
bbweiners
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Posts posted by bbweiners
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Thanks guys!
I believe the issue that I'm having is that we can't have more than 1 FlowControl Wheel. Is that correct?
Thanks!
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Great! Thank you
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Hi,
Does anyone know if it's possible to have the wheel show a games name in text rather than using an image, like a clear logo, banner, etc...
Thanks!
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Hi all,
I'm not sure if this is normal or not. But BigBox tends to take about 15 seconds to start if I haven't ran it in a while. If I close and reopen it, within a few hours, it takes about 5 seconds. I realize that it BigBox must still be in my RAM, so that's why it opens so much faster after it's already ran. But, should it take 15 or so seconds to open if it hasn't been ran in a while? I know the startup times were improved in a somewhat recent version of BigBox. I'm just not sure if it should always be starting fast, or if it's normal to take a while upon first running it.
Thanks!
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Hi,
I'm not sure if this is a bug, or if this is intended. Loading ActiveGame images now take about 0.5 - 1.0 seconds longer. I only know this because I have some themes that show a black screen while games are transitioning form one to another, and when the black screen disappears, it still is showing the images of a previous game for about 0.5 - 1.0 seconds until it loads the new ones.
Not a big deal. If this is intended for active game images to take slightly longer to load that's cool. I'm just curious if I should start changing my timing settings to adjust.
Thanks!
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42 minutes ago, C-Beats said:
Yeah, Faeran and I have been working on that. Some of it may be because of rounding issues in the converters. We'll get it as close as we can before release.
Sounds good.
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One other issue I've noticed is that in Platforms views when you select a recently played game, the white box that selects the game appears to be cut off a bit at the bottom. It's like it's a few pixels too thin.
I believe this may be the same issue with the WallViews when that was first made and I had pointed it out.
Sorry Christian, I know I'm a nitpicky pain, haha.
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16 minutes ago, C-Beats said:
Sounds related to an issue that's been corrected internally and will be in the next release.
Cool. Thanks!
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I'm not sure how important this is, but following up on the ListBoxScrollCenterNS_05.dll, it only seems to crash BigBox when it starts if you are using that plugin in the SystemView.xaml file. You can use the plugin in Games or Platforms/Filters view with no issues.
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45 minutes ago, C-Beats said:
Good news is as of this last beta push you don't need a plugin to get the centered text list functionality. We have a behavior you can attach to your ListBox that should do it for you.
Do you have documentation for that?
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6 minutes ago, C-Beats said:
Good news is as of this last beta push you don't need a plugin to get the centered text list functionality. We have a behavior you can attach to your ListBox that should do it for you.
Oh good to hear @C-Beats. Thank you for letting me know that!
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@faeran I've been creating themes for probably 5 years or so. I'm still old fashioned and just write my themes in notepad. I pretty much use the Community Theme Creator for the plugins. So, once I've created a theme, I don't update them or anything.
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The plugin causing this for me is ListBoxScrollCenterNS_05.dll
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It's still crashing upon startup for me too.
I did troubleshoot it down to it being a plugin issue. I have some themes I created that use a lot of different plugins. I tried removing the plugins directory for the theme that BigBox defaults to on startup. When the plugins directory was removed, Bigbox started fine. When I put the plugins directory back in, it crashed.
I'm guessing if @Suhrvivor tried removing the plugins directory for whatever theme he/she is using when BigBox starts, they will find that solves the crashing issue.
I reverted back to 12.14 and it's fine with the plugins.
Now the question is... What plugin is causing this???
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7 minutes ago, faeran said:
@Suhrvivor @bbweiners Do either of you run a third party security or anti-virus program?
Nope
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I can verify @Suhrvivor's issue. I'm getting the same thing.
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On 7/18/2022 at 4:00 PM, Jason Carr said:
Hey all, the first 12.14 beta is out now with the following:
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New Premium Feature: Big Box now has a new default theme with a brand new look and a ton of new goodies for our theme developers; the old Default theme is now called "Old Default" and is still available for use
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Improvement: All Big Box popups and options pages have been overhauled
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Improvement: In Big Box, the alpha-numeric index used in platforms and games views now opens to the letter you are currently on, instead of where you last left it
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Improvement: The drop downs in Big Box's filters popup are now ordered alphabetically
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Improvement: Wall views in Big Box can now utilize game details (for theme developers)
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Improvement: 14 new popups are now fully themeable in Big Box and can be placed anywhere on the screen (for theme developers)
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Improvement: Added 25 new converters usable in Big Box (for theme developers; courtesy of y2guru)
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Improvement: You can now use the string "LAUNCHBOX_THEME_FOLDER" in your xaml to point to the root folder of your Big Box theme (for theme developers)
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Improvement: Navigating the Recent Games and Favorites thumbnails will now work in more themeable situations (for theme developers)
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Improvement: Recent Games and Favorites thumbnails can now be used in all platforms views (for theme developers)
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Improvement: These available bindings are now usable in Big Box (for theme developers):
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DateEarned (DateTime), DateEarnedString (string), and EarnedHardcore (bool) added to AchievementView
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SelectedItemIndex added to FlowControl
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Count and SelectedItemIndex added to Platform and Game views
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You can now access FilterDetailsViewModel via any platform view to access bindings found in the details view
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51 bindings added to FilterDetailsView
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36 bindings added to GameDetailsView
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PreviousPage binding added to all Platform, Game, Game Details, Options, and System menus
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Fixed: Not passing an image type to FlowImage will now select the image type in user settings (for theme developers)
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Fixed: Various minor potential issues with the Export to Android process
Great work guys!
Is there a list or way to see what the 51 new FilterDetailsView & 36 GameDetailsView bindings are?
Thanks!
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2 minutes ago, C-Beats said:
Following properties were added to FlowContext control:
IsAboveSelected (bool)
IsBelowSelected (bool)
IsLeftOfSelected (bool)
IsRightOfSelected (bool)
IsColumnSelected (bool) - Is the item in the same column as the selected item
RotationAngle (float) - The amount the item is rotated
RotationAxis (Vector3D) - The angle the item is rotated onGot it. Thanks!
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3 hours ago, faeran said:
Beta 3 is now out with the following:
- New Feature: LaunchBox can now downloaded bezels for both MAME and RetroArch, during import and media downloads (courtesy of the Bezel Project)
- Improvement: FlowContext now has new properties that allow you to rotate the item (for Big Box theme developers)
- Improvement: FlowContext now has new properties that you can use for styling based on where the item is in relation to the selected item (for Big Box theme developers)
- Improvement: The Export to Android process now works with games that have multiple discs
- Improvement: The Export to Android process now resizes any overly large images to a maximum of 2000x2000 pixels
- Improvement: The Export to Android process now includes an option to only export favorited games for specific platforms
- Improvement: The Export to Android process now includes an option to extract archives
- Improvement: The Tools > File Management > Export/Copy ROM Files from Selected Games to New Folder feature will now copy all discs for the selected games (if there are multiple discs)
- Fixed: Browsing for an application path in Add/Edit Additional apps now takes you to the games folder if no path is set
- Fixed: In LaunchBox, while in a game detail's pop-up window, viewing a game's images in full screen would show images for an incorrect game.
Hey Faeran,
I like to mess around with new features when I can to try and help with finding bugs (plus it's just fun). Could you elaborate a bit more on --
"Improvement: FlowContext now has new properties that you can use for styling based on where the item is in relation to the selected item (for Big Box theme developers)"
Thanks!
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On 5/25/2022 at 8:45 AM, C-Beats said:
Yeah, Platform views were never built with the intention to be put in a wall configuration so while you CAN have multiple rows you can't use up/down to navigate the different rows like you can in WallView. This is actually true in all views outside of WallView though, they were all designed to be used with a single column or row.
Makes sense. Do you have any plans to add WallViews to PlatformViews?
Also, thanks for the responses. I'm always appreciative to the fact that you, Jason, and Faeran are as responsive as you are. You guys are doing a great job with your business, and I don't think you're reminded of that enough. (No, I'm not looking for a job, haha)!!!
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One other thing you may want to check into (no hurry) is that you can't have multiple rows in PlatformViews.
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2 minutes ago, C-Beats said:
In my testing it worked. Will note that the space you need to put in can differ quite a bit depending on the type of camera you are using and it's position. I had the following in my test theme and was able to see the property function.
<coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" CameraZPosition="3.0" VisibleCount="14" PageSize="6" ItemSpacing="0,-1" SelectedItemZPosition="2.0" Columns="1" SelectedItemSpacing="1,2"> <coverFlow:FlowControl.FlowTemplate> <DataTemplate> <coverFlow:FlowContext> <coverFlow:FlowImage ImageType="Clear Logo"/> </coverFlow:FlowContext> </DataTemplate> </coverFlow:FlowControl.FlowTemplate> </coverFlow:FlowControl>
You are correct. I wasn't spacing things enough. My apologies.
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4 minutes ago, bbweiners said:
I guess I'm not understanding why the SelectedItemSpacing isn't working in PlatformView then.
I also think I misspoke about PlatformView using FlowTemplate. What I meant is that I noticed some of the new WallView features don't work when incorporating them into PlatformViews that use FlowTemplate. Like the SelectedItemSpacing, or the ability to have multiple Rows.
FlowControl Question
in Big Box Custom Themes
Posted
Cool. Thanks Christian.