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I am not sure, but last I heard they looked into it, but found the constantly changing table names to be a barrier. For example, the tables are always being updated and modded by different artists, giving them nice upgrades, but also changing the name of the table launch file.

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Yes, we've considered this. We actually looked into building pinball into LaunchBox and Big Box properly, but found that it's unfortunately a whole lot more messy than dealing with games, so we felt like we couldn't build a good solution without reinventing the wheel, or without a year of research. It's not off the table for the future, but man, it's a mess out there.

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1 hour ago, Jason Carr said:

Yes, we've considered this. We actually looked into building pinball into LaunchBox and Big Box properly, but found that it's unfortunately a whole lot more messy than dealing with games, so we felt like we couldn't build a good solution without reinventing the wheel, or without a year of research. It's not off the table for the future, but man, it's a mess out there.

It's good to hear you are still interested in it. I can see how it would be a bear to incorporate into Launchbox/BigBox. Your best bet would probably be to start a collection yourself, learning how all the pieces fit and all the options available to the user. Otherwise, trying to learn from only us in the forums could be confusing. I know I couldn't wrap my head around all the pieces until I finally dove in and learned by trial and error, and also a lot of help from people in this forum and the VPX forums (vpforums.org and vpinball.com). A lot of us around here play in a simpler to set up desktop view, but many others play in portrait mode with multiple monitors. Visual Pinball X is one of those emulation hobbies that allows you to either go fairly simple with desktop view table emulation... or all the way up to creating a life sized pinball table having 3 or 4 monitors (playfield, backglass, DMD, video topper).

If you want to research a (pinball specific) frontend that most hardcore virtual pinball players use, see PinUP. I have yet to use it, since it is not necessary for simple desktop gameplay and 99% of the tables. But some of the newest tables that have a ton of video trigger bells and whistles require it since the artist that created it wanted to display it that way. Like I said PinUP is not necessary for 99% of the tables, but it's frontend structure may give you some ideas. https://www.nailbuster.com/wikipinup/doku.php

If you have any questions, feel free to ask. I have been playing around with the VPX Pinball stuff for a couple years now. And there are a handfull of other active people in here that are helpfull with this stuff too.

You may have noticed that I did not mention Future Pinball. That is another popular free pinball engine, but no longer supported, as the dev gave up and did not open source his code.
VPX-Visual Pinball X is still very active/open source, and arguably the best pinball physics.

Edited by ItchyRobot
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Yep. Pinup, Pinball X, and Pinball Y are the major frontend players in virtual pinball. I agree with Jason. Its a big mess to deal with. Maybe he can invest some time in it when he has run out of other ideas for Launchbox/Bigbox.

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