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Posted

@Jason Carr   Is there a variable exposed that would enable something like this... I'd love the user to choose what game images to use via Big Box options instead of coding alternate XAML views 

Cheers in advance,

Dave

    <coverFlow:FlowControl Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="9"
      x:Name="FlowControl" ImageType="{Binding GameImageType}"
      CurveAmount="0" CameraZPosition="8.4" VisibleCount="7" PageSize="14" ItemZPosition="2.5" SelectedItemZPosition="4.0" Spacing="2.5"  >
     <coverFlow:FlowControl.CoverFactory>
      <coverFlow:HorizontalWheelCoverFactory />
     </coverFlow:FlowControl.CoverFactory>
    </coverFlow:FlowControl>

Posted
9 minutes ago, y2guru said:

@Jason Carr   Is there a variable exposed that would enable something like this... I'd love the user to choose what game images to use via Big Box options instead of coding alternate XAML views 

Cheers in advance,

Dave

    <coverFlow:FlowControl Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="9"
      x:Name="FlowControl" ImageType="{Binding GameImageType}"
      CurveAmount="0" CameraZPosition="8.4" VisibleCount="7" PageSize="14" ItemZPosition="2.5" SelectedItemZPosition="4.0" Spacing="2.5"  >
     <coverFlow:FlowControl.CoverFactory>
      <coverFlow:HorizontalWheelCoverFactory />
     </coverFlow:FlowControl.CoverFactory>
    </coverFlow:FlowControl>

Sorry I know nothing of the XAML, but there are already themes that let you use the "switch image" key/button to do this already, some views are hard coded, some let you switch on the fly.

Posted

thanks Neil, all my views are hardcoded, but i would love to know which Theme or Themes allow a key/button to switch the Game Image Types on the fly.

Posted
3 minutes ago, y2guru said:

thanks Neil, all my views are hardcoded, but i would love to know which Theme or Themes allow a key/button to switch the Game Image Types on the fly.

Give me a sec and ill dig a theme/view out.

Posted

Hey Cid! long time no exchange messages.  Thats what i thought too, coverflow appears to allow switching (and i don't want to use coverflow) and wheel types are fixed (have to be hard coded in the xaml view)  i wish that wasn't the case :-(  if only the value of the "options - Game Image" was accessible, would make life (coding) so much easier   

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