FrodeSolheim Posted February 11, 2017 Share Posted February 11, 2017 Version 2.9.4dev is out Quote Hmm...I guess this means it wouldn't find existing saves if people had been using the UUID method then. I suppose that's not a huge deal since it's unlikely that people are going to remove existing games from their library and then reimport them just to use this different method (because why would they?). It's something that people should be aware of though since they'd run into it if they were to, for example, copy their files over to a new computer and did a fresh import on another instance of Launchbox, using archives rather than UUIDs. Yes, it's not perfect, but at least it's somewhat consistent. The alternative seems worse: If games are saved based on the archive name (because of no match in the game database), and then later at some point, the database is updated - a match is found, and now the save directory name is based on game database information. Quote Hmm. Interesting. So, just so I understand, this would be for a scenario where someone has already created a custom config but rather than starting FS-UAE with that config they're starting it with the archive itself? Does the archive have to exactly match the name of the config? Because that probably wouldn't work if so - most of the commonly distributed archives have names like "Agony_v1.3_0960.zip" rather than just "Agony" (which is what the config is likely to be named). If there's some kind of matching logic though that could be useful - people could theoretically just dump all their archives into Launchbox and if there's an existing config it'd find/match/use it accordingly. No, I was more thinking that a user could add a config (to override the defaults) if he discovers that a WHDLoad game does not work properly with the default settings. I haven't implemented this. Can wait and see if it is actually needed first. Quote What would an example of this be? I'm not sure if I've encountered this. 3D Pool for example has both 3DPool.slave/.info and 3DPictures.slave/.info. See https://github.com/FrodeSolheim/fs-uae-launcher/blob/master/fsgs/amiga/whdload.py for an incomplete list (look for primary_icons). This list was used with my WHDLoad importer, but is now also included in FS-UAE Launcher so the Launcher will handle these ambiguous archives. 1 Quote Link to comment Share on other sites More sharing options...
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