Mr. RetroLust Posted November 13, 2019 Posted November 13, 2019 (edited) You can download the bezels one by one in this thread or download them all over here: Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ NOTE: This project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these games, this project is what it is. ============== Installation: Extract the zip files in mame/artwork/ and you are ready to go. ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. For research the great Arcade Database by: http://adb.arcadeitalia.net/ Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate Andyaust @zugswang Spinhacker, CCF Gameplay, jkburks, Comboman, Tim Lindquist, TrevEB, Aaron Giles =================================== Here's my first Mame 4K bezel Shadow Dancer arcade mame bezel shdancer.zip Edited February 6 by Mr. RetroLust 14 1 2 5 Quote
L4ZYD4NE Posted November 13, 2019 Posted November 13, 2019 Awesome stuff bro, super stoked to see some more arcades done in your brilliant "lights out" style, I'll certainly be watching this thread closely. 1 Quote
Mr. RetroLust Posted November 13, 2019 Author Posted November 13, 2019 34 minutes ago, L4ZYD4NE said: Awesome stuff bro, super stoked to see some more arcades done in your brilliant "lights out" style, I'll certainly be watching this thread closely. Thanks bro, glad you like I'm working on Naomi as well in the mean time, a lot of dedicated cabinets and variations so it takes a while to get em done. 1 1 Quote
Mr. RetroLust Posted November 13, 2019 Author Posted November 13, 2019 (edited) Like I promised @L4ZYD4NE Ghosts'n Goblins arcade mame bezel gng.zip Edited March 29, 2021 by Mr. RetroLust 1 1 1 Quote
L4ZYD4NE Posted November 13, 2019 Posted November 13, 2019 Ah that's friggin' awesome my dude, Love it! ? 1 Quote
Mr. RetroLust Posted November 14, 2019 Author Posted November 14, 2019 (edited) Shinobi arcade mame bezel shinobi.zip Edited October 6, 2020 by Mr. RetroLust 1 Quote
Mr. RetroLust Posted November 15, 2019 Author Posted November 15, 2019 (edited) Rolling Thunder arcade mame bezel rthunder.zip Edited October 6, 2020 by Mr. RetroLust 1 Quote
GreenGriffon Posted November 15, 2019 Posted November 15, 2019 (edited) Awesome work, thanks so much for this project. Just curious, what shader are you using in those pics? Edited November 15, 2019 by GreenGriffon 1 Quote
Mr. RetroLust Posted November 15, 2019 Author Posted November 15, 2019 6 minutes ago, GreenGriffon said: Awesome work, thanks so much for this project. Just curious, what shader are you using in those pics? Thanks bro glad you like I'm using the HLSL shaders, if you are interested I think these are my settings, not sure how to share but this is a snippet from my Mame.ini settings, if you know an other way please let me know. # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling 0 hlsl_write auto hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.25 shadow_mask_texture shadow-mask.png shadow_mask_x_count 12 shadow_mask_y_count 6 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.50 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 2.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.75,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.05,0.00,0.10 grn_ratio -0.10,1.00,0.25 blu_ratio -0.25,0.25,1.25 saturation 1.25 offset -0.30,-0.20,-0.05 scale 1.15,1.05,0.90 power 0.90,0.90,1.15 floor 0.025,0.025,0.025 phosphor_life 0.25,0.25,0.25 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.25 bloom_overdrive 1.00,1.00,1.00 bloom_lvl0_weight 1.00 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01 1 Quote
GreenGriffon Posted November 15, 2019 Posted November 15, 2019 Thanks, I think you also need the "raster.ini" and "vector.ini" files from /ini/presets in your Mame folder. If it's not too much of a bother, that would be awesome if you shared them. I like how your settings aren't overpowering. The scanlines look "right" in my 40-something brain as to what arcade monitors looked like back in the day. 1 Quote
Mr. RetroLust Posted November 15, 2019 Author Posted November 15, 2019 12 minutes ago, GreenGriffon said: Thanks, I think you also need the "raster.ini" and "vector.ini" files from /ini/presets in your Mame folder. If it's not too much of a bother, that would be awesome if you shared them. I like how your settings aren't overpowering. The scanlines look "right" in my 40-something brain as to what arcade monitors looked like back in the day. Yep thats what my 40-something year old brain did as well lol i'll upload them in a few hours when i'm behind the pc again. Quote
Mr. RetroLust Posted November 15, 2019 Author Posted November 15, 2019 @GreenGriffon Here you go bro ini files.zip Quote
Mr. RetroLust Posted November 15, 2019 Author Posted November 15, 2019 (edited) Rolling Thunder 2 arcade mame bezel rthun2.zip Edited October 6, 2020 by Mr. RetroLust 1 1 Quote
GreenGriffon Posted November 16, 2019 Posted November 16, 2019 Thanks so much for sharing the shader files, I really appreciate it. Hope you continue this project, it's really terrific work. 1 Quote
Mr. RetroLust Posted November 16, 2019 Author Posted November 16, 2019 (edited) 1942 arcade mame bezel 1942.zip Edited October 6, 2020 by Mr. RetroLust 1 1 Quote
Mr. RetroLust Posted November 16, 2019 Author Posted November 16, 2019 (edited) 1943: The Battle of Midway & 1943 Kai: Midway Kaisen arcade mame bezel 1943.zip 1943kai.zip Edited October 6, 2020 by Mr. RetroLust 1 1 Quote
Mr. RetroLust Posted November 16, 2019 Author Posted November 16, 2019 (edited) 1945k III arcade mame bezel, a bit of a boring bezel but I couldn't find any instruction stickers or anything, but it's a bezel, every Mame game should need one. 1945kiii.zip Edited October 6, 2020 by Mr. RetroLust 1 Quote
Flope Posted November 16, 2019 Posted November 16, 2019 Awesome work. Regarding the shader files, It has been a while that I wanted to ask about it. I am not an expert but, based on the file, it seems that you don't distort (or tilt) the screen to create the effect of a CRT monitor curvature, right? Any advice regarding distortions? I think for arcades I use some shader call CRT (CRT-Royale, maybe). 1 Quote
Mr. RetroLust Posted November 17, 2019 Author Posted November 17, 2019 9 hours ago, Flope said: Awesome work. Regarding the shader files, It has been a while that I wanted to ask about it. I am not an expert but, based on the file, it seems that you don't distort (or tilt) the screen to create the effect of a CRT monitor curvature, right? Any advice regarding distortions? I think for arcades I use some shader call CRT (CRT-Royale, maybe). Thanks man There is a bit of distortion going on in my shader file; "distortion 0.15". 1 Quote
Mr. RetroLust Posted November 17, 2019 Author Posted November 17, 2019 (edited) 2 On 2 Open Ice Challenge arcade mame bezel openice.zip Edited October 6, 2020 by Mr. RetroLust 1 Quote
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