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**This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.

 

Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)

This version also allows the games Akai Katana and Dodonpachi Saidaioujou  to be played.

It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.

After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.  

If you are using your own installed/setup of mame then make sure you also set in the mame.ini  'Skip_gameinfo  1'

If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play.

 

As some are not sure about  False Positives, and report a virus was detected, As goes for all versions i upload, they are all ran through virustotal before i upload, and if by any chance something did end up with an issue it would be noticed very quickly after upload and would be removed/restricted.

0.271 - https://www.virustotal.com/gui/file/0f581ffd99f1b5b614688d0f92f9cafb5f161ed4e911771adfff8852ac9748d4/detection

 

All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases.

Edited by MadK9
Updated Virustotal for 0.271 & Tags


What's New in Version 0.251   See changelog

Released

0.251 2022-12-31
----------------

MAME Testers bugs fixed
-----------------------
- 00315: [DIP/Input] (konami/hornet.cpp) terabrst: Gun controls do not work. (Windy Fairy)
- 05996: [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly. (hap)
- 06186: [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken. (kmg)
- 07199: [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong 3 - Dai Gyakushuu does not boot. (Carl)
- 07241: [Misc.] (konami/nwk-tr.cpp) thrilld and clones: LAN board tests fail. (Windy Fairy)
- 07625: [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts. (kmg)
- 07658: [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played. (kmg)
- 07974: [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples. (hap)
- 08292: [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions. (AJR)
- 08416: [Misc.] (trs/coco12.cpp) coco1, coco2, coco2b, coco3: Real-time clock should be a slot option for FDC cards. (Tim Lindner)
- 08443: [Misc.] (nintendo/nes.cpp) famicom: Most software using “hvc_basic” cartridges fails to start. (AJR)
- 08466: [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly. (Wilbert Pol)
- 08481: [Misc.] (vsystem/aerofgt.cpp) aerfboot: Out-of-bounds memory accesses when drawing sprites. (hap)
- 08488: [Misc.] (misc/highvdeo.cpp) cfever1k, ciclone, girotutt: Out-of-bounds memory accesses when updating screen. (hap)
- 08490: [Misc.] some exidy/* drivers: Out-of-bounds memory accesses in sound emulation. (hap)
- 08492: [Misc.] (konami/combatsc.cpp) combatscb: Out-of-bounds memory accesses when drawing sprites. (hap)
- 08500: [Misc.] (taito/taitopjc.cpp) optiger: Out-of-range DSP ROM accesses. (hap)
- 08513: [Graphics] (sega/turbo.cpp) buckrog and clones: Sprite priorities are incorrect. (hap)
- 08514: [Sound] (jaleco/ginganin.cpp) ginganin, ginganina: Music plays at twice the correct tempo. (hap)
- 08520: [Sound] (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially. (hap)
- 08522: [Sound] (toaplan/toaplan1.cpp) samesame: Continue music won’t stop if a coin is inserted at the continue screen. (hap)
- 08530: [Graphics] (seta/seta.cpp) zombraid: Tile maps display incorrectly. (David Haywood)
- 08531: [Graphics] (konami/parodius.cpp) parodius and clones: Parallax effects on level 7 and 9 backgrounds are incorrect. (hap)
- 08535: [Crash/Freeze] All: Entering full-screen mode with multiple output windows can cause MAME to crash. (Ryan Holtz)


New working systems
-------------------
DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood]
Hewlett-Packard HP 9825A [F.Ulivi]
Hewlett-Packard HP 9831A [F.Ulivi]
Institut für Kosmosforschung Gerät 32620 (Sprach/Morsegenerator) [Dirk Best, natarii, Crypto Museum]
Konami (licensed from Electronic Arts) Skate or Die (Konami, handheld) [hap, Sean Riddle, Mr. Do]
Konami Bill Elliott's NASCAR Racing (handheld) [hap, Sean Riddle, Mr. Do]
Multitech Micro-Professor I/88 [Nigel Barnes]
Nebula (DECO Cassette) (UK) [Rene Balke, Darksoft, Senil Data Systems, David Haywood]


New working clones
------------------
Bonze Adventure (World, prototype, older) [BL]
DECO Cassette System ROM Multigame (Darksoft, v15) [David Haywood]
DECO Cassette System ROM Multigame (Darksoft, v16) [David Haywood]
Final Fight 30th Anniversary Edition (World, hack) [Gregory Lewandowski]
Gun.Smoke (USA and Canada, 1986-01-20) [Victor Fernandez (City Game), Jordi Beltrán]
Power Instinct 2 (US, Ver. 94.04.08, set 2) [Sergio Galiano, Recreativos Piscis]
Science of Cambridge MK-14 VDU [Nigel Barnes]
Slots (Belgian Token, Game Card 95-750-452) [Gerald (COY)]
Tee'd Off (World) [system11]


Systems promoted to working
---------------------------
Magical Pumpkin: Puroland de Daibouken (Japan 960712) [dink]
NEC PC-8801MA [Angelo Salese, O. Galibert, Carl]
NEC PC-8801MH [Angelo Salese, O. Galibert, Carl]
NEC PC-8801mkIISR [Angelo Salese, O. Galibert, Carl]
Yamaha DX100 Digital Programmable Algorithm Synthesizer [Pietro Gagliardi]


Clones promoted to working
--------------------------
3com Palm IIIc [Ryan Holtz]
3com Palm m100 [Ryan Holtz]
NEC PC-8801FA [Angelo Salese, O. Galibert, Carl]
NEC PC-8801MA2 [Angelo Salese, O. Galibert, Carl]
NEC PC-8801mkIIFR [Angelo Salese, O. Galibert, Carl]
NEC PC-8801mkIIMR [Angelo Salese, O. Galibert, Carl]
Tangerine Microtan 6809 System [Nigel Barnes]


New systems marked not working
------------------------------
The Castle [caius]
Dream Rail [Recreativos Piscis]
Heat Up Hockey Image (Ver.1.003R) [Darksoft, MetalliC]
Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
Sprow MiniB Computer [Nigel Barnes, Sprow]
Super 555 (English version V1.5) [hammy]
Takara / SSD Company LTD Gun Gun Adventure (Japan) [Sean Riddle]
Transam Triton L7.2 [Ian Lockhart, Nigel Barnes]
Yataimura Shateki (1-player, Japan, Ver 1.000) [Darksoft, MetalliC, rtw]


New clones marked not working
-----------------------------
Pocket Gal / unknown card game [caius, hammy]
Racing Jam (GQ676AAC) [Windy Fairy]
Racing Jam (GQ676EAC) [Windy Fairy]
Racing Jam (GQ676JAC) [Windy Fairy]
Racing Jam: Chapter 2 (GQ888AAA) [Windy Fairy]
Racing Jam: Chapter 2 (GQ888UAA) [Windy Fairy]
The Rock [caius]
Tandy Radio Shack Deluxe Color Computer [Tim Lindner]
Thrill Drive (ABB) [Windy Fairy]
Thrill Drive (ABE) [Windy Fairy]
Thrill Drive (ACB) [Windy Fairy]
Thrill Drive (ACE) [Windy Fairy]
Thrill Drive (EDB) [Windy Fairy]
Thrill Drive (EDE) [Windy Fairy]
Thrill Drive (JCB) [Windy Fairy]
Thrill Drive (JCE) [Windy Fairy]
Thrill Drive (UDB) [Windy Fairy]
Thrill Drive (UDE) [Windy Fairy]
Thrill Drive (ver GE713JAB) [Windy Fairy]
Thrill Drive (ver GK713EAB) [Windy Fairy]
Thrill Drive (ver GK713EEB) [Windy Fairy]
Thrill Drive (ver GK713K*B) [Windy Fairy]
Thrill Drive (ver GM713JAB) [Windy Fairy]
Thrill Drive (ver GN713JAB) [Windy Fairy]
Thrill Drive (ver GP713JAB) [Windy Fairy]
Transam Triton L4.1 [Ian Lockhart, Nigel Barnes]
Transam Triton L5.1 [Ian Lockhart, Nigel Barnes]
Transam Triton L5.2 [Ian Lockhart, Nigel Barnes]
White Water (P-6) [Matt’s Basement Arcade, PinMAME]
Yamaha PSS-780 [TwistedTom]
 

  • Like 36
  • Thanks 34
  • Game On 2
  • Unusual Gem 2

User Feedback

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Carr Islar

   9 of 9 members found this review helpful 9 / 9 members

Thank you for the work and great job.

 

 

  • Like 2
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NightVoice

   2 of 2 members found this review helpful 2 / 2 members

Really great build of this, but I wish they'd add some way to suppress the display of savestate loading messages.

  • Like 1
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TrailerVert

   1 of 1 member found this review helpful 1 / 1 member

Thank you for the 0.261 version. Now Road Riot 4WD starts up fast! We play that game a lot. lol

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jimiz

   1 of 1 member found this review helpful 1 / 1 member

I think MAME NO NAG binary is the BEST!!!!  
Long Live !!! 👍

  • Like 1
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tonywinseton

   1 of 1 member found this review helpful 1 / 1 member

Thanks to bring me in arcade.

  • Like 1
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darkaegis

   8 of 9 members found this review helpful 8 / 9 members

Really appreciate what you do. You're pretty much singlehandedly responsible for streamlining my arcade experience - thank you!

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It's a lovely concept. but I can't use these build because they are only for Micro$oft Window$ (linux user.)

guess I'll go build my own copy for a non-commercial OS...

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You are truly doing God's work! 

I hope it's not too presumptious, but I'd like to suggest a feature for future updates. Every time the user loads a save state in Mame, there is a popup message that says "save state sucessfully loaded".  I would be so happy if that message disappeared forever! I'm using save states to skip the boot sequence on arcade games, and this popup essentially acts as another nag screen, making it impossible to have a clean and seamless launch. People who use save states to practice certain challenges are also complaining about this popup message, because it blocks visibility on part of the screen and screws up their ability to play.

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