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Everything posted by Cineaste
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Same exact issue with playlists/clear logos. I found that deleting the offending image manually does the trick.
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Anyone else no longer able to parse Epic Games library? It gets stuck on the parsing screen until I cancel out of the process. EDIT: The issue fixed itself.. Still, if anyone wants to make sense of the below error report, I would be keen to understand what happened.
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I noticed on one of my installations that Steam games continue to play the video theme after launch. I need to alt tab into Big Box, then back to the game for it to prioritize in-game sounds. Any clues? EDIT: This thread has the answer: Options -> Game Startup Uncheck 'Show "Loading Game..." Message' (checked by default)
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Is anyone else's auto-play music no longer working? It plays the audio just fine if selected manually but no longer starts when selecting a game, even with the option ticked under View > Media. Again tested on two different installations (default and custom LB theme) with Super Nintendo as a sample platform.
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@C-Beats yes the theme was recently updated to mirror the new GameDetails panel, so technically the logo is in use as soon as you click on a game. @faeran I am yet to test the Default theme.
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@faeran yes, indeed. Edit Game > Media > Images. If you then attempt to delete a Clear Logo it throws the 'file in use' error. 2 separate installs on entirely different hardware. I am using a custom theme on both if that helps narrow it down (Rincewind 2.0).
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Something I noticed since upgrading to 12.7 and beyond - often when I try to delete an image from within 'Edit Metadata' LB says the file is in use, and that I cannot delete. I need to restart the PC and try again, or alternatively delete directly from the source folder. This is on two separate installations. What might be causing this? EDIT: It only seems to affect Clear Logos. Could it have anything to do with the new game details panel?
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My bad - thanks for sorting me out.
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Am trying to install latest beta but it keeps downloading forever (300Mbit connection). It seemingly times out. Anyone else?
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PCSX2 eclipses AetherSX2 in any case. I will happily disregard PS2 emulation on Android. Has there ever been a dev advocating against front ends?
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@Rincewind pretty please?
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I just upgraded my Shield TV to Android 11, which broke Snes9x, Mupen64 and PPSSPP. It now throws a permission error. What gives? Edit: According to Jason's post above it is up to emulator developers to work around this, yes? I don't know why my setup is affected because the files are all saved in internal storage (USB formatted to expandable storage). Isn't this scoped storage problem exclusive to external storage devices?
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Tried LB on Android (Shield TV) and love it. Made the mistake of storing roms on internal storage though and would like to move to an external SD card. Is this possible for Android without having to re-import all games? I don't see a file path option.
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No worries, thanks. I'm sure Rincewind will come to the rescue.