
mtib
Members-
Posts
46 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by mtib
-
Hi, ok will try to be short as possible. I had a bunch of .zip mame roms. So now I have an updated set but as .7z file. I cannot just rename the extension from the file, it doesn´t work, already tried. So I edited the Arcade.xml file on \Data\Platforms and replaced all .zip to .7z. But even so, it didn`t change. What I am doing wrong? v. 11.11
-
Hi, I searched but didn´t find. I need to find a way to set a default preset for stretch setting for all roms. For instance, when I load a rom, I can set the Screen Horizontal Stretch and the Screen Vertical Stretch for an especific game, than I have the following setting on the cfg file from this rom: <video> <screen index="0" gamma="0.800000" hstretch="0.998000" vstretch="0.990000" /> </video> But I need this setting to all roms, otherwise I will have to set for each game. Is there a way to set this parameter on the mame.ini file? Thanks in advance.
-
Hi guys, I am trying to change the font from the WhellGamesView. I supposed the font would be on this path, right? FontFamily x:Key="Friz">/CoinOP;Component/Fonts/#Friz Quadrata TT</FontFamily> But there is no such folder. Where exactly is the font Friz installed? Thanks.
-
theme CriticalZone / CriticalZone - BlueBox
mtib replied to CriticalCid's topic in Big Box Custom Themes
Oops, wrong topic. Sorry.- 627 replies
-
- bigbox
- widescreen
- (and 10 more)
-
theme CriticalZone / CriticalZone - BlueBox
mtib replied to CriticalCid's topic in Big Box Custom Themes
Hi guys, I am trying to change the font from the WhellGamesView. I supposed the font would be on this path, right? <FontFamily x:Key="Friz">/CoinOP;Component/Fonts/#Friz Quadrata TT</FontFamily> But there is no such folder. Where exactly is the font Friz installed? Thanks.- 627 replies
-
- bigbox
- widescreen
- (and 10 more)
-
Hi everyone, I have 2 controllers: 1 USB Arcade Stick via USB and 1 PS4 Dual-Shock (DS4) via Bluetooth. I am struggling to set them correctly, because in some emulators such as Demul and Taito Type X games, when only the arcade stick is connected, it is recognized as JOY_0. But when I turn on the Dual-Shock, the arcade stick goes to JOY_1. If I configure on these 2 examples I gave as JOY_0 it´s ok but I cannot add 2nd player. If I configure the arcade stick as JOY_1 I can only play if the Dual-Schok is on and connected. Anyone has the same problem?
-
Regarding this subject, to make it clear, Roms whose are inside a subfolder with the same name will the changing not work, right?
-
by the forum, copy and paste. I am the admin from my PC.
-
Installed yesterday. I had a few problems with plugins dll permissions at the beginning so I had to unlock them on properties. But for my system particularly, this version works way better, I mean about the problem I already mentioned. Thanks again.
-
@viking I guess so. When I´m scrolling the wheel works smoothly. If I stop scrolling, come the animation and it`s ok. Problem is when if I stop scrolling and I start to scroll again before the animation comes, the system freezes for about 5 seconds. I don´t know if my hardware is not powerfull enough for this theme. I have a very compact mini PC mit Ryzen 5 2400G und 16GB. Should I try the update?
-
This is an outstanding work, tks a lot, really! I'm just trying to let the platform wheel a little bit longer before the slide out. And if it is, can I press right away button A to go direct to games view whitout going to the platform details? Which parameter I have to change?
-
It's the 10.1. Thanks. It worked!
-
Hi everyone, How can I add a second command on Retroarch? I created a Emulator only for Capcom III, so have this one: and I would like to add the: -c "config\fbalpha_libretro.cfg"
-
It's solved. Actually the media files were wrong named by the scraper, I don't know why but I renamed manually. Thanks.
-
I have several systems in Launchbox and Big Box. All of them the media works fine, 3d boxes, logo, etc. In BigBox, the same. I have problem only with Nintendo 3DS which in BigBox is not showing the covers and logos. When I switch to Launchbox, all the art nor Nintendo 3DS is there. Any ideas?
-
Hey @CriticalCid, thanks for reply, I really appreciate! I'm getting erros with this code, where exactly should I paste it? I know it must be before </UserControl> but does it matter where I put it?. I'm attaching my view file if you don`t mind. Thanks. PlatformWheel1FiltersView.xaml
-
Thanks, it worked!. I checked some pages from the topic and I confess I didn`t see, sorry! If possible, I have another question about the platforms view background. Probably it is coded with hex color code, but is there anyway to add an image as background? I left the consoles as systems devices because I prefer this way and moved the device art to the left . Only problem is that I would have to create a custom device art with bult-in background, but this way I will loose the transictions effects from the consoles because the background would be affected by the transictions. So the question is if I can add a background to the platforms views, if not, where can I change the hex color from it?
-
I'm loving the theme, great work! I only have 1 question: - I made my own custom platform view background for each system, I've moved the art to the left, so the platform wheel would be always visible. So now, how can I disable the fade effect from the wheel? Which xaml file and line should I change? Thanks in advance and keep up the good work!