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Posted
2 hours ago, arzoo said:

I'm assuming you're assigning the animation as the "Game Play Animation"? If that's the case and you also have the "Light Game Controls" option enabled, then LEDBlinky will light the active game controls, overriding any LEDs used by the animation. If you only want your animation to light during game play, then uncheck the Light Game Controls option.

Got it working. Missed one of the boxes under the LB tab. Cheers mate

  • Like 1
  • 4 weeks later...
Posted
On 5/20/2023 at 1:41 PM, InvisibleLlama said:

Having an issue. Launchbox can't find \LEDBlinkyInputMap.xml. Despite it being in the file and doing the mapping

The LEDBlinkyInputMap is used by LEDBlinky, not LaunchBox, so I'm not sure exactly what your issue is? Are you getting a specific error message? Can you provide a bit more information?

Posted
On 5/21/2023 at 7:57 PM, arzoo said:

The LEDBlinkyInputMap is used by LEDBlinky, not LaunchBox, so I'm not sure exactly what your issue is? Are you getting a specific error message? Can you provide a bit more information?

I've sorted it. The error that was coming through was it was not able to find the inputmap. For some reason the program was trying to find it in the wrong folder. 

  • 3 weeks later...
Posted

I'm not sure if this is the place to post this or if I need to make a new topic. I'm having an issue getting LEDBlinky to light my joysticks custom colors for certain games using overrides. I've looked all over and I have not found a solution. I can get the joysticks to change to custom colors if I assign the color to the JOY8WAY under the Common tab. But if I try to assign it to, for example, P1_JOYSTICK_UP under Player 1 tab, it never changes to that color. Any help would be greatly appreciated.

Posted
10 minutes ago, flanx said:

I'm not sure if this is the place to post this or if I need to make a new topic. I'm having an issue getting LEDBlinky to light my joysticks custom colors for certain games using overrides. I've looked all over and I have not found a solution. I can get the joysticks to change to custom colors if I assign the color to the JOY8WAY under the Common tab. But if I try to assign it to, for example, P1_JOYSTICK_UP under Player 1 tab, it never changes to that color. Any help would be greatly appreciated.

I'll need to see your debug log to help with this; enable the Debug Log option (Misc Options tab), run LB and a game where you've configured a color using P1_JOYSTICK_UP, then email me the debug.zip file and I'll take a look.

Posted
16 minutes ago, arzoo said:

I'll need to see your debug log to help with this; enable the Debug Log option (Misc Options tab), run LB and a game where you've configured a color using P1_JOYSTICK_UP, then email me the debug.zip file and I'll take a look.

Thank you so much for the reply. I have the debug.zip. Do I attach it here, or do you have an email I can send it to?

  • 11 months later...
Posted (edited)

I am having an issue with Nintendo_Wii_U.  No games from that emulator light the controls (I'm using Cemu as the emulator). I have set the default controls fore Nintendo_Wii_U but still no lights work. I have tried adding a specific game (for example mario kart eight) but this game is not in controls editors unknown game list. This tells me that LED Blinky doesn't even see me launching the game. I have tried deleting the emulator and recreating it using a game that does show up in the list (ex Tekken 7)  but the controls still don't work even for Tekken 7.  All other emulators I have setup work fine just not Nintendo Wii u.  I don't know where to go from here, no web searches lead to anything that relates to this issue. Any help is greatly appreciated.

Edited by AceEsCloud
Posted (edited)
1 hour ago, AceEsCloud said:

I am having an issue with Nintendo_Wii_U.  No games from that emulator light the controls (I'm using Cemu as the emulator). I have set the default controls fore Nintendo_Wii_U but still no lights work. I have tried adding a specific game (for example mario kart eight) but this game is not in controls editors unknown game list. This tells me that LED Blinky doesn't even see me launching the game. I have tried deleting the emulator and recreating it using a game that does show up in the list (ex Tekken 7)  but the controls still don't work even for Tekken 7.  All other emulators I have setup work fine just not Nintendo Wii u.  I don't know where to go from here, no web searches lead to anything that relates to this issue. Any help is greatly appreciated.

I suggest turning on LEDBlinky log and check the logs, keeping eye for the Event name. Most probably its typo. For your reference, this is my LED Blinky Debug.log when I select a game in Nintendo Wii Platform.

 

image.thumb.png.5ad5664f8f4b5bfc84dce97dc51dc327.png

My LEDBlinky Controls Editor

image.thumb.png.5d307b2b8d9ae1d24b1c96a64b4a00ff.png

Edited by dsync89
Posted
56 minutes ago, dsync89 said:

I suggest turning on LEDBlinky log and check the logs, keeping eye for the Event name. Most probably its typo. For your reference, this is my LED Blinky Debug.log when I select a game in Nintendo Wii Platform.

 

image.thumb.png.5ad5664f8f4b5bfc84dce97dc51dc327.png

My LEDBlinky Controls Editor

image.thumb.png.5d307b2b8d9ae1d24b1c96a64b4a00ff.png

Hello, thanks for your help.  Still working on this and feel like I am getting somewhere.  It is calling "Mario Kart 8" "U-Turbo" for some reason but it is seeing the emulator as the same name so it should load the default emulator controls and it is not.  I attached a screenshot of the log and the emulator in the controls editor.  I am hoping I am overlooking something really stupid at this point,... .

image.png

image.png

Posted

just dele

6 minutes ago, AceEsCloud said:

Hello, thanks for your help.  Still working on this and feel like I am getting somewhere.  It is calling "Mario Kart 8" "U-Turbo" for some reason but it is seeing the emulator as the same name so it should load the default emulator controls and it is not.  I attached a screenshot of the log and the emulator in the controls editor.  I am hoping I am overlooking something really stupid at this point,... .

image.png

image.png

just deleted the emulator from the controls editor and readded.  works fine now.  don't know what changed but that fixed it...  I still learned something (using the debug log) so I am happy this happened.  thanks for the help!

  • 5 months later...
Posted (edited)

I'm trying to make LEDBlinky ignore some of the BigBox keys.
I want only three button actually to light up when in BigBox or Lauchbox and have all the other buttons to be used for the audio animation. In the ControlsEditor I have already assigned for FE the buttons I want to have a specific color, which works fine. However LEDBlinky always lights up also all other buttons defined in the BigBox Settings in white. Setting them to Black or unspecified leaves them dark and they also don't react to the audio animation. Those buttons which are not assigned to a BigBox Key act as intended and react to the music played.

Any clues?

Edited by KeksCade
Posted

To give the answer for my issue (thanks to direct contact with arzoo):
Duplicate the BigBoxSettings.xml and delete all buttons from that copy that should not be lit. Set Config in LEDBlinky to use that "fake" BigBoxSettings.xml.

  • Like 1
  • 3 months later...
Posted (edited)

@arzoo I cannot for the life of me get the script from the pdf working.

LEDBlinky.exe 14 BUTTON1,R,0|BUTTON1,G,48|BUTTON1,B,0

LEDBlinky seems to execute everything up to the first "|" and ignore everything after. It works as expected if I break the script up into separate lines. But if I do it this way it looks more like an animation (I dont want that).

LEDBlinky.exe 14 BUTTON1,R,0

LEDBlinky.exe BUTTON1,G,48

LEDBlinky.exe BUTTON1,B,0

Edited by itsmeblake
Posted
8 hours ago, itsmeblake said:

@arzoo I cannot for the life of me get the script from the pdf working.

LEDBlinky.exe 14 BUTTON1,R,0|BUTTON1,G,48|BUTTON1,B,0

LEDBlinky seems to execute everything up to the first "|" and ignore everything after. It works as expected if I break the script up into separate lines. But if I do it this way it looks more like an animation (I dont want that).

LEDBlinky.exe 14 BUTTON1,R,0

LEDBlinky.exe BUTTON1,G,48

LEDBlinky.exe BUTTON1,B,0

Hi, I'm not sure what script you're referring to? But seems like you're looking to control the LEDs by sending commands directly to LEDBlinky, correct? The command you listed looks correct in the syntax so I'm not sure why it's not working. Maybe try with double-quotes around the parameter; LEDBlinky.exe 14 "BUTTON1,R,0|BUTTON1,G,48|BUTTON1,B,0". If that doesn't work, I'll need to see a debug file; turn on the Debug Log option (misc options tab), run your script, then email me the debug.log and/or debug.zip files and I'll take a look.

Posted
On 2/21/2025 at 6:11 AM, arzoo said:

Hi, I'm not sure what script you're referring to? But seems like you're looking to control the LEDs by sending commands directly to LEDBlinky, correct? The command you listed looks correct in the syntax so I'm not sure why it's not working. Maybe try with double-quotes around the parameter; LEDBlinky.exe 14 "BUTTON1,R,0|BUTTON1,G,48|BUTTON1,B,0". If that doesn't work, I'll need to see a debug file; turn on the Debug Log option (misc options tab), run your script, then email me the debug.log and/or debug.zip files and I'll take a look.

 

This script is from page 13 of the install and config pdf. I renamed by "bigbox" button to "Button1" just for the sake of using the example shown. I can confirm that the following works.
LEDBlinky.exe 14 BUTTON1,R,48

If I attempt to stack the commands using "|", I get nothing. It dose not work with or without quotes. I will dump the log when I get home.

 

ledblinkyyy.thumb.PNG.eea3856763fd84bdf12540213a8bdac3.PNG

Posted
8 hours ago, itsmeblake said:

 

This script is from page 13 of the install and config pdf. I renamed by "bigbox" button to "Button1" just for the sake of using the example shown. I can confirm that the following works.
LEDBlinky.exe 14 BUTTON1,R,48

If I attempt to stack the commands using "|", I get nothing. It dose not work with or without quotes. I will dump the log when I get home.

 

I'll need to see a debug file; turn on the Debug Log option (misc options tab), run your front-end and script, then email me the debug.log and/or debug.zip files and I'll take a look.

Posted
On 2/24/2025 at 4:54 AM, arzoo said:

I'll need to see a debug file; turn on the Debug Log option (misc options tab), run your front-end and script, then email me the debug.log and/or debug.zip files and I'll take a look.

this is not a script that I run with the LB/BB front end. it kicks off as a windows startup script (batch file).

Posted
20 minutes ago, itsmeblake said:

this is not a script that I run with the LB/BB front end. it kicks off as a windows startup script (batch file).

That's fine, just enabled the Debug Log option and run you script, then email me the debug.zip file.

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