Jump to content
LaunchBox Community Forums

FamShoppa

Members
  • Posts

    38
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

FamShoppa's Achievements

8-Bit Processor

8-Bit Processor (3/7)

4

Reputation

  1. An update to the problem above... The MayFair unit has a switch called "LS DP RS" which controls the joystick's mode. When originally connecting to PC, the switch was on the default "LS". I disconnected the arcade stick from USB, switched the mode to "DP" (to represent Direction Pad)...then plugged it back in. Now RetroArch responds to the buttons and joystick - both in the settings menu and game. I can also change the button associations. I'm a noob so I don't even know what made it actually work. Just unplugging and replugging could have done it, for all I know! Just wanted to leave this here in case anyone else runs into this problem.
  2. I wanted to use my new arcade stick for playing LaunchBox/RetroArch games from consoles (like NES, SNES, Genesis, Saturn, etc.). But despite the arcade stick being detected and working in Big Box...there is no response after games are launched in RetroArch (either within the games, or in the pause menu). I'm connecting a MayFlash F500 Elite arcade stick to my Windows 10 PC in "xinput" mode: https://www.mayflash.com/product/1.html In Windows "joy.cpl" the controller seems to be detected properly. In the related 'Properties' menu, the joystick and buttons seem to be responsive. In Big Box, I am able to use the joystick to navigate the menu and press buttons to launch games or go back. The problem is RetroArch. I cannot control to game or navigate the menu. I went into RetroArch to set the "Port 1 Controls" option. The 'Device Index' option sees my arcade stick and has it selected. But the problem is that I can't set any of the button or direction options that are below. If I try to set any "D Pad" keys, they don't accept my joystick clicks. If I try to set any of the "A, B, X, Y, etc." keys, they don't accept my button clicks. Can anyone help me? I searched online and asked ChatGPT but could get no proper answer.
  3. I'm using Duimon's Mega Bezel shaders, which have lots of options you can tweak in the shader settings. Currently, I'm having to tweak a setting...pause...then undo the setting to get a sense of the difference. This is manually very difficult to do constantly...and sometimes changes are too subtle to notice that way. I was hoping RetroArch would have some split-screen option where it would show the shaders from a certain default state on one side...then your most recent changes on the other. I asked ChatGPT about this, and it pointed me to the "Shader Passes" section...but none of its instructions made any sense. Please wonderful LaunchBox experts and humans...help me!
  4. I'm using the 'Big Details' theme in LaunchBox for management of my games. But the titles are always getting cut off (see attached image). I also have the option "Versions" also enabled...and I also want to be able to see that. Is there any way I can prevent the text from being hidden?
  5. I was going through this pack of emulated games I downloaded. The well known games have standard titles. But then I notice unfamiliar games with words like "homebrew", "demo", and "aftermarket" in their titles. I guess "homebrew" and "demo" are kind of obvious in their meaning. But I'm not sure what games labelled "aftermarket" mean. Would appreciate any clarification!
  6. EDIT/UPDATE: After tinkering and researching, I found out you do have to configure the controllers in Dolphin. At first, it felt overwhelming because I've never done it before - and I have no idea what a GameCube controller looks like. So this reference image really helped explain what Dolphin was referring to in those various controller options: https://commons.wikimedia.org/wiki/File:GCController_Layout.svg I also saved separate profiles for both my PS4 and Shield controllers. There was a slight difference between the two, as they have different mappings for the start button. The profiles should also help me apply the mappings quickly, in case the wiring or device detection changes in the future. ========== PAST POST: Hey guys, another question...do I have to setup my controller manually in Dolphin - or does it do it automatically? For example, I have two controllers plugged into my PC right now. One is a PS4 controller that's going through the software "DS4Windows" to make it "xinput". The other controller is an Nvidia Shield controller that's "xinput" by default. Both controllers have similar layouts...only difference is that the PS4 controller has those extra "share" and "options" buttons at the top - whereas Nvidia Shield controller just has that logo-button in the middle.
  7. Hey guys, I'm confused about a certain setting within Dolphin: "Graphics > General > Aspect Ratio" By default, it's set to "Auto - Uses the native aspect ratio". I read online that most GameCube games were 4:3 aspect ratio, while some were "16:9". Does the auto setting mean it uses the "native aspect ratio" of the game...or what my monitor is set to? Basically, I don't want 4:3 games awkwardly stretched out (and vice versa, 16:9 games compressed if I change the setting to force 4:3). So I'm wondering if this setting needs to be adjusted.
  8. Oh! When I added Dolphin to LaunchBox...I noticed a command-line column that was populated with some letters. I guess that's what you're referring to. Okay that's very cool it works so easily! People have told me this, and I certainly understand the point. But I've played like a dozen GameCube games so far...and never experienced any performance issues. In terms of picture quality, I use Duimon's Bezels and and tweak things like blur/sharpness/colors...and again, I think it looks pretty amazing. But as you said, it's far behind - and that's why I'm using Dolphin right now for the first time. Retroarch hasn't solved bugs that Dolphin has - in my case, it was the game 'Happy Feet'. Anyways, I'm going to research what you said about "upscale hacks". If I can see a real visual difference, that'll certainly motivate me to sacrifice Duimon's retroarch bezels and get everything running on Dolphin. Thanks for your answers!
  9. I'm kind of a noob at LaunchBox. I'm trying to set it up so that my GameCube section uses RetroArch for some games (I know it's outdated, but I want to take advantage of its cool bezels)...but also stand-alone Dolphin emulator for other games (ones that require bug fixes the latest Dolphin has). So far... I've installed stand-alone Dolphin emulator. I'm not sure this is relevant, but my arcade setup is all "portable". So based on what I read online, I added a "portable.txt" file to my Dolphin program folder. Hope that doesn't interfere with LaunchBox. I've gone into LaunchBox and used the 'Add Emulator' option to add "Dolphin"...and I also pointed it to my custom Dolphin path. Now I'm kind of blanking out, and I have some questions... If experienced users could answer any of them, I'd greatly appreciate it: 1) Are there any important settings I need to apply within Dolphin itself (to make sure it plays nice with LaunchBox)? 2) Are there any personal settings/tweaks you recommend for Dolphin (related to performance, quality, etc.)? 3) Right now, all my GameCube games launch with RetroArch by default...how can I change certain games to launch with Dolphin? System specs LaunchBox paid version on PC OS: Windows 10 x64 GPU: Nvidia 1660 TI CPU: Intel Core I7-4790K 4 GHZ RAM: 31.95 GB Monitor: 1080p
  10. Oh! Okay, I'm a noob and only have basic knowledge. I assumed both the RetroArch-Dolphin and standalone-Dolphin were basically the same (hence, would have the same bug fixes). But I understand now what you're saying. I guess first I'll try going to RetroArch github and reporting this bug. If I get no response, then I'll switch to standalone Dolphin. I just really love my Bezel setup (I think only available via RetroArch), and was hoping I wouldn't have to give it up lol!
  11. Hi @neil9000, my copy of the game is the same as yours (see highlighted): Are you using LaunchBox+RetroArch to load the game? I don't think the issue is the download source. My sources are a popular torrent collection where the uploader claims to have tested these before inclusion - and the popular repository everyone uses. I don't use any exotic download method, just default saves. What makes me most confident is that my situation perfectly resembles the reported bug (described in the earlier link). The game loads, then only freezes when you have to 'Press any button" to start. This happens with both the "RVZ" and "CISO" copies. =============== Hi @Lordmonkus, I'd like to save changing emulators as a last resort - because I love using Duimon's Mega Bezels. I don't think those are available without RetroArch.
  12. I can't edit the above post, so I just wanted to add an update. I downloaded an alternate copy of the game via a popular source. This is "Happy Feet (USA) (En,Fr).ciso" and "1.33 GB". Again, it produces the same problem. So this is not a problem of the game file itself being bad.
  13. I'm trying to launch the GameCube version of 'Happy Feet' via LaunchBox+RetroArch. It loads fine during the introductory screens. But then it says 'Press any key to continue' - and when you do, it just freezes. I searched online and came across these two articles that explain it used to be an issue - but was subsequently fixed: Happy Feet (GC) - Dolphin Emulator Wiki (dolphin-emu.org) Dolphin Emulator - Dolphin Progress Report: June and July 2021 (dolphin-emu.org) Relevant information: - I've tried over 20 GameCube games in LaunchBox+RetroArch, and none have given me any errors - Windows 10 x64 environment - Latest updates of stable LaunchBox and RetroArch. - No exotic customizations in RetroArch - except for "Mega Bezels" and "Vulkan Driver" enabled. - My RetroArch "Dolphin" core settings are default (I know very little about emulators, so don't mess around there). - My copy is "Happy Feet (USA) (En,Fr).rvz" and sized at "1.17 GB". I'm not sure where to ask for help, so I figured I'd start here in case someone could point me in the right direction. I can also provide any screenshots or files needed for troubleshooting.
  14. I just looked at the emulation wiki and realized I was pretty ignorant about the number of consoles there are. So you'd be absolutely right to pass on this, and I wouldn't want to put such a burden on anyone. .... BTW, I had a little get-together with some friends today - and wanted to share some of the great feedback/observations from their "common man" perspective... - All were in a jaw-dropped state at the presentation. You could see them nudging the guy with the first player controller so they could get a turn scrolling through the 'Wood Panels' presentation...while whoever had that controller was mesmerized by the presentation of games. - What's amazing is, more time was spent scrolling through the game selection screen than actually playing the games lol! The television previews of the games were the main attraction. They sparked people's childhood memories, discussions began, and comments about "they don't make em' like this anymore!" etc. - When it came to deciding on games - one absolutely priceless feature was your addition of the "single player/multi player" icons at the bottom of the game information screen. I don't recall it being in the old 'Wood Panels' theme. But anyways, it was an absolute lifesaver that helped us avoid wasting time on single player titles. .... I could go on and on...but this actually sparked another idea. I previously mentioned the alternate homepage view (where you cycle through images of the consoles themselves). The benefit of that view is that it lets you scroll quickly because it doesn't have video previews. But it still looks a slight bit "empty". I wonder if we can take the other view's "console-information panel" (that text box which contains a paragraph explaining the console)...and add it to this view, somewhere in the background or to the side (whatever looks best). That might be easier than overhauling the console television view.
  15. I just noticed your theme page contains instructions for swapping the background, sorry for bothering you about that. I just did that and the 'Wood Panels' look is great! A little more refined than the old one, in terms of how the text displays. I think this version also included a nice logo of the game on the top-right. Thanks for all these improvements! If I could suggest one thing for the console display page (the "front page" that lets you cycle through the different consoles). Right now it shows a television-preview on the left, then a summary of the console on the right. The console summary is great. But the television preview is a little confusing, because it fixates on a single game. That makes you feel like it's a game-selection item, rather than a general console item. I'm thinking of some alternate things that television preview could show... - A television commercial of that particular console (they're all on youtube and I could download them for you) - A still image (the console's logo, a console advertisement, etc.) - A changing cycle of game previews instead of just one game. All that aside, it's still great as-is! I switched the console page to the view where the console's themselves cycle like a wheel. That looks cool as well!
×
×
  • Create New...