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bbweiners

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Posts posted by bbweiners

  1. @Jason Carr @C-Beats WallView with FlowVideo enabled still has the issue where rows will move closer together (overlap each other) and further apart if you navigate up and then down. Or, down and then up.

    It becomes very obvious the less space that you have between rows. If you use the default theme with WallView2 and adjust the theme so there's less space between the rows, you'll see it happen pretty quickly.

  2. 3 minutes ago, C-Beats said:

    If willing, could you turn on debug logging and try to reproduce it. When it happens then close out of Big Box and PM me the most recent log file in the \\Launchbox\Logs\ folder. I'll see if there anything I can use in there to see what may be happening.

    I can, hopefully today. Where do I turn on debug?

  3. 1 minute ago, C-Beats said:

    Is it happening consistently for the same game (like does the same game SOMETIMES work when you come back or does it always fail)

    It's pretty random. Nothing consistent I can find yet.

  4. 3 minutes ago, C-Beats said:

    @bbweiners I'm not having that problem on my end, but I admit we have had several corrections to the code since the beta 6 release. @Jason Carr plans on releasing another beta today. Would it be possible for you to verify you still have the issue after that is released? Also just so I can confirm, is this happening to you while using WMP or VLC as your video backend (or both)?

    I've only tried with VLC.

    I'll do what I can to verify it.

  5. Just now, bbweiners said:

    It's only happening when FlowVideo is enabled. If you navigate up and down fast, you can see the rows sometimes shift around. Like they're spreading apart vertically.

    Also, one more thing I noticed is sometimes when you exit a game the FlowVideo won't start playing again.

  6. 2 hours ago, C-Beats said:

    @bbweiners Could you elaborate a bit about the animation thing you are reporting? Want to make sure I understand what is going on.

    It's only happening when FlowVideo is enabled. If you navigate up and down fast, you can see the rows sometimes shift around. Like they're spreading apart vertically.

  7. 9 hours ago, bbweiners said:

    I messed around with this a bit last night. The first two issues don't happen with all emulators. RPCS3, PCSX2 and Cemu are all fine. Retroarch and Dolphin are not.

    Issue three seems to happen regardless when navigating, which makes sense. 

     

    On 3/28/2021 at 11:35 PM, bbweiners said:

    Issues using WallView with FlowVideo. (Default theme, Wall2GamesView)

    1. Slow to launch games.

    2. The startup screen shifts around some when it's starting a game.

    3. When you navigate the animation looks strange, like it's resizing rows.

    If you disable FlowVideo, all the above issues go away.

    Issues 1 & 2 seem to be fixed.

    Issue 3 still happens.

  8. On 3/28/2021 at 11:35 PM, bbweiners said:

    Issues using WallView with FlowVideo. (Default theme, Wall2GamesView)

    1. Slow to launch games.

    2. The startup screen shifts around some when it's starting a game.

    3. When you navigate the animation looks strange, like it's resizing rows.

    If you disable FlowVideo, all the above issues go away.

    I messed around with this a bit last night. The first two issues don't happen with all emulators. RPCS3, PCSX2 and Cemu are all fine. Retroarch and Dolphin are not.

    Issue three seems to happen regardless when navigating, which makes sense. 

  9. Issues using WallView with FlowVideo. (Default theme, Wall2GamesView)

    1. Slow to launch games.

    2. The startup screen shifts around some when it's starting a game.

    3. When you navigate the animation looks strange, like it's resizing rows.

    If you disable FlowVideo, all the above issues go away.

  10. As a follow up to the above post of mine, if you have Start Screens enabled you don't receive an error. But, it takes a while to launch the Start Screen and you see some resizing of things while it happens. This is again while using WallView2 in the Default theme.

  11. I receive this error when disabling the Start Screen using any WallView in the Default theme, after I exit a game --

    Object reference not set to an instance of an object.

    App:     Big Box
    Version: 11.10-beta-4
    Type:    System.NullReferenceException
    Site:    Unbroken.LaunchBox.Windows.Data.Game (System.Object)
    Source:  BigBox

       at (Object )
       at MappingStrategy.PostDescriptor(Object , MappingStrategy )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.GamesViewModelBase.RefreshGame()
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.RunRules(Object )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnActivated()
       at ProductStrategy.PostDescriptor(Object , ProductStrategy )
       at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.ConnectReader(Object key, EventArgs ivk)
       at System.Windows.Window.OnActivated(EventArgs e)
       at System.Windows.Window.HandleActivate(Boolean windowActivated)
       at System.Windows.Window.WmActivate(IntPtr wParam)
       at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Recent Log:

       3:56:48 PM Exception

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