-
Posts
177 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Kefka2b
-
Exciting updates just keep on coming !
-
Yeah I think this is where LB BB is lagging behind, a few themes that are officially maintained and updated, especially themes that elevate the user experience like the Colorful theme, also considering that BigBox is the main paid feature.
-
Joining in on the congrats, I always had decent speed overall but things feel a lot snappier especially when starting LB, I used to have 10 seconds freeze after opening it and that's fixed.
-
There also another plugin to resize the rendered area in case the bezels have a top and bottom. I can't remember how it's called.
-
You can also use reshade and the stagedepth.fx effect, it is pretty easy to use. Just need to put the png in the texture folder and rename it Stage image.png and activate the plugin.
-
Start Retroarch without any games and go to the input options, try to set everything up manually and save controller profile, then Save current retroarch configuration.
-
Also very much looking forward to it!!! Just can't use anything but Colorful, it's just above everything else for me Ubertheme
-
Hey @Elmo80 the default mapping should allow you to do that without any issue. The left stick will be the N64 joystick and the DPad should be assigned to your DPad by default. C-Buttons will be assigned to the right joystick. Maybe you have an input remap already saved for either your core, content directory or game? Try to delete it either from the remaps folder or from the Quick menu directly when you have an N64 game open. You may to want to update controller profiles from Retroarch also (open it without any game and save current configuration, then quit retroarch), and make sure the option to assign profiles automatically is enabled (it is normally is by default).
-
Make sure the controller profile you created is added to slot 1 of your controller (you have 4 slots). Appart from that I'm not sure what else to do...
-
Hmm I understand if the Atari controller is not recognised, it's quite uncommon. However I find it very strange that Retroarch wouldn't recognise your controller as Xbox360 controller, since it should be exactly the same as actually connecting a real 360 controller. Make sure this option is checked:
-
reWASD is a software that runs in the background in Windows. Retroarch will keep auto detecting but will recognise all your controllers as xbox360 controllers so button labels will remain consistent across all your controllers.
-
I don't know about modifying config files, but Retroarch hotkeys don't remap when switching controllers indeed, so here's what I've done: Emulate all my controllers as xbox360 controllers and remap button appropriately using reWASD (I used Ds4windows but it started to be too limited at some point). This way controller buttons in Retroarch will remain consistent across all my controllers. You can also autodetect programs running with reWASD if for example while CEMU is running, you want to switch to a Dualshock 4 profile automatically if you have a gyro capable controller and want to use motion controls. On top of that it wiil also allow you to navigate through BigBox with all controllers consistently (as long as you have enough buttons on the controller, and you can also use an autodetect remap with reWASD if needes), this was also something important to me. Here's my controller list and all work perfectly like this in any emulator (Retoarch hotkeys are consistent) and BigBox: 2 DualSense BT 1 8bitdo M30 BT 1 8bitdo Arcade Stick BT 1 Exlene GameCube BT 1 Brawler 64 BT I also have a Sinden Light Gun where I could also map Retoarch hotkeys to keyboard inputs also mapped on the gun, as Retroarch allows for a controller and a keyboard input mapping for hotkeys. I also managed to find a way to achieve some basic Bigbox navigation The only controller I had to setup differently is my Dualshock 3 where I had to use the HidHideMini and Bluetooth drivers to be able to use pressure sensitive face buttons in PCSX2 and RPCS3 as it is the only way. I am not able to use BigBox with this one
-
Hi I have 100+ games installed in Vita3k, but Launchbox only imported about 80, is this expected? (The auto-import process is a bit annoying as it imports a lot of junk for the PS3 as well).
-
community COLORFUL resources
Kefka2b replied to viking's topic in Third-Party Applications and Plugins (Released)
Hey mate any chance you could share those modified videos, I also don't like the sky blue background. Thx -
Can you use megabezel shaders with launchbox/retroarch mame bezels?
Kefka2b replied to Cloudster's topic in Troubleshooting
You would have to first get rid of the outer frame, I think it's within the "Frame general" settings of the shader parameters in Retroarch, tweak the size or opacity. Then you would have to increase "non-integerscale %" to match the overlay bezels, but you will probably also have to adjust corner radius of the frame with the reflections and possibly screen curvature radius to match the bezel project artwork. Once you're happy with your settings, use the "Save shader preset as" to save a new .slangp file that you can apply to other cores also. It would make it easier and prettier if there was a version of the Bezle project overlay without those tv bezels and just the artwork. -
Thanks, great plugin!
-
- 4 comments
-
- 1
-
-
- playlist video
- colorful
-
(and 1 more)
Tagged with:
-
Is there a way to do that? Reason is because I'd like to move all vertical games to a separate sub-folder to create Retroarch content-directory settings for those, and this would allow me to easily select them and move them.
-
mGBA (Retroarch) doesn't launch on Big Box?
Kefka2b replied to EyerisMacula's topic in Troubleshooting
I get this issue with Launchbox as well, not sure what happened. Works fine from RA directly. -
Green is the default colour for platforms that have not been setup in the theme yet, or the name of the platform is not the same as in the Community theme creator config, in the game list view this is also the default colours for non recognised platforms. You would have to get the Colorful 4k CTC theme files and edit the theme yourself to add any missing platform you need and and link them with a specific colour. The files can be downloaded in the main Colorful 4k page in this forum. Looks like the development of this theme is stopped, I had heard that @faeran was working on a new version a while back.
-
-
community COLORFUL resources
Kefka2b replied to viking's topic in Third-Party Applications and Plugins (Released)
Is there a Windows 9x video and device image available? -
Is it possible to map multiple different kinds of controllers per console?
Kefka2b replied to Fuzzykropolis's topic in Noobs
I have switched to reWASD since as it recognises all my controllers (Ds4Windows didn't) apart from the dualshock 3 where I have to use dshidmini with their BTdriver in order to use pressure sensitive face buttons in PCSX2, and was able to remap everything correctly as Xbox360 controllers (DualSense switches to PS mode directly when CEMU is opened to use gyro features). This allows for all controllers having buttons properly mapped, consistent mappings and hotkeys in all emulators, and consistent navigation in LB/BB. Here's what I have remapped in reWASD as xbox360: 2 DualSense as general purpose controllers An 8bitdo arcade stick An 8bitdo M30 Megadrive/Saturn style controller A Brawler 64 An Exlene GameCube controller What i don't use in reWASD and Connor use to navigate BigBox (apart from the light gun as you can map keyboard inputs to it): Sinden light gun mapped with Sinden software 1 Wiimote connected directly with CEMU 2 wiimotes connected with bluetooth passthrough in Dolphin. Dualshock3 connected with Dshidmini in SXS driver mode