Lordmonkus Posted July 9, 2018 Author Share Posted July 9, 2018 The guide is still perfectly valid, nothing is changed on how to use it. 2 hours ago, ItchyRobot said: sn't this a huge downside, and deal breaker? It seems that if I have to set up each game before playing, it just would not be worth it. You don't have to set BGFX per game, all what I said was you cannot easily tweak the look of BGFX, you take what you get from the presets and you either like it or you don't. 2 hours ago, ItchyRobot said: Do you have a preference over one or the other, HLSL/BGFX, now that both have evolved? I prefer HLSL myself and I have uploaded my settings here: 2 2 Quote Link to comment Share on other sites More sharing options...
DOS76 Posted July 9, 2018 Share Posted July 9, 2018 To be honest I totally didn't reread the 1st post and this is the exact guide I used to get BGFX to work once I had it set I didn't really need to make changes to it. So I kind of misunderstood and probably shouldn't have commented at all. Quote Link to comment Share on other sites More sharing options...
xoran Posted July 9, 2018 Share Posted July 9, 2018 I’ve been running BGFX with crt-geom as of 0.193 with satisfactory results. I used the guide in this thread to help me get it started and noted the settings I liked while updating live and then making the changes permanent in the mame.ini settings. Upside - I think it looks great adjusted a bit so it doesn’t appear as “round” and the fact you don’t need AS heavy CPU/GPU requirements to run it. Downside - it STILL requires some horsepower!!! As an example, I’m running a GTX 730 due to the single slot requirement because of my SFF form factor, and an intel i7 4th gen, and HLSL will not run 64th Street Detective without sound stutter. With BGFX, it runs perfect and looks great. I use that game as a reference, but neither will run Asteoids Deluxe with the artwork overlay. Any similar observations? Quote Link to comment Share on other sites More sharing options...
Replay Posted July 10, 2018 Share Posted July 10, 2018 The -video d3d version of HLSL reads values from either the mame.ini or specific ini files in location ini and/or ini/presets The advantage of HLSL using BGFX is you can switch effects in real-time while the emulation is running with TAB/Slider Controls/ Window 0, Screen 0 effect. Also, to change values you must edit the appropriate .json file in location MAME\bgfx\chains The advantage to this is you can have hundreds of .json files and it wouldn't matter what the names of them are. You can switch files in real-time using MAME's internal menu which you can't do with d3d HLSL. Quote Link to comment Share on other sites More sharing options...
riccetto80 Posted September 12, 2018 Share Posted September 12, 2018 On 12/22/2017 at 9:26 PM, Lordmonkus said: BGFX shaders are not very flexible to the end user since they are basically hard coded in the .json files. At the time when I did this guide HLSL was a total mess and BGFX was the superior shader with less hassle but since then HLSL has undergone a massive improvement and is much better and easier to tweak to your liking. I would suggest looking into those. I posted my presets here: You can preview changes using the ` menu but to make them permanent simply edit the raster.ini file in the \ini\presets folder. Hi, im using your preset (thanks), is very nice BUT there is a sliding effect when, in cps1/2 and neogeo games i move up and down and there is parallax backgrounds, there is like vsync issues, like waves in the scanlines at some points... is "normal"? in cadillac and dinosaurs maybe i remember a similar, or the same effect, in the original cabinet, lol, but maybe is my memory who play me! Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted September 12, 2018 Author Share Posted September 12, 2018 Not sure exactly what you are referring to though it may well be a v-sync issue since that can play with certain effects in games such as shadows in Samurai Shodown. I play on a G-Sync display with v-sync off so my games run at their native refresh rates and I don't notice anything weird or out of place. 1 Quote Link to comment Share on other sites More sharing options...
riccetto80 Posted September 12, 2018 Share Posted September 12, 2018 5 minutes ago, Lordmonkus said: Not sure exactly what you are referring to though it may well be a v-sync issue since that can play with certain effects in games such as shadows in Samurai Shodown. I play on a G-Sync display with v-sync off so my games run at their native refresh rates and I don't notice anything weird or out of place. yes, i tried to activate v-sync in mame option (as default was off), video section, and seems to dont render anymore the tearing/wave effect... Quote Link to comment Share on other sites More sharing options...
Fablog Posted October 16, 2018 Share Posted October 16, 2018 Guys, I'm trying to change my hlsl settings but Mame doesn't seem to use them. For example I want my corners rounded but when I play the corners are square! Below is my mame.ini settings I'm using with mame 0.200 no nag. What do you think? # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # homepath . rompath "D:\Arcade\MAME 0.196 CHDs (merged);D:\Arcade\MAME 0.200 ROMs (split)" hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini;ini/presets fontpath . cheatpath cheat crosshairpath crosshair pluginspath plugins languagepath language swpath software # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 rewind 0 rewind_capacity 100 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 unevenstretchy 0 autostretchxy 0 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 fallback_artwork override_artwork # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device joystick adstick_device joystick pedal_device joystick dial_device mouse trackball_device mouse lightgun_device mouse positional_device joystick mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 comm_framesync 0 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 0 skip_gameinfo 1 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 language English nvram_save 1 # # SCRIPTING OPTIONS # autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin # # HTTP SERVER OPTIONS # http 0 http_port 8080 http_root web # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # #video bgfx video d3d numscreens 1 window 0 maximize 1 waitvsync 1 syncrefresh 1 monitorprovider auto # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 2 # # PORTAUDIO OPTIONS # pa_api none pa_device none pa_latency 0 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains crt-geom bgfx_shadow_mask slot-mask.png bgfx_avi_name auto # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # menu 0 # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling 0 hlsl_write auto hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.0 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.20 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.20 cubic_distortion 0.0 distort_corner 0.05 round_corner 0.5 smooth_border 0.0 reflection 0.0 vignetting 0.25 scanline_alpha 0.60 scanline_size 1.0 scanline_height 1.40 scanline_variation 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.4,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.2 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.190 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01 # # FULL SCREEN OPTIONS # triplebuffer 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0 Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted October 16, 2018 Author Share Posted October 16, 2018 First, this is a BGFX thread. Second, to make changes you should be editing the raster.ini file located in the \ini\presets folder. Quote Link to comment Share on other sites More sharing options...
Fablog Posted October 16, 2018 Share Posted October 16, 2018 Thanks a lot Lordmonkus! I used this thread because you talked about you HSLS settings in it ? Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted October 16, 2018 Author Share Posted October 16, 2018 lol, fair enough it did become a bit off topic didn't it. Hopefully making your changes in the raster.ini file gets you the settings you like. That is what I edited for my personal HLSL settings. Quote Link to comment Share on other sites More sharing options...
Fablog Posted October 16, 2018 Share Posted October 16, 2018 (edited) I change the raster.ini file but it's same as before. Do I need to specify somewhere that I want to use this preset? Edited October 16, 2018 by Fablog Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted October 16, 2018 Author Share Posted October 16, 2018 nope you may wanna start over with a fresh mame.ini in your main mame folder Quote Link to comment Share on other sites More sharing options...
Fablog Posted October 16, 2018 Share Posted October 16, 2018 My bad, it was working. I created individuals settings file for some games without the hlsl settings. I deleted these files and no problemo. Thanks for the help and your hlsl settings Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted October 16, 2018 Author Share Posted October 16, 2018 glad you got it all working Quote Link to comment Share on other sites More sharing options...
TheManuel Posted October 31, 2018 Share Posted October 31, 2018 Thank you, Lordmonkus for creating this thread. It was very helpful for me to learn about BGFX while revisiting my MAME setup after a 5-year hiatus. I am now very interested in BGFX, partly because of the presets but also because it plays nicer with CPWizard than D3D does. However, I do like my HLSL setup, which copied from somebody in another forum. Do anyone if is it possible to find each parameter of an old HLSL setup in the new BGFX HLSL in order to reproduce it exactly or are the two systems different? Also, reading through the web and assuming that information is not outdated, it seems like vector shaders only work with old HLSL. Is that still the case? If not, I would also like to migrate the MAME default vector presets from the old HLSL to BGFX HLSL. Regards. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted October 31, 2018 Author Share Posted October 31, 2018 I find normal HLSL better and easier to tweak so that is what I use. I would imagine BGFX you could tweak to your liking but it requires much more effort and shader language knowledge. 1 Quote Link to comment Share on other sites More sharing options...
TheManuel Posted October 31, 2018 Share Posted October 31, 2018 Thanks for your answer. I gather then that I can't simply start grabbing parameters from my regular HLSL setup and start sticking them inside a .json file. I was hoping perhaps there was some correspondence between the two. Quote Link to comment Share on other sites More sharing options...
Sayajiin Posted December 1, 2018 Share Posted December 1, 2018 Daim I just follow this guide to get my Mame looking better on big screen. Now I just read that HLSL is better? Is it better even on old computer, or should I stick to BGFX? My media center is an old Q6600, quad core from Intel.. I saw you shared your file, but is there any tutorial for HLSL? I followed most of your mame guide LordMonkus, even downloaded a name set 0198 based on your all killer no filler. Never managed to get mame working, but thanks to you after many years now my setup is working good and without any weird crappy games haha.. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted December 1, 2018 Author Share Posted December 1, 2018 17 minutes ago, Sayajiin said: I saw you shared your file, but is there any tutorial for HLSL? Applying HLSL is very simple, instructions for it are on my HLSL ini download. 18 minutes ago, Sayajiin said: Now I just read that HLSL is better? It's subjective but I prefer HLSL and how much more customization it has. 1 Quote Link to comment Share on other sites More sharing options...
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