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Posts posted by Your Friendly A.I Overlord
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I don't use clear logo's on game wheels. But I do use them on the games details page, and of course platform / system logo's. The problem with clear logo's is that they can have different shapes. Some are wide or tall, others are square. The problem, I found, was that the options menu on the details page shifts depending on the shape of the logo. (regardless of the resolution.) For me the only solution for a uniform look was resizing and scaling them all to have a uniform shape and resolution. I (arbitrarily) settled on 1100 x 600. That means I searched for higher resolutions for some logos, while most of the time adding some transparent canvas to the height or width to get that uniformity. I think I have done a 1000 logo's. It was a tedious job, but the result was worth it.
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You can always manually add games to you platform. Just drag and drop onto the rest of you Xbox 360 games. Or alternatively: right click > Add. It appears Double Dragon is a Xbox Live Arcade game. XBLA roms have a character string as rom name, without file extension. Those can be added as well.
* Edit *
After reading another thread in which neil9000 comments that the drag & drop method also starts the rom import process. That's not what I meant with manually adding roms. I myself always use the right click > Add method. I shouldn't make comments that I'm not entirely sure about!
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10 minutes ago, C-Beats said:
That's not true. Once a platform is deleted Clean Up Media will not look for it. Platforms can place images wherever the user decides and so that tool wouldn't know for certain where the images were that need to be cleaned up so it doesn't try. In the current version when deleting a platform you are asked if you want to clean up the media, but there isn't an automated way to do that after the fact.
My apologies. I stand corrected. To be fair, I haven't deleted any platforms myself since the introduction of the Clean Up Media tool. You learn something new every day! Thank you for clearing this up.
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Yes, you can delete the folder. But you can also run the "Clean Up Media" tool. LaunchBox > Tools > Clean Up Media.
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10 hours ago, Coop1960 said:
They are in .bin and .cue and .gdi
Could you check if LaunchBox points to the right rom file of your games? If your game is in the bin/cue format, Launchbox must point to the .cue file. If your rom is in the bin/gdi format, then select the .gdi file.
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I don't use Redream. But the last time I did I just set my 'Sega Dreamcast" games directory in the library tab. Redream automatically scans underlying folders.
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3 hours ago, Retro808 said:
It could be possible BetterJoy does not like "Escape" to close. If you just open BetterJoy and hit Escape does it close? It may prefer Alt+F4.
@Retro808 In this case "Escape" isn't used to close BetterJoy. "Escape" just sends the autohotkey "WinClose" command, which closes BetterJoy.
@otavioraposojr BetterJoy has a checkbox to "Start in Tray". Make sure that is unchecked. If you did, start the game and double click on the BetterJoy tray icon and uncheck. Autohotkey's "WinClose" command does not work with apps that solely reside in the system-tray. (Usually they need to be force closed.)
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3 minutes ago, Retro808 said:
@Koroth Just use the <> (code) option in the text box when you post a response. Right above the text box you will see the brackets. That's for posting code text.
Thank you! (BTW, this was a test.)
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@JoeViking245 You are probably right about adding dolphin.exe to $Esc:: On my setup it worked without, but that is probably specific to my setup. But can I ask you a question? How do you get a white background to appear behind your script in your post. That makes the script stand out and easy to read/copy!
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14 minutes ago, JoeViking245 said:
Koroth, have you personally used this as the Running AutoHotkey Script for starting (and stopping) BetterJoy? (you didn't say and I know nothing about BetterJoy )
I tested this script with starting and stopping and that worked as it should. On my computer the BetterJoy windows appears about 1 sec. before Dolphin's. However I don't own any Nintendo controllers, so I can't verify BetterJoy actually works.
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6 minutes ago, Retro808 said:
@Koroth I had to remove the emuline link since that site also contains roms and it is against forum rules to post links to sites hosting game files.
Ah, sorry. You're right. I totally did not realize that.
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I strongly would not recommend rocketlauncher. As you said, it is overwhelming for beginners. And by now very out of date and interferes with the working of LaunchBox. The few advantages rocketlauncher has over LaunchBox I could live without.
Go to Tools > Manage Emulators > Dolphin > Running AutoHotKey Script tab. Add:
Run, "path\to\BetterJoyForCemu.exe"
$Esc::
{
WinClose, ahk_exe BetterJoyForCemu.exe
}*By "path\to\BetterJoyForCemu.exe" of course I mean de path to the BetterJoyForCemu folder and executable.*
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To get it to work with Mame (32bit or 64bit) : in mame.ini under "OSD Output Options" set output to windows. Then drop the content of the appropriate Mame plugin folder (in my case MAME 64bits Outputs) containing the plugin files in your root mame folder and setup FFBPluginGUI.exe. If you haven't configured your wheel, do so on a per game basis. Lastly I want to mention, if in some games Force Feedback does't work, you may need to enable it in the game's service menu.
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Not many people know that there is a plugin to get Force Feedback with arcade emulators. Currently the plugin works with: TeknoParrot, Demul, Mame, Supermodel and M2Emulator. I mainly use it for racing games with my Thrustmaster wheel, but it also supports rumble for controllers in racing games as well as some other genres. Sometimes it may not work perfectly, especially with every type of wheel, but the plugin is still under development.
Get it here: https://github.com/Boomslangnz/FFBArcadePlugin/releases
More info here: ((Removed Link - Search Emuline site for Forcefeedback Plugin))
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Because I thought it would be fun, I also have added a Operating System platform to LaunchBox. Currently I have the following OS'ses: Linux Mint Cinnamon, Mac OS Mojave, Windows XP, Windows 7 and Android x86. But seeing as I mostly use VMware Workstation Player, I decided to share my settings using vmware-kvm.exe as the emulator.
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8 hours ago, Retro_Rage said:
Pretty darn easy. Still a few caveats, still working out how to get it full screen and stuff but it works pretty flawlessly.
I got it working fullscreen using VBoxManage.exe as the emulator and the " startvm " command line parameter. I had this set up almost 2 years ago, so I don't remember if it took some additional tinkering to run it fullscreen.
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7 hours ago, JEA said:
The problem is that doing this causes the Genshin Impact game to be hidden behind the LaunchBox/BigBox screen.
I have to ask: do you mean the game's startup / shutdown screens? If so, disable them and see if the game shows.
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2 hours ago, 00aedwards said:
Hi all,
Recently bought a logitech g29, working perfectly with my emulators etc. However when in bigbox the selection wheel of emulators constantly turns. I can stop this by half pressing on the pedels of the steering wheel. But surely thats not right? Anybody else had this? Anyway to resolve this?
TIA
I own a Thrustmaster wheel, not a Logitech wheel so I can't give you exact advice. However I can give some insight. Maybe a Logitech owner can chime in. The pedals register as analog axis with a range from positive to neutral (0) to negative. Because the pedals use the entire range of an axis, this gives more control and precision. A pedal in a fully upright position registers as being fully pressed on a positive or negative axis and a pedal halve way pressed registers as halve way between the max positive and negative range, so it is neutral or 0. In the Thrustmaster control panel there is an option to "combine" pedals. This maps the throttle to the positive Y-axis and the brake to the negative Y-axis. This has the result that when both pedals are not pressed (upright) they register as neutral, but you will loose halve of the range of an entire axis. Thrustmaster does not have profiler software where you can make settings on a per game basis, but it is my understanding that Logitech does. Maybe you can make a profile for BigBox. For my Thrustmaster wheel I came up with a different solution. I use a keymapper (antimicro) and made a profile for my Thrustmaster wheel. Antimicro has an option to set the range of an analog axis. When I select "negative throttle" for an axis, this makes the pedal register as not being pressed while keeping the entire negative and positive range of an axis. Again, I can't help you directly and I hope my ramblings make any sense, but maybe you have an direction to look for.
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I have to add some information I just learned. While testing (about a year ago) I had "-r --fullscreen" command line parameter in the Edit Emulator > Details tab. That didn't work. But if you switch to "--fullscreen -r", that runs every game in fullscreen without per game custom command line parameters. Stupid me!
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4 hours ago, NagakiriHidechi said:
Is it possible to use Vita3K in conjunction with launchbox? I'm trying to launch "ux0\app\PCSB00952\eboot.bin" and I get an error. Am I attempting to launch the incorrect file? The game is already installed in the emulator and boots fine when ran from within it.
Insofar as the usefullness of Vita3K as an Emulator, because of its VERY limited compatibility, I got it working in two ways:
First, setup Vita3k and install your game inside Vita3k and make sure the game runs.
- Windowed: Add Vita3K as an emulator, with command line parameter "-r" (whithout quotes) and tick "Don't use quotes" and "Use file name only without file extension or folder path". (*Edit* I just noticed that the LaunchBox startup/shutdown screens work better if you tick "Attempt to hide console window on startup/shutdown" aswell.) Then make a textfile with the game's Vita app serial (in your case PCSB00952.txt. Add the textfile as your romfile in LaunchBox.
- Fullscreen: When you add the textfile as your romfile in LaunchBox, go to the "Emulation" tab and tick "Use custom command line parameter" and add: "-r PCSB00952 --fullscreen" (whithout quotes). You have to do this per game, because the --fullscreen parameter comes after the rom name.
For closing Vita3K use:
$Esc::
{
WinClose, ahk_exe Vita3K.exe
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For disc games, if you have a .cue file, you must use that one.
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38 minutes ago, DeadVoivod said:
Don't know what you mean?
I meant the LaunchBox / BigBox startup screens. One thing you could try that I can think of. Do the games run if you try them in CXBX directly? Sometimes an emulator in heavy development has a regression that prevents games that once worked from working.
What workes for me:
- Setting cxbx-ldr.exe as my emulator in LaunchBox using the /load argument in the command line.
- No ahk script except to close cxbx-ldr.exe
- Ticking "Use Exclusive Fullscreen Mode" in CXBX videosettings. (I myself use a Display Resolution 3840 x 2160 32 bit.)
- In LaunchBox "Manage Emulator" settings for CXBX Reloaded in the "Startup Screen" tab: "Hide all windows that are not in Exclusive Fullscreen Mode" ticked with a "Startup Load Delay" of 3 seconds.
One thing to note though, I do not have the games you mentioned as not working. (Blood Wake and Crimson Skies).
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7 minutes ago, DeadVoivod said:
***Unless things work for you, be sure that the emulator's Video config settings has Use Exclusive Fullscreen Mode UNCHECKED ***
On my system that causes issues and the game screen goes black and the emulator won't close without using Task Manager to End Task.
In my experience, sometimes black screens are caused by startup screens. Have you tried fiddling with those settings?
Can't integrate Minecraft
in Troubleshooting
Posted · Edited by Koroth
Microsoft did not make it easy to run Windows Store game yourself. There are ways you can go about this. Right click Windows Start > Run > type: "shell:AppsFolder" (without quotes) > Find your shortcut to Minecraft > create shortcut on your Desktop > copy to a folder of your liking > import shortcut in LaunchBox.
Alternatively you can follow this guide. https://answers.microsoft.com/en-us/windows/forum/windows_10-windows_store/starting-windows-10-store-app-from-the-command/836354c5-b5af-4d6c-b414-80e40ed14675
It describes how you can launch you Windows Store App directly, without the use of a shortcut. This allows you to run a Windows Store App directly from a .bat file or script. (For more advanced users.)