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File Comments posted by soqueroeu
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On 8/3/2021 at 2:06 PM, Maul83 said:
Also wondering if there is a way to zoom in? I tried upping the scale a bit but it wasn't working.
Yes, in the newest versions of Mega Bezel, it's possible!
For those who want to increase the viewing area in my presets+backgrounds, it is possible with just one adjustment, in this parameter:
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Additionally, you may want to adjust the height, as I did in the image below. See now the edges of the TV reach the end above and below:
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Hey @Arcanthur , They are beautiful. Congratulations!
But there's something wrong with the perspective, don't you think? We shouldn't be looking at the PCB from that angle. 🤨 -
6 hours ago, klyze_pt said:
is it possible for you to upload the full bezel art man? meaning, without the bezel and frame? just like a wallpaper.
Hi @klyze_pt
Some games (like MK) have unusual rate aspects.
Unfortunately I don't have the clean files. But yes, an alternative pack, without the bezel. They still have the frame cut. Maybe it helps. I have updated the package now, please download it again.
Maybe you have to adjust the parameters to increase the frame width and thus reach the sides. Alternatively, you can also modify the shader parameter to display the tube behind the clipped area of the overlay.
I hope I can help you 😃 -
On 6/4/2022 at 9:31 PM, retrospace said:
opa.
consegue fazer aquele outro pack de overlays (mais novo TV BACKGROUND) que vc tem com o tamanho de telas que vc usa nesse? é que nas TVs de 55, 60 esse aqui fica visualmente maior e melhor pra jogar, o outro tem muito fundo sobrando.
Não que num seja lindo, mas se pudesse ver a possibilidade dessa opção de ter a tela como nesse pack aqui, maior, seria muito legal.
Desde já, muito obrigado novamente.Olá @retrospace !
Bom, daria um certo trabalho refazer o pack inteiro, pois são projetos diferentes. Mas existe uma forma de você diminuir o impacto, fazendo um zoom na imagem, através dos parâmetros do shader. Veja onde alterar:
Nesse parâmetro você ajusta o zoom. Você pode aplicar mais zoom do que eu fiz e cortar as molduras da tela:
Nesse outro (contorno rosa), você pode ajustar a altura da imagem.
É o que posso sugerir para o momento. Não é muita coisa, mas talvez sirva.
Comenta aí.
Abraço! -
6 hours ago, Soundtrackgeek said:
Looks like Mega Bezel was updated again on Apr 23 and it might have caused the shaders to now work. I am unable to apply any of them.
Yeah, the last update is from 2022-04-23.
Do you have problems running this Soqueroeu TV pack? -
14 hours ago, housello said:
donloaded ver 2.0, but some assets are missing in the img folder (all sega consoles i noticed)
Hey @housello , sorry about that! You were absolutely right. 😊
Thanks for letting me know. I just updated the pack. Download again. -
On 4/23/2022 at 4:25 AM, AsparagusTrevor said:
bsolutely, I'm definitely up for any feedback and ideas how to improve, thank you. I know there are still a few quirks and rough edges but I'm sure there's likely to things I haven't come across myself too.
@AsparagusTrevor, thank you for your goodwill!
As I said, Flikbox is beautiful and performs very well. I've been using it lately and found some interesting improvement points. Other points however are aesthetic and obviously you should approve.Well, let's start with the aesthetics:
Maybe it was intentional, but I noticed none of the game view show their platform logo. Is that OK?
The data/time item is interesting and many people want it. But I think at certain screen location end up limiting creativity. Maybe you could try other locations or even remove it completely.Now to the suggestions. The following images are mockups. I have no skill with creating themes. OK, let's go!
Our theme focuses on black and uses beautiful dark gradients. I particularly love it so much. But it's important to create some kind of backlight for some objects, like these logos and box, so they don't mix too much with the black background:
Next, most suggestions focus on selected objects. I increased the clear logo size and moved some object positions:
The next view has a redundant element, which is the Clear Logo on top and on the wheel.
You can add a selection ring to highlight the selected logo game or better, change the code to use another element on the wheel:In this wall view, the clear logo and the database game info are conflicting with the game boxes. All of them can dynamically change size or position depending on the selected game. So the area to their right should always stay clean.
You could lock the clear logo area. But it can be bad for very wide logos.
I encourage you to try the other wall views themes. If you still want to modify yours, I have two suggestions:
Well, that's all for now!
I hope you will consider some of these changes, really relevant points. Keep up your good work, my dear. This theme could get even better!- 1
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Fantastic!
Hey @AsparagusTrevor
The theme is really beautiful and from the little I've tested it performs well.
I found some points of improvement. I'm sure you probably know a lot of them. I ask you, are you open to feedback and suggestions for improvement?
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9 hours ago, xevious1974 said:
I like a lot the 2,5D version for the textures on background. It is not only a logo but can be used like a banner on second monitor, it is high quality!
Thank you!
You're welcome!
Thanks for the comment!
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Hey @Dan Patrick ,
Would it be possible to include a future update, category logos, like arcade ones? It would be great to have same standard, to serve consoles, handhelds, computers and so on...
Thanks! -
On 4/3/2022 at 12:10 AM, soqueroeu said:
Hi All!
Could someone please create a Nolstalgia 16x9 Nintendo Switch Platform video?
Most of the good themes use @viking videos and we don't have any for Switch in the same style and colors.
Please! 😥
Thanks!Anyone!
Please! -
Hi All!
Could someone please create a Nolstalgia 16x9 Nintendo Switch Platform video?
Most of the good themes use @viking videos and we don't have any for Switch in the same style and colors.
Please! 😥
Thanks! -
17 hours ago, Rincewind said:
Have you copied the wall views from the Default theme into the Rincewind theme view folder? Once they are there you can then change the code.
Copying the default Wall View files to the theme views folder works. But I still can't get the image I want to appear in the background. I would need help entering the right code.
In PlatformWheel3FiltersView, it was possible, however::
For that I used this line code<transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="true" />
I think I need to declare correctly and try to get somewhere. I must say I'm not a coder, just an adventurer crazy to finish this. Any help would be very good "
Thanks Rince! -
16 hours ago, Rincewind said:
Hi @soqueroeu, I am sure the Wall Views were all added to to BigBox after that theme was created so the ones in there must be the same as the BigBox Default theme. As for adding Fan Art to Wall View 4 yes that is possible with something like-
<Image Source="{Binding Path=ActiveGame.BackgroundImagePath}" HorizontalAlignment="Stretch" Stretch="UniformToFill" VerticalAlignment="Stretch" RenderOptions.BitmapScalingMode="HighQuality"/>
The Wall Views are controlled by the default theme. I still haven't been able to set the desired background. I will keep trying !
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@Rincewind ,
Please, could you tell me which view files respectively correspond to these Wall View menu items?
Another thing: Would it be possible to use the fanart background images in Wall View 4?
I mean exactly the images that appear in the Text List Details, like this:
Can you help me to do this? -
Fantastic!
Your work has set a new standard of quality for other contributors. Congratulations!- 1
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1 hour ago, Rincewind said:
@soqueroeu I'm not sure if this will work.... Replace this that line with this
<TextBlock Name="Title" FontFamily="Arcade Interlaced" FontSize="12" DockPanel.Dock="Top" Foreground="#b2b2b2" />
Or if that doesn't work it could be that the style is being set somewhere else.
Thanks, but unfortunately it didn't work. 😕
Is there any way to know where the style comes from? I believe the font size control is being handled by some other file.
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@Rincewind , I'm messing with the configuration files here. 🤭
I managed to change some things. I didn't find in the .xml any information that controls the FAVORITES word, at the top of the screen. Can you tell me where the controls are for it?
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Thanks for your attention @Rincewind !
Please don't give up on this theme. If you can get it to CTC, you'll be able to change a lot of things and give it a very long lifespan.
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Hey @Rincewind . I love this Theme!
This is still one of the most beautiful and responsive themes we have in the LaunchBox community. It deserve to be improved, more video resolution compatibility and more support. Is this theme still open for improvement?
At first, I have a problem with overlapping items. Can you help me by telling me how to adjust this:
Here the scrolling text should be delimited and not rise from the outer edge.
I also think the video could be centered with the text below. It would look better if it had rounded corners.
Also, it wouldn't be bad to be able to disable the video and have the plattform banner centered in its place. How could I do this?
Thank you very much in advance ! -
We need support.
Text list view is broken:
System icons overlay the banner. That's right ?
Gameplay videos do not play on first pass through game list. Only audio is played :
Need to advance to the play screen and go back one level to get the audio and video running proper:
Wall View 4 is empty:
Also, browsing through arcade lists is impossible. Each pick takes approximately 3 seconds to move selector. -
This looks interesting huh? Let's try!!
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30 minutes ago, faeran said:
You can adjust what you want to see there within your background priority options, under Options > Media > Background Priority
In fact, it's not an issue with the theme, but the lack of fanart images for many games reduces the experience.
SOQUEROEU TV Backgrounds
in Platform Bezels/Overlays
Posted
These backgrounds are designed to be controlled by shader parameters only. The Mega Bezel will attempt to match the internal resolution to the best aspect ratio values. It is possible to enlarge the entire screen, without significant loss of game content. However, the surrounding graphics (TV and background) may lose some definition when they enter values different from the native resolution of your monitor/TV.
Look for this paremeter: