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Everything posted by TathanLIVE

  1. You could maybe replace the bios stock image, that's what I did.
  2. PROBLEM SOLVED!!! For all the people who will have the same issue, what made the difference has been to totally wipe my nvidia settings via 472.12-desktop-win10-win11-64bit-international-dch-whql.exe (latest version at the moment). I presume that I wasn't wrong when I thought that the problem came from DirectX, but Launchbox wasn't able to reinstall it properly by itself and even DDU didn't totally wiped those.
  3. Hey, thanks for your answer. The issue came for the first time after adding it to plugin folder. But even after removing it and a total wipe (of my cores/plugins/...) nothing changed. What is reaaally weird, is that even downloading Launchbox on a second HDD didn't solved the issue. Which may mean that it's a bigger problem (DirectX corruption, .net errors,... the thing is that I've been deleting and reinstalling everything since yesterday, and there seems to be no way for me to make launchbox work again. Did you saw my second answer, where I talk about a Reddit post? It really does look like my issue, but I don't use any of the two mentionned programs. I thought that it might come from my Nvidia Control Panel but they don't seem to disturb my Launchbox.exe... I just wiped all my drivers, all the things "connected" to DirectX, Visual C++,... then reinstalled everything again. (Half of my games will probably not work like this ^^) but... it didn't changed a thing.
  4. Going back to AMD solved the issue. Case (sadly) closed then.
  5. Just tried with safe boot, debogging, deleting some drivers (mostly GPU related)... Still no luck. My issue seems to be related to this one, but I don't use any of those two programs (there isn't almost anything else than games on my cab). I thought that maybe Process Explorer might help me know to find something but it doesn't look like. Eventho, it looks like there could be something causing the issue and making Werfault to show up...
    I really don't know what happened... any advice? Could it be related to NOT having Demul on Launchbox? Thanks! (don't say it comes from you, I'm just looking for help at the moment ^^)
  6. Hey folks! I've been using Launchbox for a while now and wanted to make "cleaner" folders for my games. After downloading the Demulimporter plugin (even if I use Flycast), and copying in my Plugins folder, everything crashed. I then deleted the added files, recreated,... My Launchbox flashes for a second then disappears, and even after copying old backups (that worked), it doesn't solve the issue. So... I presume it doesn't come from my Data folder. I also tried reinstalling over my launchbox folder (11.17 and even rolling back to 11.12), but it didn't helped. Any advice? Thanks in advance! PS1: I've tried to create a "clean install" on my second drive, and it doesn't work neither. Really weird issue, doesn't seem to be firewall related...) PS2: I'm gonna try to rollback to and older version, trying to repair Direct X, C++,... Wait&see. PS3: Removed all my "elevations", started with a brand new Core folder, repaired DX, C++... but didn't worked. PS4: sfc /scannow didn't helped neither... dotnet-sdk-3.1.413 64 and dotnet-sdk-3.1.19 neither... PS5: Well, let's go to bed for today... I hope to find a solution very soon because I will not be able to use my 8TB arcade anymore if I don't solve it...
  7. Problem came back after trying to use Vulkan again. I wiped all my retroarch folder, wiped my amd drivers, but nothing works. Game just runs fine when using GL... and crashes when using Vulkan. Quite weird because my /vulkaninfo looks good. And even my retroarch settings seem to work normally :
  8. I will not make it last forever and will replace them one day but it should look cool like this!
  9. Thank you for your answer! Wow, in fact, I prefeer to hear that because it means that I'm not just blind. I'll then create a junction to the "wallpaper" folder waiting for something better. Once again, thanks for your time.
  10. Hey folks! Excuse me to bother you with such a noobie question. I presume it will have a really fast answer, but I haven't been able to find it by myself. I use another 16/9 screen on top of my cade (1920x1080) to a marquee, but I haven't been able to set it up correctly. It usually shows game boxes (vertical) that don't fill the whole screen. Is there a way to make him choose in priority things like wallpapers or things like that? It would look better but I can't find the "marquee" option in Launchbox. Oh by the way, I thought that it also could be a really good way to show combos/game manuals/etc, heard about any project which could help me in my creations? Thanks in advance for your time and answers. Have a nice day!
  11. Up and running! Thank you very much @neil9000!! Topic closed then.
  12. Yeah. Just saw the issue (i think). I do have the files but they aren't recognized as the "good" files. Gonna reinstall them asap.
  13. The only ones that are missing are the optional ones. So I presume it isn't related...
  14. Weeeell, there's now quite a difference between zip files and bin. When I run it through bin, I get an error message, but through zip, it instantly crashes before letting me do anything, and Retroarch autocloses.
  15. Here's how my bios looks like, it shouldn't give problems in my opinion after reading libretro docs... And even less problems while running them manually through Retroarch... Once again, thank you very much for your answers!
  16. Well, thanks, I just reimported a whole arcade set in my Launchbox which is now making duplicate entries (KoFXI in arcade + KoFXI in "Sega Atomiswave" folder)... By the way, I tried to run my zip manually with Flycast and then Reicast, but nothing changed... Keeps crashing. When I run it through MAME directly, it works, but with a lot of issues which is normal. Why doesn't it happen when I run it through Retroarch + Flycast?. Now that I tried to do it in a cleaner way, Retroarch opens well, but gets stucked and unresponsive before loading the game (using bin+lst), when I try to do the same with the mame zips, they just don't work. (NB: Know any fast way to sort those games or should I do it one by one? Sorry for being so dumb. I had made a lot of things in my Hyperspin times, but I haven't got so much time to entertain anymore. ^^)
  17. Well, first of all thank you very much for your answers. I have done a backup of my MAME files, and reimported a small fullset (70gb) including KoFXI and so on in Launchbox. When my import will be over, I'll try to run them once again, and if they don't work I'll try with @neil9000 file... hoping that it will work... Thank you very much for your help!
  18. Hey @zugswang, Sadly, I've already tried both options... getting the same results. I also restarted all my settings/shaders/... but none of those solutions changed the results...
  19. Hey folks! I have been running my Launchbox/Bigbox with Retroarch and internal cores with no issues for months, but after upgrading my GPU, problems came. I upgraded from a GTX 1060 to R6800. Didn't changed any setting, but all those games are now broken, no way to make them work with Flycast/Reicast. I also get the next messages "Failed to load content" "Please upgrade to MAME romsets or expect issues" Any advice? Many thanks! SOLVED: Issue was that my Bios were downloaded but in a wrong place. Don't know why they worked well before or how they managed to move, but now it's running well!
  20. Hi folks, I've been messing around with Launchbox for some time now, but I'm still having an issue with some Teknoparrot games, and the worse is Initial D Zero. To run the game properly, Teknoparrot opens a "cmd", and the problem is that, even adding a line to close the process like I did for other emulators like CEMU, it doesn't work. Here, you can see how my game stays after closing Teknoparrot. I'm at the moment using my mouse and keyboard, so it isn't an issue, but when I unplug those things and play the game in Bigbox... I'd like to avoid to take my keyboard and mouse. Thanks in advance for your answers! NB: Btw, maybe a workaround would be to just "accept the error message" adding an enter line in the code... but then, the cmd stays in the background... isn't there any cleaner way to do it?
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