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C-Beats replied to Jason Carr's topic in News and Updates
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Did you manually add the images to the folder? Typically if the game IS in your library but the file IS NOT in use it is because the file isn't named correctly so LaunchBox doesn't know to use it.
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Yes. Those are files that 0 games in your library point to and should be safe to delete if you do not plan to re-add those games later.
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The bar at the bottom covers the launcher and I cannot lower it
C-Beats replied to Wastedgoat's topic in Troubleshooting
Not real sure what you are referring to, got a pic? -
Need to go to where you saw what power mode you were on and click "Change Plan Settings" then click "Change Advanced Settings" and check that the setting shown is disabled. You also need to go to Device Manager and select the USB Controller you are plugged in then right click and hit "Properties" go to the power management tab and shut off the check box saying it can shut it off.
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One other VERY important thing to note if running LaunchBox, Big Box, or any emulation off an external drive is to adjust your computers "Power Saving" options. By default Windows will shut off USB connections it feels are being too resource intensive which will cause several errors. If you go that route make sure to turn all that off or you are liable to see many issues.
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Can also right click on a game and press edit and then drag and drop images to the Image Preview square in the bottom right of the window.
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Sounds like you have the start up screen popping over your game. Could try shutting that feature off and see if it still happens.
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Leaf symbols in Windows 10 are related to power saving features. The leaf represents something "Eco-Friendly". Basically your computer is shutting off access to your drive to save power. Need to go to your power settings and tell it to knock it off.
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Correct. If using a custom theme the creator needs to push an update with the badge changes included.
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Yeah I have Steam Posters set to top priority for Box Front images and just sort by that.
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Hey @rickz1222 and welcome to LaunchBox! Could use a bit more information from ya to help you figure out what is going on. Could you answer the following for me? Does running the game through LaunchBox work or are you seeing the same problems there? What Platform is the game associated with inside of LaunchBox? While extension is your ROM file? Is it compressed? If compressed, what files are in the archive? What Retroarch core are you running for that platform? Does Retroarch have anything in the log file that may help (\\Retroarch\log\retroarch.log [or at least last I knew])?
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You don't have the right url. Your's is missing the 's' at the end. Should be https://gamesdb.launchbox-app.com/changes
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@Pixel @Belmont Could you two do me a favor? Go to Tools > Options > Debugging and turn on Debug Logs. Then try to import a Steam game, uncheck the "Check local games database" (top box) and then run the import. Verify that you do or do not see Steam metadata (Publisher, Developer, Notes, Release Date, Genre). If you do not please close Launchbox then go to your \\Launchbox\Logs\ folder and send me (in private message preferably) the most recent log file in that directory. Would also like if possible for you to try it with the "Check local games database" checked and also checked "Prioritize Steam metadata" and see what metadata you get and send the log file if you do not see the Steam information.
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Would need to delete at least that game. Could check "Force duplicate" for it to show on the list again but then it would also create a new game entry
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Installed state on import tool is initially found by looking at all applications that have an uninstaller registered to Windows and has the GOG metadata associated with it. If you install a game that doesn't do this, or simply move the install from one computer/location to another, it wouldn't currently detect it. Where you able to scan the directory the games are in on the E drive, and did it successfully find them?
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Yeah, currently if the tool didn't auto find the game the "Folder" column is blank and it sets a blank app path as shows the game as Not Installed. If it finds it that column will tell you where it found it. Scan feature allows you to select a folder that all the games are installed in and the tool will manually look in that folder path for your GOG games (looks for the .info file GOG puts in the directory). Once the tool ran the folder column will update for all games found.
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@neil9000 was the folder column blank on the import screen? If yes, did you try the "Scan directory..." button to find it/tell it where the game was located?
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In the import tool did anything appear in the "Folder" column? I would guess that the process was unable to locate the executable for that game. Could you confirm the following for me? What is the name of a title having this issue (2-3 would be helpful if possible)? Did the folder column have any information in it during import? Are these games actually installed on your computer? Does GOG Galaxy see these games as being installed on your computer?
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Did you use the GOG import tool or another method of adding it to your library? When you edit the game what is the application path set to? I do see that games with missing app path are not displaying with the play option in Big Box. It isn't a great solution I admit, but until the fix gets put in you CAN use the controller automation "play" and the title will launch appropriately if you "skip game detail" screen (again in the options of Big Box). I will see what it causing the issue and get it corrected. Thanks for reporting it, much appreciated.
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Yes there are badges for "Multiple Versions" and Steam/GOG both have their own badges and will display if ANY version of the game uses that storefront. There is a new start up process that will attempt to update Steam/GOG games "Installed" flag, as well as an attempt to correctly associate any games already imported AS a GOG game. In our testing this had negligable affect on the start up time. In my testing approx. 8000 titles were affected by one of the new start up processes and it out of 20 tests it on average added 30ms to my load time, 52ms was the biggest increase. I would like to think slower/older hardware would not have a noticeable increase but would love to hear input as to whether that is the case if you anyone notices while testing. Built-in badges shouldn't vary your performance much at all as they all check readily cached data to display and are only added first time the game appears (so it isn't recalculated every frame). There is a process on launch that checks all Steam games and GOG games install state automatically. Anything else at this point is a manual flag. Very glad to hear. Thanks for letting us know.
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There is also a Platform Category view in Big Box that I find works best for that.