JoeViking245 Posted August 5 Author Posted August 5 42 minutes ago, AZUR3US said: edit: If I edit the config manually and replace "," with "." in the decimal values, it works as well. This also worked with the previous release. Does this coincide with my last post? Essentially, if you manually edit the xml file (e.g. to change the comma-decimals to dot-decimals), you need to restart LaunchBox for it to read the [new] values when going into BezelLauncher Setup. What's happening is, when you start LaunchBox, the plugin loads all the settings for the different emulators into memory. So when you go into BezelLauncher Settings, it's reading all the data from memory rather than accessing the file each time. If so that's good news! Can we call it fixed (in v2.2.2-beta-1 and beta-2)? Quote
AZUR3US Posted August 5 Posted August 5 I wouldn't say it's completely fixed yet, but we're very close to the ideal solution. If it can't be improved any further, though, then I'd say it's fine. 🙂 LaunchBox doesn't need to be restarted. It's enough to click "Save" in the main menu, and after that "Test" works as expected. You just need to know that the settings have to be saved first. 😅 Quote
JoeViking245 Posted August 5 Author Posted August 5 45 minutes ago, AZUR3US said: I wouldn't say it's completely fixed yet, but we're very close to the ideal solution. If it can't be improved any further, though, then I'd say it's fine. I think you're the only one I've heard of that actually uses the shader feature. Stateside, or otherwise. So for anyone who's going to start using it [and downloads one of the recent betas or waits until I update the official release), they're good to go. 54 minutes ago, AZUR3US said: LaunchBox doesn't need to be restarted. It's enough to click "Save" in the main menu Good point. I forgot that clicking Save in the main Settings window reloads all the settings into memory. 56 minutes ago, AZUR3US said: You just need to know that the settings have to be saved first. 😅 We call that a 'hidden feature'. Thanks for all your testing and patience!! 1 Quote
Joe35car Posted 4 hours ago Posted 4 hours ago (edited) Just came across this and was wondering why some systems don't show. For example N64. I really and to slowly rid of RL for bezel support. How would I add N64 to the list? NM it is in the list now. Edited 3 hours ago by Joe35car 1 Quote
Joe35car Posted 3 hours ago Posted 3 hours ago OK still a little confused. I see I have to not have it fullscreen to show bezels. I'm trying to use the ARES emulator for N64. The game view is not centered and I am unable to test it using the plugin because I suppose there is no ini? Quote
JoeViking245 Posted 3 hours ago Author Posted 3 hours ago 14 minutes ago, Joe35car said: OK still a little confused. I see I have to not have it fullscreen to show bezels. I'm trying to use the ARES emulator for N64. The game view is not centered and I am unable to test it using the plugin because I suppose there is no ini? I spent some time trying to be thorough with the instructions on the download description. Please read through it all. It also looks like you may not have a "Nintendo 64" bezel folder (maybe you do) and you don't have a "Nintendo 64.png" bezel file. Quote
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