dragon57 Posted March 5, 2018 Share Posted March 5, 2018 I'll just throw this out there. The newest versions of JoyToKey allow much more than just mapping joystick output to emulated keyboard output for gaming. You can use it to perform some pretty sophisticated things. 1 Quote Link to comment Share on other sites More sharing options...
damageinc86 Posted March 5, 2018 Share Posted March 5, 2018 This also has a lot to do with retro gaming, so old school is sort of the idea here. I use joy2key the most for my ms-dos games which usually need different keymapping for each game. It's easy and straightforward to make the profiles, and it works. I spent hours with xpadder and it was just wonky, and could only load a profile based on what current .exe was running. So RL with joy2key just works for me. 1 Quote Link to comment Share on other sites More sharing options...
Typhon Posted May 7, 2018 Share Posted May 7, 2018 Guys I just started using RocketLauncher's built in Keymapping functionality, but in BigBox, I lose focus every time I exit the emulator and the BigBox profile is loaded. Has anyone had this issue? Quote Link to comment Share on other sites More sharing options...
elements604 Posted May 9, 2018 Share Posted May 9, 2018 On 5/6/2018 at 11:40 PM, Typhon said: Guys I just started using RocketLauncher's built in Keymapping functionality, but in BigBox, I lose focus every time I exit the emulator and the BigBox profile is loaded. Has anyone had this issue? I have the same issue. The only work around i know of so far is to not load the big box profile , and control big box with xinput controller ( does not support dinput) Quote Link to comment Share on other sites More sharing options...
damageinc86 Posted May 9, 2018 Share Posted May 9, 2018 Yeah i've only ever used RL to load emulator and game specific joy2key profiles. For Bigbox, it detects all my controllers anyways, so no issues controlling that program. Quote Link to comment Share on other sites More sharing options...
Typhon Posted May 9, 2018 Share Posted May 9, 2018 I use hotkeys to accomplish other things, like select+ a directional to change views, change themes, etc. So for me it is necessary to have a JoytoKey profile for BigBox. I 'hacked' the keymapper.ahk to make it work (at least on my setup), but doing so makes HyperSpin KEEP focus even while fade ins are running and the game is running - because my scrubby solution makes it send a click both before and after. Still working on a solution, with no knowledge of code. All I need is for RocketLauncher to send a single mouse click about half a second after JoytoKey has loaded, and all my problems are solved. Quote Link to comment Share on other sites More sharing options...
Typhon Posted May 9, 2018 Share Posted May 9, 2018 I think I've solved this. elements604 I made a post over on the Rlauncher forums (following yours), I've updated my 'fix' in such a way that it (seems to) only send a click AFTER the frontend profile is loaded (which is what we want), and it no longer interferes with HyperSpin. http://www.rlauncher.com/forum/showthread.php?4836-Joytokey-and-rocketlauncher-causing-BigBox-to-lose-focus&p=41222#post41222 Give it a try and let me know if that works for you. Honestly I can't believe I got this working. It was total luck and guesswork every step of the way - I wasn't even sure if my 'if' statements were in the right format. Quote Link to comment Share on other sites More sharing options...
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