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scoobydooami

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Everything posted by scoobydooami

  1. Thank you! Well, I ended up removing wine-staging 6.1 and it ran somewhat better, but still super laggy. I was unable to even complete an import. It would hang when attempting to generate metadata. It would take almost 15-30 minutes to even get to that point. I attempted to bypass that by copying over my Data folder with the .xml files from Windows as I dual-boot and have Launchbox in a second hard drive which I have access to, then just change the folders and whatnot in the menu I had already copied over my retroarch which has all of the bezels from using the Bezel Project. Launchbox is currently running 11.8 on Windows. But then it lagged horribly loading the screens. I could just try a completely fresh install of Mint 20.1 but I'm really happy with how I have it set up right now, so not sure I want to do that. I had been using a retropie/emulation station setup in there, but was super looking forward to Launchbox. It is one of the only things keeping me from using Linux full-time. I could go with Manjaro, but on reading comments it seems that may have some issues of its own.
  2. Hi there. I installed Launchbox via the script. The initial script worked fine, but it was pretty laggy, especially in bringing up menus and it really hung when attempting to pull metadata. As a result, I tried to install wine-staging per your post. I am running LinuxMint 20.1 upgraded from 20, which had it's own version of Wine? It came with some extras. Once I installed wine-staging, I attempted to run Launchbox using the executable from its directory and it told me first that I needed mono, then gecko, then thinking it would be done, as I'm used to that from running apps thru Lutris, it told me I needed to install Net Core. That led me down another wormhole of setting up a Microsoft PPA, then installing 5.0. That didn't work so I tried 3.1. That didn't work either. I didn't know how to change the menu item for Launchbox, so that is why I tried to use the executable. I am now attempting to re-install via the original script and noticed that it says Wine-staging will be removed so it will be back to the stable branch? Any help appreciated and thank you. Also for Jason, I love that you are attempting to make this work in Linux, so count me in as eager. Edit: I managed to get it installed again, but it appears to be lagging even more than initially. I *appear* to still have wine-staging installed so I'm not sure what is happening, though I am getting an error twice about rundll32.exe twice before launchbox opens. I'm attempting to fiddle around with setting it up in Lutris now. Might all this have something to do with the fact that I think I may have wine-mono installed system-wide?
  3. Thank you. I think I understand. So, I added a 2nd listing for Arcade under Tools/Manage Emulators/Retroarch. I selected flycast (I hadn't realized there was the new one). If I right click on a game (example: Dolphin Blue) and select Retroarch/flycast it works perfectly. It also works fine if I am in retroarch and select flycast, however, if I use the commandline as above, it just goes to the Dreamcast screen where it asks me to load file or disc. The same applies to the reicast core. Any idea why that would happen? Other games like Sushi Bar work directly from Launchbox. Maybe it's because it's Atomiswave?
  4. That's it! Thank you very much!. This has been so helpful. I have some games including non-mame where I want to use a different retroarch core and now knowing the syntax is VERY helpful.
  5. Hi. I do not know what I should put in the command line under emulation to make Retroarch use a specific version of Mame or even Reicast rather than the version I have set for all games. I tried -L "cores \ reicast_libretro.dll" under that game's emulation tab under *Use custom commandline parameters* as an example for an Atomiswave game. The game does work in Retroarch standalone if I select Reicast (I have necessary bios and so forth), so I just cannot figure out what to put to make Launchbox use it. I don't know much about the command line so am unsure what I should be entering. Any help appreciated.
  6. Thank you. I'm a little confused about how I should type out the syntax. Would I put snes9x_libretro in the custom command parameter or would I type edit Retroarch to be Retroarch -snex9x_libretro? Command line isn't my strong suit. I don't really know if I need quotes or the proper syntax. Please and thanks.
  7. I have all of my snes games set to run in retroarch with the bsnes-mercury core. That works great for 99% of games. I came across a game (or two, here and there) that don't want to run in mercury, but do run fine in snes9x. My example is a translated game "Ace Wo Nerae". It won't run in mercury, but does in snes9x. When I look at emulation for that game, I select retroarch, which normally would auto-select mercury because I have that set for snes games,but am wondering if there is a way to specify snes9x for that one game, perhaps with an added command following retroarch? Any assistance appreciated and thank you.
  8. I did find one recently submitted logo for adventure which I am now using, but not one for action. I just edited the action & adventure logo to be just action so that should do the trick. For whatever reason though, the playlists are still defaulting to no logo, or rather the plain one, but I believe I can override that by adding mine and renaming in each playlist. Thank you for your assistance.
  9. Hiya All, I have a question about the autoconfig child playlist feature. I see that it breaks down genres into Action and Adventure separately, yet themes and other artwork break it down into one category of Action & Adventure. Because of this, these two auto-configurated playlists don't have any artwork like logos, etc.., while all other genres do have it. Was it once action & adventure together and changed to separate them out? Is there a place to find artwork for the two categories rather than just the one? Should I be altering the auto-playlists to include both action and adventure? I use auto child playlists for each platform. Thank you in advance. p.s. I am using the Unified Refried theme and artwork/videos that goes with it.
  10. Thanks. Yes I wouldn't normally do it either, but I am adding CHD's to my rom collection and want Launchbox to pick them up. When I select scan for new when having Arcade selected it forces me to do it for all systems (including ScummVM).
  11. Thank you. Hmm...the problem I am having is when selecting Tools/Scan for added roms for all platforms it is pulling all of those extra files from the ScummVM games folders. Ideally I wouldn't normally scan ALL platforms but when I select Arcade it forces me to do so. It's pulling all of those extra ScummVM files and I don't seem to have an option to stop it. It starts the scan immediately. It hangs while looking at those folders but eventually brings up a list of a boatload of files. When I select all of those extras for deletion Launchbox crashes. I'm not sure what to do short of getting rid of the ScummVM games altogether.
  12. I mentioned in another post that I have been having issues with ScummVM dragging down scanning of all games for added games. That is because the .epicfail files reside in the actual game folders which have tons of files. It does it so bad that if I try to remove all of those files once they are found it crashes Launchbox. I was wondering if there is a way that I can tell Launchbox to only look for/try to import the .epicfail files? Or, for that matter, with any given platform is it possible to have it only look for specified extensions? Thanks, in advance.
  13. I have MAME romset split 0.205. I added the folder to Launchbox and all went fine. Recently, when checking for removed games across the board, a bunch of arcade games came up as missing. I haven't touched the folder containing the games at all. I know that, if I clean and check videos that those disappear, but I wouldn't think games would. I checked the folder for one of the games, just checking randomly, and it indeed is not in there (Ray Crisis) or raycris by name. Were these imported, then deleted or were they imported when they should not have been? Another is Super Puzzle Bobble. There are 35 of them in total. Looking at a random few of them, their status seems to be imperfect. Secondary question: When I scan for added roms (if I select Arcade, launchbox wants to scan all of my systems). It hangs on ScummVM. I used the tutorial to import my ScummVM games using ScummVM launcher which puts the file you import into Launchbox within each game folder. When it scans for added or removed games, it attempts to bring in all of the files for each game (which is quite lengthy). Is there a way to scan only arcade, because I don't get the usual platform option when I have Arcade selected. It makes me do all. Thank you, in advance. Edit: Yeah, Launchbox scanning the ScummVM games folder isn't working out too well for me. I waited until it got done, then tried to do a mass delete of all of those extra files it found, and it crashed. Is there a way to make just a launch folder of sorts for the epicfail files? I tried to move them into a folder and do that, but then ScummVM would not start the games because it says it doesn't have the files.
  14. I was fiddling around in some settings (I should not do that :)) and I turned on something that is showing the platform fanart each time I click on a game in Launchbox. I have the fanart set up so I can see it in Big Box, but I do not want every game in Launchbox changing its background to be that of the platform fanart. I just want a static background there. I've been going through all of the settings both in Launchbox and in Big Box and I'll be darned if I can find the one to turn this off. Please and thank you for assistance.
  15. Thank you, yes I had done that. I figured it out. To get it to show up in this particular theme, I had to add the images to platform device rather than fanart.
  16. I am using the Unified Redux theme. Initially I downloaded theme videos for playlists I had created to match some of the ones in Unified. I created a category under all named Collection. I have decided that I would rather just use the backgrounds that are part of the theme, both to keep it quieter and to minimize space usage. The problem is that I cannot seem to get the backgrounds to show up. As an example, I created a Batman playlist. The background does not show up, only the logo and a black background. I then thought that maybe I had to tell it where the image was, so for that playlist, I pointed it to the Batman background. It still does not show up. Is this some setting in Big Box that I either have ticked or do not have ticked? I've played around, but I still cannot get it to work. To be clear, I am seeing everything properly in the actual game info area, such as the video box, background and pointer. The place that I am not seeing it is on the wheel where I scroll through the collection category. What am I doing wrong? Please and thank you, in advance.
  17. Thank you. I tried that and it didn't work. Finding a different image seems to have solved the issue.
  18. Hi everyone. I am new to Launchbox and have Big Box. I really love how this theme has artwork for loads of given playlists that I intend upon making. I am just unsure about the install instructions. It says to go into the plugins folder, right click each dll, then select unblock. I don't know what this means really. When I right click the dll and then select properties it just brings up the normal Windows properties window. I don't see unblock anywhere in that window. What am I doing wrong? Please and thanks, in advance.
  19. Hi all. I'm brand new here, so I'm sorry if this isn't in the right place. I'm having an odd issue. It's only happening with one game so far, but I've only loaded just a couple games, so far. I am loading SNES games that have been translated. I am using Launchbox to pull the metadata/images, only planning on using EmuMovies in the case of missing art, which hasn't happened so far. Actraiser has two versions, an American one and Japanese. There is a translation for the Japanese version which I grabbed, because the game itself is different, in that the Japanese version is harder. The art is being downloaded and the boxart shows in desktop mode but does not show in Big Box. I am using the list view for the games in Big Box mode. I downloaded the EmuMovies version of the boxart as well, thinking that maybe there was a problem with the Launchbox version. I now have 3 boxart images, none of which show up in Big Box mode, but do in desktop mode. Does anyone know why this might be happening? Thank you, in advance.
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