bbweiners
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Posts posted by bbweiners
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Hey guys,
I'm still seeing the issue where if you import a game, after it finishes importing, you manually change the metadata (as of present I've tried genre and rating) sometimes some of your images will be deleted for that game. This does not affect any images you have manually added.
Thanks!
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Hey guys,
I'm not sure if this has been mentioned or not, but when I import a game and then manually change the genre, the images that were downloaded when importing the game are deleted.
I have not tried changing any other data, only genres.
Thanks!
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		5 minutes ago, Jason Carr said:
It's out officially now, so you can just download it from the main site. Email us at support@unbrokensoftware.com with your Google Play email and we can get you your license.
		Thanks!
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Hey @faeran. I purchased the Android version before. Am I still able to get in on the beta testing for this re-release? I'm going to have a bit of time to mess around with it, so I thought I'd ask.
Thanks!
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That's true with the shaders. But, it definitely was the drive. I tried playing the same part of the same game on both drives multiple times. After about three playthroughs on each, the mechanical one stuttered every time and the SSD didn't at all.
Also, the mechanical one was 5400rpm and USB. I'm not sure if the combination of both just made it too slow.
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		21 hours ago, neil9000 said:
Also loading games from a SSD actually makes very little difference. Having launchbox itself on a SSD is a good idea, but its not needed for roms, i have all of mine on a 5400rpm mechanical drive and i never even notice loading times.
If you feel passionate about it though hit the "help and support" tab at the top of the website and hit the request a feature link.
I've noticed Wii roms on Dolphin will actually stutter a bit here and there when you're playing them on slower drives. I had mine on a mechanical 5400rpm drive and that was the case. When I moved them to an SSD drive the stuttering went away.
I'm not positive, but I think the same thing happened with PS3 roms using RPCS3.
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I've noticed that when you use a HorizontalPlatformView that the wheel will dip down and up occasionally when you scroll.
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Alright, thanks
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I'm not sure if this is the case or not. But can you now on PlatformViews be able to go from a HorizontalWheelView and navigate to the recently played games and/or favorites that populate if they are enabled?
Right now you can only navigate to recent games or favorites if you're using a VerticalWheel or Textview.
Thanks!
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		1 hour ago, faeran said:
Beta 2 is now live with the following changes:
- Improvement - ScummVM has been upgraded to version 2.2.0 and updated the ScummVM game drop down list to include the new titles it now supports
 - Improvement - NavigationDirection binding was moved from FlowControl to the actual Game/Platform view to allow more views to use it
 - Improvement - Adjusted Big Box FlowControl rendering to help with visual artifacts and performance on lower end machines
 - Improvement - Added a "IsNotEmpty" playlist field to Auto-Populate playlist
 - Fixed - Auto-Populate fields "Doesn't Contain" and "Has At Least One of" should now function as intended (introduced in 11.13 beta 1)
 - Fixed - Can now Download Platform Videos from EmuMovies again (introduced in 11.11)
 - Fixed - In Big Box when platforms would play fallback game videos, it would only use VideoSnaps, it now respects your Video Type Priority settings
 - Fixed - Playlists wouldn't always fallback to images of games inside of the playlist
 - Fixed - Adding logic to help with the EmuMovies 404 error while downloading media
 
Could you elaborate a bit on -
- Improvement - NavigationDirection binding was moved from FlowControl to the actual Game/Platform view to allow more views to use it
 
Thanks!
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After reading what I just wrote, I realize that's probably not appealing to most people, haha.
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		1 hour ago, Lordmonkus said:
We do not recommend skraper at all, in fact we discourage people from using it, it has a nasty habit of borking peoples xml files.
Agreed. It has done that to mine.
So What I do is backup my data folder, run it, have it put all images to directories independent of Launchbox and then copy the data folder back.
After that I'll just go sift through everything it's scraped and add in what I like.
So no, it's not real fast. But if you're cool amassing a bunch of images and going through them, it works.
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		On 2/26/2021 at 10:13 AM, Mr.Laor said:
I know many of us have chatted about using bounties to see the features we want implemented. Well, I'm hoping someone bites.
I would love a media search (google images / Youtube videos) plugin that would help fill the holes in my database.
I've created a rough mock-up below of what it could like and the functionality it would have.
Even if we could only get the "Image" part working - it would improve my workflow tremendously.
I'm sure I overlooked and missed important details - no doubt the community will be quick to point them out.
I am 100% willing to pay in advance and not concerned about the aesthetics of the plug-in / just functionality. I am happy with the honor system (I've been a long-time user and have contributed in different ways whenever I could)
If anyone is interested in chipping in just comment below / If anyone has feedback just comment below /
MOST IMPORTANTLY - if anyone is interested in creating this - PLEASE LET ME KNOW!.
Have you tried https://www.skraper.net/
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I'd love to see this too, especially with the newly revamped wall.
I put in a feature request for it.
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What if everything on the bottom of TextGamesView v2 gets centered.
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Well, no surprise wins.
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Haha, I'll let you know.
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Alright.
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@C-Beats Does this take care of the animation issue with FlowVideo where the rows are overlapping and spreading apart as you navigate up then down or down then up?
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@C-Beats I tried reducing the number of items in the wall, it didn't seem to change anything.
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		5 minutes ago, C-Beats said:
Awesome, thanks for that. Look forward to hearing what you are able to shake out. Thanks for your willingness to help with it.
Absolutely!
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I can mess around with that tonight and let you know tomorrow.
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While animating.
It's also only while using FlowVideo. If FlowVideo is disabled, it goes away completely.
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@Jason Carr @C-Beats WallView with FlowVideo enabled still has the issue where rows will move closer together (overlap each other) and further apart if you navigate up and then down. Or, down and then up.
It becomes very obvious the less space that you have between rows. If you use the default theme with WallView2 and adjust the theme so there's less space between the rows, you'll see it happen pretty quickly.
 
11.18 Beta Testing
in Beta Testing
Posted
I've noticed it since either the last beta or the one before.