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SOQUEROEU TV Backgrounds

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Soqueroeu TV Backgrounds

Backgrounds for Mega Bezel Shader on Retroarch
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NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later.

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This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader.
I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well!
Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome.
I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds!
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What is SOQUEREU - Mega Bezel TV Backgrounds?

My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube.

Why?

My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens.

Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets.

What is Mega Bezel Reflection Shader?

This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene.

Requirements

  • Retroarch 1.9.8 or later with simple presets enabled.
  • Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu).
  • Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later.

Features (v2.1)

  • All backgrouns 16:9 @ 3840x2160 (4K) png format;
  • Day and night presets for a comfortable experience (Night need normal preset for reference);
  • No need for additional advanced preset adjustments;
  • Flat and curve screen presets (NEW);
  • Some graphics have color variations (NEW);
  • Generic graphics for systems without their own TV (NEW);
  • Added Nintendo Wii 16x9 preset (NEW);
  • Added Sega Dreamcast preset (NEW);

Systems included:

  • 3DO
  • Atari 2600
  • NEC PCE Super Grafx
  • NEC PC Engine
  • NEC PC Engine CD
  • NEC PC Engine Duo
  • NEC PC-FX
  • NEC Turbo Duo
  • NEC Turbo Grafx 16
  • NEC Turbo Grafx CD
  • Nintendo Famicom
  • Nintendo Famicom FDS
  • Nintendo GameCube
  • Nintendo N64
  • Nintendo NES
  • Nintendo Super Famicom
  • Nintendo Super Game Boy
  • Nintendo Super NES
  • Nintendo Wii (4x3 and 16x9)
  • Sega Dreamcast
  • Sega Mark III
  • Sega Master System
  • Sega Saturn
  • Sega SG-1000
  • Sega CD
  • Sega Genesis
  • SNK NeoGeo AES
  • Sony Playstation
  • Sony Playstation 2 (4x3 only)

To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page .
 

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How to use these backgrounds?

This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document.
These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package.
Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets.

1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/

2 - When a game is running, load a shader preset. Find presets in one of these directories:

Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console

Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night

Once applied, a shader preset might look like this:

 

Adventure_Island_(USA)-220210-202358.thumb.png.9a90d2c5bf3c97ea4f0ab68970c9cb73.png

 

NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset.


Beginning Users

if it's your first experience with Mega Bezel Shaders, here the complete instructions:

1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions).

2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu.

NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch.

3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page.

4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes.

5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang.

6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders.

7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan.

8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9.

9 - When a game is running, load a shader preset. Find presets in one of these directories:

/Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console

/Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night

Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust!

10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section.

11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core.

IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future.

Have a good time!


 

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  • 9 months later...

Hi there. Thank you very much for this realistic TV pack! I downloaded and installed HSM and your pack and put them in the correct locations. My issue is that I'm seeing a really blurry screen and blown-out brightness/gamma. Is this an incompatibility with your shader and maybe a newer update to the HSM pack?

1971272961_2022-05-1307_38_30-Greenshot.thumb.png.8817d2499fdeb67764c2fcf90fb7da57.png

Here is the HSM MBZ__1__ADV preset by itself

808247270_2022-05-1307_49_16-Greenshot.thumb.png.6cde604d9a32c22a4b6df5a7824ecb39.png

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I believe I found the issue. You'll need to change the "post_br" (which I assume means post rendering brightness) from 120 to 1.2 - I believe the way brightness is now handled with the most current version of Retroarch is that the decimal place has moved.

In your

RetroArch-Win64\shaders\Soqueroeu-TV-Backgrounds_V2.0\presets\TV-Console\Nintendo_NES.slangp

change from

post_br = "120.000000"

to

post_br = "1.200000"

EDIT: The above strikethrough works fine but apparently this can be set directly in the HSM shader.

  1. After loading the Soqueroeu shader scroll down to Shader Parameters
  2. The sixth item down is Post CRT Brightness. Select it
    1. select 1.20 (these are the parameters that control the HSM shader
  3. You can also go about 3/4 the way down the page to disable the Intro Sequence with the HSM logo
  4. (OPTIONAL - save this shader to load each time this core is loaded) exit out of the parameters screen
    1. scroll up to Save
  5. Scroll down
    1. select Save Core Preset
  6. I've found I also need to go to Settings>Video>Scaling>Aspect Ratio
    1. set Full
  7. Next go to Main Menu>Configuration File
    1. select Save New Configuration
  8. Go back to Launchbox and go to Tools>Manage>Emulators>RetroArch>Associated Platforms
    1. In the "Extra Command-Line Parameters" section next to your Associated Platform type
      1. -c "config\mesen_libretro.cfg"
        1. Replacing mesen_libretro with whatever core name you have set in the Core column
Edited by Knowcontrol
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