faeran Posted April 2 Posted April 2 Hi everyone, Welcome to a new beta round. Beta 1 starts with a bunch of under-the-hood improvements to the app, and we would love any help you can give to make the app the best it can be. We are looking at roughly 3-4 betas this round with larger features coming with Beta 2. Things we need help testing Added RetroAchievements support for WiiWare titles when using Dolphin - While signed into RetroAchievements, import your Nintendo WiiWare titles, then run Tools > Achievements > Scan and confirm achievement badges are assigned. Verify achievements load and function as expected in the Game Details pane (beta 1) Updated Dolphin integration to better support newer versions - Using the Dolphin plugin, attempt to download or update to the latest available version of Dolphin such as version 2603a or newer and confirm everything installs correctly and games still launch without issues (beta 1) Improved ROM prioritization when combining multiple versions of the same game during import - Run a ROM import that includes multiple versions of the same game such as betas, demos, or different regions and confirm the final imported game selects a proper retail release as the primary version and respects your Region Priority settings (beta 1) LaunchBox system tray support is now free for all users - As a free user, enable system tray options such as minimize to tray and close to tray then confirm LaunchBox minimizes and closes to the tray correctly and that the tray icon right click menu is fully functional and responsive (beta 1) Improved Big Box video playback stability with FFMPEG and Windows Media Player - In Big Box, browse platforms and games that include videos using both video engines optionally enable attract mode and confirm the application remains stable over extended use without crashes or video related issues (beta 1) Full Changelog You can view the complete changelog here (it gets updated first): https://www.launchbox-app.com/about/changelog Beta 1 New Feature: Added RetroAchievements support for WiiWare titles when using Dolphin Improvement: Updated Dolphin integration to better support newer versions Improvement: Improved ROM prioritization when combining multiple versions of the same game during import, using a smarter ranking pipeline to better select the ideal default ROM Improvement: Extract ROMs now preserves the original archive folder name inside the temp directory, improving save path consistency in emulators such as RetroArch Improvement: FinalBurn Neo importer now automatically unchecks Extract ROMs for the emulator associated platform to prevent unnecessary extraction Improvement: LaunchBox system tray support is now free for all users, with options to always show the tray icon, minimize to tray, and close to tray Fixed: Improved Big Box video playback stability when using FFMPEG, resolving rare crashes related to video disposal and media cleanup Fixed: Crashes in Big Box when navigating between views with Windows Media Player video playback enabled Fixed: Issue where auto play music could cause the UI to lock up after Big Box opened Fixed: Bulk Edit Wizard issue that could trigger a crash style error while applying or finishing changes Fixed: Potential null reference issue when saving a new emulator Fixed: Operation Wolf now correctly shows MAME High Score support Thanks as always to everyone helping test this out, your feedback makes a huge difference. 6 Quote
xokia Posted Friday at 02:19 AM Posted Friday at 02:19 AM (edited) Any news on if/when the fix to retroarch will make it in? This is the issue I pointed out a while back if your rom is zipped launchbox unzips to a /tmp directory. This breaks retroarchs ability to create console level overrides. Retroarch use the directory preceding the rom file as the console name. i.e. the console would be tmp and every console system that had zipped file would try to use the tmp overide file. Edited Friday at 02:20 AM by xokia Quote
faeran Posted Friday at 02:07 PM Author Posted Friday at 02:07 PM 11 hours ago, xokia said: Any news on if/when the fix to retroarch will make it in? This is the issue I pointed out a while back if your rom is zipped launchbox unzips to a /tmp directory. This breaks retroarchs ability to create console level overrides. Retroarch use the directory preceding the rom file as the console name. i.e. the console would be tmp and every console system that had zipped file would try to use the tmp overide file. There's a potential fix in this beta for that. Let us know if that solves that particular issue. With this change, any ROM that is extracted by LaunchBox will be placed into a folder named after the original file’s parent folder RetroArch also has its own ability to extract ROM files and play them by default, so another user option could be to simply disable LaunchBox's extraction process within the emulator options page. Quote
JaredN Posted Friday at 03:58 PM Posted Friday at 03:58 PM (edited) Unfortunately, I haven't seen any improvement with FFmpeg. It still crashes and returns to the desktop on BB and LB, in an apparently random manner, with no error message. I'm switching back to WMP... 260403_BB_1.evtx 260403_BB_2.evtx 260403_LB_1.evtx Edited Saturday at 08:06 AM by JaredN 1 Quote
xokia Posted Friday at 08:58 PM Posted Friday at 08:58 PM (edited) On 4/3/2026 at 7:07 AM, faeran said: There's a potential fix in this beta for that. Let us know if that solves that particular issue. With this change, any ROM that is extracted by LaunchBox will be placed into a folder named after the original file’s parent folder RetroArch also has its own ability to extract ROM files and play them by default, so another user option could be to simply disable LaunchBox's extraction process within the emulator options page. Some of retroarch's cores do not reliably work with zipped files. FB Neo, MAME, sega saturn, dreamcast, psx beetle to name a few. You will get mixed results. I'll try it out this weekend. Thanks for the update *edit* Launchbox unzipping the folder for retroarch appears to work correct now. They get mapped to the correct system when using the tmp directory. Edited Saturday at 05:35 PM by xokia 2 Quote
Jabb3rJaw Posted Saturday at 05:12 PM Posted Saturday at 05:12 PM It’s still early but so far I haven’t had any crashes using WMP. Already a big improvement. I also noticed LED Blinky starts up quicker when my system starts. There used to be a few second delay. Also scrolling through letters seems smoother and faster. So far so good!! 🤞 1 Quote
fianovale@hotmail.com Posted Sunday at 12:27 AM Posted Sunday at 12:27 AM On the latest beta ( 13.27 beta 1) the achievements doesnt appear for the Nintendo Wii console. Have only two games right now; The House of the Dead 2 & 3 Return and Retro City Rampage DX. Quote
Jabb3rJaw Posted Sunday at 01:37 AM Posted Sunday at 01:37 AM After more testing and someone who posted multiple times about Bigbox crashing I can say I am happy that I have not had one crash with this beta using WMP. I’ve restarted the system multiple times and not one crash. Whatever was causing it you’re on the right track. I haven’t tried FFmeg though so can’t comment on that. Thank you!!! 1 Quote
JoeViking245 Posted Sunday at 01:52 AM Posted Sunday at 01:52 AM 1 hour ago, fianovale@hotmail.com said: On the latest beta ( 13.27 beta 1) the achievements doesnt appear for the Nintendo Wii console. Have only two games right now; The House of the Dead 2 & 3 Return and Retro City Rampage DX. Give this a read and see if it helps any. RetroAchievements Support for Nintendo Wii - LaunchBox 1 Quote
Jabb3rJaw Posted Sunday at 06:08 PM Posted Sunday at 06:08 PM Day 2 no crashes!!! Can’t tell you how happy I am lol. It was so frustrating but everything seems to be back to normal. Thanks to the Launchbox team!!!!! Quote
Omifi Posted Sunday at 07:51 PM Posted Sunday at 07:51 PM Whatever you guys did with the multiple rom prioritizing has been working great. I re-imported many of my platforms as a test and each time the retroachievement supported roms increased drastically. While this is a good improvement i think LB needs the option to show the retroachievement badge even when the supported game isnt set as the default 1 Quote
faeran Posted Monday at 02:50 PM Author Posted Monday at 02:50 PM On 4/3/2026 at 11:58 AM, JaredN said: Unfortunately, I haven't seen any improvement with FFmpeg. It still crashes and returns to the desktop on BB and LB, in an apparently random manner, with no error message. I'm switching back to WMP... 260403_BB_1.evtx 68 kB · 2 downloads 260403_BB_2.evtx 68 kB · 1 download 260403_LB_1.evtx 68 kB · 1 download Thanks for the report. Based on what I see in there it's basically saying that it tried to run a video and something with your hardware/drivers are basically providing a "we can't play this file" response. With FFMPEG, it lives lower in the stack which means hardware configuration can have a big impact. That's kind of outside of what we can do, in the sense that your crashing isn't caused by something that we can fix inside of our code. We do have plans to fix that somewhat, although it won't make it into this update, since it will involve a fairly extensive FFMPEG wrapper and program update, but I do think that it will end up solving a lot of hardware related crashes like the one you are showing. In the short term, make sure all your drivers are updated and all that regular stuff, and like you said, WMP is the much safer option, as it's the native WPF engine that performs lighter in general. All that to say, stay tuned. On 4/4/2026 at 1:12 PM, Jabb3rJaw said: It’s still early but so far I haven’t had any crashes using WMP. Already a big improvement. I also noticed LED Blinky starts up quicker when my system starts. There used to be a few second delay. Also scrolling through letters seems smoother and faster. So far so good!! 🤞 On 4/4/2026 at 9:37 PM, Jabb3rJaw said: After more testing and someone who posted multiple times about Bigbox crashing I can say I am happy that I have not had one crash with this beta using WMP. I’ve restarted the system multiple times and not one crash. Whatever was causing it you’re on the right track. I haven’t tried FFmeg though so can’t comment on that. Thank you!!! 20 hours ago, Jabb3rJaw said: Day 2 no crashes!!! Can’t tell you how happy I am lol. It was so frustrating but everything seems to be back to normal. Thanks to the Launchbox team!!!!! That's good to hear. Sounds like me spending an entire month of straight attract mode crash fixing at least is paying off for someone! 18 hours ago, Omifi said: Whatever you guys did with the multiple rom prioritizing has been working great. I re-imported many of my platforms as a test and each time the retroachievement supported roms increased drastically. While this is a good improvement i think LB needs the option to show the retroachievement badge even when the supported game isnt set as the default Good to hear about the rom prioritization work is working good for you. I agree with showing the RetroAchievement badge even when the supported game is an additional app, although maybe I'd go even one step further. I'll see what I can do! 1 Quote
Fursphere Posted Monday at 05:33 PM Posted Monday at 05:33 PM Any chance you could work trackball / spinner bigbox "wheel" control into this release? Quote
faeran Posted Monday at 05:36 PM Author Posted Monday at 05:36 PM 2 minutes ago, Fursphere said: Any chance you could work trackball / spinner bigbox "wheel" control into this release? Probably not this release, and while I can't promise anything, there's already a branch in the early stages. Just know that it requires a complete rework of the entire system, but there's some big things coming around the corner. 1 Quote
Fursphere Posted Monday at 05:39 PM Posted Monday at 05:39 PM 2 minutes ago, faeran said: Probably not this release, and while I can't promise anything, there's already a branch in the early stages. Just know that it requires a complete rework of the entire system, but there's some big things coming around the corner. Progress is progress! I'll take it. thank you! 1 Quote
andyco47 Posted Monday at 05:49 PM Posted Monday at 05:49 PM still crashes ramdom never had this with VLC player Quote
faeran Posted Monday at 05:56 PM Author Posted Monday at 05:56 PM Just now, andyco47 said: still crashes ramdom never had this with VLC player I assume you are referring to FFMPEG and not WMP. Either way, if you'd like to help, you can post your logs here, along with all the event viewer crashes, as we can take a look at it for you. However, it's funny you say that because the most amount of problems we ever had was due to VLC back in the day. It was crazy times. Different experiences for different people, with different hardware, but like I said earlier in this thread, a huge change to FFMPEG is coming probably in 13.28 that will get rid of all the remaining outlier issues with it when it comes down to hardware specific compatibility playback issues. 1 Quote
Jabb3rJaw Posted yesterday at 12:05 AM Posted yesterday at 12:05 AM @faeran If it will help with this beta I can try FFMeg but I had given up on that lol. I was even crashing with WMP but not any longer. This is the best update for performance in a while. My scrolling through the letter is smoother and quicker and led blinky starts up quicker during the start up video. I appreciate your work on this!! Quote
fianovale@hotmail.com Posted yesterday at 02:24 AM Posted yesterday at 02:24 AM On 4/4/2026 at 10:52 PM, JoeViking245 said: Give this a read and see if it helps any. RetroAchievements Support for Nintendo Wii - LaunchBox Sorry even with that tutorial the cheevs doesnt appear on launchbox for me Quote
zombob Posted yesterday at 02:46 AM Posted yesterday at 02:46 AM 16 minutes ago, fianovale@hotmail.com said: Sorry even with that tutorial the cheevs doesnt appear on launchbox for me I can confirm that the achievements for both games show up on launchbox v13.26 (non beta). Note that the retro city rampage game requires the European version of the rom and you need to use the tool to scan for wii games. Quote
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