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Everything posted by C-Beats
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LaunchBox is for PC and Android only. If you're using it on the Series X you aren't using anything official from us. You may be using something called LaunchPass which isn't made by us. They have a Discord server you could hop in and ask there potentially.
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We don't send emulator information to LEDBlinky ever. We send platform name, that being said we DO change "Arcade" to "MAME" though I'm not entirely sure why (code is a bit before my time). LEDBlinky should still work if you add those games to your MAME list instead of splitting the games up into different lists in LEDBlinky. Either that or move the items inside of LaunchBox to a platform of the same name you have the list as in LEDBlinky.
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We see this error a lot when people have bad image files and the carousel is trying to load them. If you look in that platforms screenshot and background image folders do you have files in there that show as 0kb size in Windows File Explorer?
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Not real sure about thing you linked but I have a switch on my cab that powers on the internals. Just took a power bar and cut off the male end and then you use the wires in there to attach to the switch. Was pretty easy and certainly didn't require soldering to do. Not sure this the exact brand/link I purchased from but it looks to be the same thing overall: https://www.amazon.com/URBEST-Rocker-Switch-IEC320-Module/dp/B00NWO68JI. Then I just set up my PC to turn on when it receives power in the BIOS settings.
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You're images don't appear to have pasted correctly and are broken links so I'm flying a BIT blind here. If the desire is to change the font size on the individual options shown on the right side of the UI then there is actually a different view file for each type of option control. If you look in the default there is about 5 different view files you haven't mentioned that start with the word "Option" these are the view files that handle the actual text you see in the options and can be altered to increase the size of the font.
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You can't make changes to Default theme in any way as it gets overwritten on app startup. You need to copy it to it's own new folder and then swap to that theme in app. If you just want to swap the actual button images you don't need to touch XAML files you just replace the images in the corresponding folder. If you're trying to remove the back arrow you need to remove the <Path> control that is drawing it. I gave you the exact line number that path is on for the Game Discovery view
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In the latest changes made to the DB Pico-8 has been added as a platform. It will take time for users to add games and artwork but once that is done you should be able to scrape the games for media like you would other platforms.
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Retheme Update to the LaunchBox Games Database - January 2024
C-Beats replied to faeran's topic in News and Updates
In case it's not clear. The new genre "Compilation" should be used for games that have multiple games within them. 4-in-1 packs for example, or "Anthologies" that allow you to play several games within that same master game. This should cut down on the need or desire to add every genre under the sun on a title because it has 4+ games in it with wildly different genres for each game. -
Can google Clear Logo generator and find quite a few sites that make some basic clear logo's with whatever raw text you feed them. Can try some AI generative tool like Dali potentially as well (though I don't have much experience with those to tell ya how good a result to expect).
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Is there any method to prevent LaunchBox (LB)..?
C-Beats replied to JerryJacobs's topic in Troubleshooting
Just reviewed the code and it aligns with what I said previously. If you can provide a few examples of what you're seeing it'd help determine if the functionality was working as intended or if we have a bug. -
Is there any method to prevent LaunchBox (LB)..?
C-Beats replied to JerryJacobs's topic in Troubleshooting
Was thinking we already did this, will say though that region priority takes precedence (if memory serves correct). In that I mean if you're telling us to prioritize US ROMs and your US ROM is a beta, but you have a release EU ROM, we'd make the US ROM the primary because we look at region first, then the other tags second. I'll review the code to make sure my memory is serving me correctly. It's been a minute since I've looked at that section of the codebase. -
The way Steam matching works is the app only matches Steam games to DB records that have that Steam ID associated to them. To get around this logic you can do the following steps: Edit the game in question In the Edit Game window go to the Launching page Cut (CTRL+X) the value in the Application Path text box Go to the General page Use the Search for Metadata button to search the DB, then select the record you want to use Go back to the Launching page and paste the value back into the Application Path that was there before Save the changes
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Inside of LaunchBox go to Tools > File Management and there is a menu option in there to change the paths of selected ROMs. You'd select all the ROMs who's folder moved then use that option and point it to where they are now and LaunchBox will update the application path for those ROMs.
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Big Box crash on platform selection for only one platform
C-Beats replied to Surfdeign's topic in Troubleshooting
It's the only way to update it with a new number. You can clear that stat and set them both to 0 in LaunchBox by right clicking that game and there are options to reset those stats in the context menu that opens up. If you choose to alter the XAML file make sure you do so with LaunchBox closed or the app probably won't grab the new number and will overwrite your change next time it saves. -
Big Box crash on platform selection for only one platform
C-Beats replied to Surfdeign's topic in Troubleshooting
This error typically means when we add all the numbers together for an aggregate stat that the number was larger than the max value for that type of number. I thought we had all that functionality moved to a type that had the increased maximum value but we may have missed one. Typically when you get this error something happened to either your play count or play time on one of the games and it's unrealistically large and it causes the issue down stream. I'd run an audit on that platform and make sure the play count/times look correct on all the records. You should be able to use either the Audit tool or List View and sort by that column to easily see if anything stands out as the obvious cause of what you're seeing. -
Process is done, if you want to do those steps again and let me know how you fare @Rlad
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Yeah, I wasn't aware the extent of the changes. I reached out to their team and got a list. I have all the data in the DB we are just waiting now for the process to run that rebuilds all our metadata files. Should be good to go in the next hour or so.
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Issue with wrong media counts in audit overviews
C-Beats replied to Rinusch's topic in Troubleshooting
Apologies, I didn't see the post before. This isn't an issue I've heard reported before so I'd have to look into whether I can replicate and what would be potentially causing it. It's not a window that gets changes very often. Been years since we touched it so would be surprised if something suddenly broke it, but I'll have to look and confirm. -
Nice catch the on platform name change on their end. I was able to update the database to play nice with their name change. Should only be required to update the local metadata file (Tools > Download > [Last item in the menu, can't remember the exact string]) and then rescan the platform for achievements. Should pick them up again.
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Believe forum badges are those sticker looking things most forum platforms put under the username on the left. They are typically used to gamify the forum experience but can often time look gawdy and make each post take up WAY more screen real estate. As such we've never really used them.
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How would you expect a feature like this to understand that a database was "corrupt"?
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Your license is good for any number of installs on any number of devices you own. LB is a portable app and would work on the USB drive to do what you want. That being said reading from a USB drive is slow and so the UI WILL be slower to respond and do things like load images if being ran from a USB device than it would a regular drive. Best way to backup the LB data is to save out the files found in your backup folder. Those archive files contain all the files in your data folder that will allow you to restore all your data. These do NOT contain your media though and so if you want to back up EVERYTHING just copy the entire LB folder to the backup location. If you're hoping to make restoring that backup easier and always work then you'd want to store your ROMs and emulators IN the LaunchBox folder (Game and Emulator folders respectively). This would mean that all the relative paths would stay in tact when moving from machine to machine and "just work" when you restore the backup somewhere else. Any other way and you'll need to use the tools in File Management menu to repath the games to be able to play anything in the restored backup.