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bbweiners

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Posts posted by bbweiners

  1. 21 minutes ago, faeran said:

    I ran a few tests internally but I'm not seeing any issues with Achievements. Might be worth opening up a separate troubleshooting thread to see if anyone else in the community is seeing what you are seeing.

    Try Filter.Name instead of Platform.Name.

    There are many differences with the hybrid view. I'll try and whip up an article before release over on our WIP documents, but for now there's the 4 views available you can look through for help (try the Aetherial theme for more hints).

    If you haven't seen the new strategy guide area, you can find it here: https://feedback.launchbox.gg/help . It has a dump of the Big Box documentation file, and I'll be continuing to update it with future additions.

    Thanks Faeran,

    The answer is "ActiveFilter.Name"

    • Like 1
  2. Hi All,

    The following binding no longer works using the new PlatformHybrid view -

    <TextBlock Text="{Binding Path=Platform.Name}" Foreground="White" />

    Is there something else that can be used for displaying the playlist name?

    Also, the new PlatformHybrid view is awesome!!!

  3. 15 hours ago, rdscarlisle said:

    It was the first arcade game i could finish using one credit. I loved it so much i would often play it couple of times a day when i went to the arcade. Gotta love the spamming of the elbow move to defeat everyone lol

    That’s awesome. I could beat it with 3 credits. 75 cents for about 45 minutes of such great gameplay was always worth it for me.

  4. Hi,

    I've noticed a bug with 13.13 that started in the beta and is in the release version as well.

    I've tested multiple themes and it happens in all of them.

    The issue is CoverFlow (The Wheel) is not drawing an image for every game that it should be when you first launch BigBox. Some games will be missing their image. If you back out of the games menu and go to platforms, then back to games, all the game images will then populate.

    The other issue is the game images are not always correct. In my instance the game image for multiple games is actually the platform image, not the game image.

    Thanks!

  5. Hi All,

    I know the search feature has been updated recently, so I'm not sure if this is by design or not, but here's the issue I'm seeing.

    When I'm in Bigbox, if I use the index search option and type in something, I can search game titles and Bigbox will populate the way you would expect. However, if I try to search other data (genre, release, esrb, etc...) I receive no results. This seems to have changed recently, since I used to be able to type anything into the index search, and if it was part of the games metadata it would populate.

    Is that how it's supposed to be now? If so, why?

    Thanks!

  6. @skizzosjt,

    That's correct about how Startup Screens work for me. The Startup Screen will be up for a couple of seconds, and if the game hasn't loaded, it will just go back to BigBox. It will sit at BigBox for however long it takes to load the game. That's why I wanted to do this Black Screen thing. I thought it was really clumsy and weird to have a Startup Screen fade in, sit there for a couple of seconds, fade out back to BigBox, then eventually show the game.

  7. Hey @skizzosjt,

    The idea of adjusting Start Screen times is a good idea. However, my issue with that is every game seems to take a different amount of time to start. Even the same game can vary in start time. (Hard drive was just asleep, the game is still in memory, etc..)

    The issue with +AlwaysOnTop for the game itself is that you would have to make a different startup script for every Windows game, since each game has it's own uniquely named executable. It's a very solid solution though if you do that. I've considered it.

    The RocketLauncher idea is a good one. I didn't think about that.

    I did get my script to work, now I just want the black screen that covers BigBox when loading and exiting games to be able to fade in and out.

    Thanks for the suggestions. I appreciate your help.

    • Like 1
  8. Ok, after several days I figured it out. Now my only question is -- does anyone know how to make the child window fade in and out?

    WinGet, active_id, ID, A

    Gui, BlackScreen: New, +Parent%active_id% +HwndBlackScreenId1, BlackScreen
    TempVar := A_ScreenHeight +100
    Gui, BlackScreen: Show, h%TempVar% w%A_ScreenWidth%
    Gui, BlackScreen: Color,Black,000000

    WinSet, Top, , ahk_id %BlackScreenID1%
    OnMessage(0x0022, "BlackScreenActivate") ; WM_BlackScreenACTIVATE

    BlackScreenActivate() {
       If (A_Gui <> "BigBox") && (A_Gui <> "BlackScreen1") {
          Gui, BlackScreen1:+LastFound
          WinSet, Top
       }
    }

  9. Here's a bit of code to give a crude idea of what I'm looking for --

    Gui, BigBox: New, +HwndmainGuiId +Resize, BigBox
    Gui, BigBox: Show, x0 y0 w1920 h1080

    Gui, BlackScreen: New, +ParentBigBox +HwndBlackScreenId1, BlackScreen
    Gui, BlackScreen: Show, x0 y0 w1920 h1080
    Gui, BlackScreen: Color,Black,000000

    The issue is I want to use the actual BigBox (BigBox.exe) not a Gui Window called Bigbox

  10. Hi All,

    I have a XAML question. I'm not sure if this is the best spot to post it or not, so I apologize if it's not.

    I wanted to know if there's a way that I can have a black screen (AutoHotKey script using a gui) that will always be on top of Bigbox once the script is launched with a Windows game, but not on top of anything else.

    I want to do this for running Windows games. There's always different amounts of time between launching a game and when the game is displayed or running. Typically, the BigBox startup screen ends and you're back looking at Bigbox until the game loads.

    I know how to create a black screen using the gui command in AutoHotKey. I'm also familiar with +AlwaysOnTop. +AlwaysOnTop will cover BigBox, but it typically covers the game too. I've looked into child/parent relations with AHK but I can't quite seem to wrap my head around how to do it with an app (BigBox) and a gui.

    If this isn't possible I would also like to know.

    Thanks!

  11. 2 minutes ago, faeran said:

    For inside of the wheel, check out CustomImageType inside of documentation.pdf

    For outside of a wheel, you would use a binding like the game's title or the game database ID, and use that inside of an image binding, combined with stringformat to point towards the location of your images.

    something like this:

    <coverFlow:FlowImage ImagePath="{Binding ActiveGame.Title, StringFormat='LAUNCHBOX_THEME_FOLDER/Images/Games/3D Cart/{0}.png'}" />

    Awesome, thank you!

  12. Hi All,

    I'm trying to create a theme that uses 3D Cart Images. I want to use custom ones that only the theme I'm creating uses.

    What is the path necessary to place the custom images and have my theme use those images?

    I've tried --

    ThemeName/Images/Games/Games Cart3D

    ThemeName/Images/Games/Games Cart 3D

    ThemeName/Images/Games/Games Cart - 3D

     

    I know @faeran did it with his Vision theme for fanart using

    Vision/Images/Games/Games Background

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