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Everything posted by Kefka2b
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Rescue Mission on the Master System, but that's just personal nostalgia😛 Haven't used wiimotes as guns but I don't think you can really play without a crosshair which ruins the fun IMO. Get a Sinden! The set up can be a major pain and just hard to grasp at the beginning, but once done it's verrrrry good.
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@ci2ownfirst of all thank you very much for creating the LG platform logos. I just installed them and wanted to give my feedback, the platform logo is a bit hard to see as it is a bit small and is getting mixed with the bigger gun logo. I think this would work a lot better.
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Don't know about standalone MAME but the Retoarch version is really easy to setup, just need to map the global input settings (Gun trigger, gun reload, Gun aux A, etc...) by opening Retroarch without games, to what is mapped in the Sinden software (it should be mouse and keyboard keys), then save global configuration, open a game set the player 1 input in the game quick menu to light gun (save as core or content directory remap), just need that Sinden border on (easiest way if the Sinden default border doesn't come up is to use Reshade (look it up), and you should be good to go (at least as basic setup).
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@AstroBob probably the same thing I was trying to achieve with light gun games.
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Thanks. My idea was to create a separate section in Bigbox to easily navigate between platforms containing light gun games as I usually plugin my Sinden gun then play a few games then unplug it (hence the idea of hiding light gun games from controller based games lists). I configured it to be able to navigate in Bigbox, use pause screens and use emulator hotkeys so I can leave controllers and keyboards behind while using it. I guess creating custom platforms would be the most sensible as I also put light gun roms in their own sub folders so reimporting them would be easy. However I spent 3 hours setting up the category with all the platform playlists and media yesterday I don't think I have the motivation to start from scratch again. I think what I wanted to do would be a useful feature. There's definitely more use cases.
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Hi I just separated my light gun games within their own platforms (created as auto-populated playlists) under a "Light Gun Games" category, I would now like to hide all light gun games from regular platforms but still have them appear in the various light gun platforms I just created, is this possible?
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These are all the platforms I know have light gun games so far and that are in my collection: -3do -Atari 7800 -Arcade: MAME, Teknoparrot, Naomi, model 2, Model 3. - Nes - SNES - Wii - Master System - Mega Drive / Genesis - Mega CD / Sega CD - Saturn - Dreamcast - Playstation 1 / 2 / 3 - XBOX
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Also would love this
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Launchbox 13.17 - High CPU Usage, Slow Boot Times, and Sluggish Speeds
Kefka2b replied to Wally's topic in Troubleshooting
Yeah was just adding extra background regarding the start-up lag I am having. -
Launchbox 13.17 - High CPU Usage, Slow Boot Times, and Sluggish Speeds
Kefka2b replied to Wally's topic in Troubleshooting
As far as I am concerned it is performing very well, I also have a quite decent system nvme ssds only, i7 13700k, RTX 3070ti and 64gb ddr5 ram. However, since either upgrading windows 11 to 24h2 from 23h2, or to LaunchBox 13.17 (can't remember when it started), each time I start LaunchBox it hangs for about 20 seconds once it's opened. -
Hi is there any way to show RTSS overlays over BigBox? Not interested in stats, but I want to use it to show a Sinden Light Gun border.
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I curate my rom sets however I mainly remove all the baby, girlie, Barbie , billions of American football and wrestling games.
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Take the occasion and convert all your games to .CHD , this will reduce the size drastically and also you'll end up with 1 file per game. Otherwise go to the Sony PlayStation platform XML file in the Launchbox folder and with a file editor like Vs code use the search and replace all feature and replace all .bin by .cue, if you converted your games to CHD format then replace .bin by .chd
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It's also good to have more management features if you are using bigbox as shell.
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I am not able to get the device PNG images to display before transitions to videos for all custom playlists and categories, basically for all the ones that don't have a colour attributed in the theme files and default to the green box (where it shows number of players , year etc either for games or Platforms). Is it expected?
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Thanks for your reply! so this would work and need to be setup on a game by game basis? I am using a build with all my games and the idea would be to be able to switch from Light gun games to controller games easily.
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Hello AHK wizards! I am looking for a script that would keep the Sinden border window always on top of everything. I know I can use bezels with borders and I am doing it for Retroarch games already, however it's quite clunky for other emulators, and most importantly and this is why I am looking for this, is to have the border on top of LB/BB to navigate menus with the gun directly (it always requires to disable / re-enable again the border to show, when either opening the pause screen, or quitting a game back to BB for example, as I have an off-screen gun button shortcut for border activation/deactivation to use other buttons in game, it makes it hard to re-enable without the border on). Sinden has a process running always, but when opening the border with the gun shortcut, a second window containing the border is actually opened until the border is disabled again from the gun. Big noob question, where should I put the script in Launchbox? Thanks!
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Also think it would be great.
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Can confirm I am able to use the options with Trigger set to "Enter", just a bit of a hassle when opening the pause screen the border needs to be disabled and re-enabled to show-up, I am having the same thing with other programs like Retroarch where the border is behind the program, which is ok as I use the Megabezel shaders with integrated borders for all my Light gun games (all are 4:3 aspect ratio) with content directory shader presets, the border remains on top correctly on PCSX2 for example.
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Sinden controls are bound to keyboard/mouse, I guess I'll have to change the default trigger from "mouse 1" to "enter" to actually confirm choice in the Pause screen. Pretty cool being also able to fast-forward and rewind from the gun itself with Retroarch hotkeys as it allows to bind a controller and a KBM key to all input options!
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Oh well I feel stupid now, that was a simple as that lol.
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Hi, I have set this option (Num 6) to be able to open the Pause screen from keyboard (idea is also to be able to open it from Sinden gun) but it doesn't do anything. The controller automation works fine using the home button. What is this option supposed to do?
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Community Playlist 📄 Party Time! 🥳 + Steam Key Giveaway
Kefka2b replied to AstroBob's topic in Community Corner
Hey here's my submission: - F-Zero (SNES) - PES 3 (PS2) - Time Crisis (Arcade) - Baldur's Gate: The Dark Alliance (PS2) - Team Fortress (Windows)