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Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels


Mr. RetroLust

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Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/

About:

2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more.

I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. 

NOTE: This project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is.

==============

Installation:

Extract the zip files in mame/artwork/ and you are ready to go.

==============

Credits:

Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php
For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/
For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/
Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit.

Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate

===================================

Here's my first Mame 4K bezel

Shadow Dancer arcade mame bezel

shdancer.zip

shdancer.thumb.JPG.cc04ee649b17475b97e7ab5332d0a7e1.JPG

Edited by Mr. RetroLust
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34 minutes ago, L4ZYD4NE said:

Awesome stuff bro, super stoked to see some more arcades done in your brilliant "lights out" style, I'll certainly be watching this thread closely.

Thanks bro, glad you like :) I'm working on Naomi as well in the mean time, a lot of dedicated cabinets and variations so it takes a while to get em done.

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6 minutes ago, GreenGriffon said:

Awesome work, thanks so much for this project.

Just curious, what shader are you using in those pics?

 

Thanks bro glad you like :) I'm using the HLSL shaders, if you are interested I think these are my settings, not sure how to share but this is a snippet from my Mame.ini settings, if you know an other way please let me know.


#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath                  hlsl
hlsl_enable               1
hlsl_oversampling         0
hlsl_write                auto
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_tile_mode     0
shadow_mask_alpha         0.25
shadow_mask_texture       shadow-mask.png
shadow_mask_x_count       12
shadow_mask_y_count       6
shadow_mask_usize         0.5
shadow_mask_vsize         0.5
shadow_mask_uoffset       0.0
shadow_mask_voffset       0.0
distortion                0.0
cubic_distortion          0.0
distort_corner            0.0
round_corner              0.0
smooth_border             0.0
reflection                0.0
vignetting                0.0
scanline_alpha            0.50
scanline_size             1.0
scanline_height           1.0
scanline_variation        1.0
scanline_bright_scale     2.0
scanline_bright_offset    0.0
scanline_jitter           0.0
hum_bar_alpha             0.0
defocus                   0.75,0.0
converge_x                0.0,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.05,0.00,0.10
grn_ratio                 -0.10,1.00,0.25
blu_ratio                 -0.25,0.25,1.25
saturation                1.25
offset                    -0.30,-0.20,-0.05
scale                     1.15,1.05,0.90
power                     0.90,0.90,1.15
floor                     0.025,0.025,0.025
phosphor_life             0.25,0.25,0.25

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_jitter                0.0
yiq_cc                    3.57954545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     0.0
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth        0.0
vector_length_scale       0.5
vector_length_ratio       0.5

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode          0
bloom_scale               0.25
bloom_overdrive           1.00,1.00,1.00
bloom_lvl0_weight         1.00
bloom_lvl1_weight         0.64
bloom_lvl2_weight         0.32
bloom_lvl3_weight         0.16
bloom_lvl4_weight         0.08
bloom_lvl5_weight         0.06
bloom_lvl6_weight         0.04
bloom_lvl7_weight         0.02
bloom_lvl8_weight         0.01

 

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Thanks, I think you also need the "raster.ini" and "vector.ini" files from /ini/presets in your Mame folder. If it's not too much of a bother, that would be awesome if you shared them.

I like how your settings aren't overpowering. The scanlines look "right" in my 40-something brain as to what arcade monitors looked like back in the day.

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12 minutes ago, GreenGriffon said:

Thanks, I think you also need the "raster.ini" and "vector.ini" files from /ini/presets in your Mame folder. If it's not too much of a bother, that would be awesome if you shared them.

I like how your settings aren't overpowering. The scanlines look "right" in my 40-something brain as to what arcade monitors looked like back in the day.

Yep thats what my 40-something year old brain did as well lol i'll upload them in a few hours when i'm behind the pc again.

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Awesome work.

Regarding the shader files, It has been a while that I wanted to ask about it. 

I am not an expert but, based on the file, it seems that you don't distort (or tilt) the screen to create the effect of a CRT monitor curvature, right? Any advice regarding distortions?

I think for arcades I use some shader call CRT (CRT-Royale, maybe). 

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9 hours ago, Flope said:

Awesome work.

Regarding the shader files, It has been a while that I wanted to ask about it. 

I am not an expert but, based on the file, it seems that you don't distort (or tilt) the screen to create the effect of a CRT monitor curvature, right? Any advice regarding distortions?

I think for arcades I use some shader call CRT (CRT-Royale, maybe). 

Thanks man :) There is a bit of distortion going on in my shader file; "distortion 0.15".

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