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PadeMoNiuM Prods

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Everything posted by PadeMoNiuM Prods

  1. Version 1.0.0

    12 downloads

    Pragmata.mp4
  2. Version 1.0.0

    9 downloads

    The new Dark Picture . Directive 8020.mp4
  3. Yes, that’s the Nvidia recording icon that appears when you capture footage.I animate through Wallpaper Engine, then I record the animation and usually do the editing afterward. Most of the time, I erase or clean up that annoying little icon in post-production… but this time, I forgot.That tiny Nvidia pictogram basically invited itself into the scene like an extra nobody asked for. The kind of detail you only notice after the export, of course otherwise it wouldn’t be funny. I’ll make a correction! Good catch, eyes of the tiger!
  4. Version 1.0.0

    14 downloads

    Here’s a small batch of around 150 icons from my different collections. I created them gradually over the years, little by little, depending on the projects, the needs, and the moods I wanted to build. What I’m sharing here represents only about 4 to 5% of my full collection, but it already gives a good idea of the amount of work accumulated around my frontends and Nostalgic Bedroom. You’ll find several types of icons here: Silver versions, classic versions, Movies icons, more detailed organic versions a bit like premium versions as well as smaller formats designed for different uses. I’ve really made these icons in all kinds of styles and variations, because depending on the views, collections, or interfaces, you don’t always need the same style or the same level of detail. I’m sharing this here to show part of the work, but also to remind people that a project like this isn’t built with two images and three clicks. Behind it, there are lots of tests, variations, retouching, visual consistency to maintain, and years of production. So here are 150 icons for the curious, for collectors, and maybe also to silence a few bad tongues along the way. And once again: this is only a sample Silver icons are already very common in the arcade world, especially around the TechnoParrot community, but also in some pinball-related communities. Many of you have probably come across them before without necessarily knowing where this style originally came from. As a little anecdote, the silver ring used for the TechnoParrot icons originally comes from Pooterman. He created the base ring design, which has since become quite recognizable across parts of the arcade and pinball communities. I’ve also included a few screenshots so you can see how these icons look once integrated into a frontend. I know some people may wonder if they are easy to use or if they fit well inside different themes. In practice, they adapt very well. I’ve used them for years in themes like City Hunter, and they also work great in Neon Arcade. Most of the time, they blend naturally with almost any setup. Inside LaunchBox, they create a real collection effect. You often keep the official artwork, which I always try to preserve as much as possible, so the game or collection is immediately recognizable. But on top of that, you also get the logo, the icon frame, and a more polished visual identity. That’s the whole point: keeping the familiar artwork people recognize, while giving it a stronger, cleaner and more collectible presentation. Note : Also, I want to mention something important: out of the 150 icons shared here, only two or three may come from Pooterman’s work. I’ve been using and collecting icons for years, and sometimes Pooterman had already created excellent versions for certain games or collections. In those rare cases, I didn’t see the point in recreating them just to make almost the same thing again, especially since we often use the same official artwork as a base. Pooterman has been creating icons for even longer than me, and his collection is really impressive. I already contacted him to let him know, and I will include a direct link to his DeviantArt here: Pooterman’s DeviantArt: https://www.deviantart.com/pooterman Please take a look at his collection too. He has done a lot for this kind of visual work, and he deserves the credit. And here is my DeviantArt as well, where I also share a lot of icons: My DeviantArt: https://www.deviantart.com/pademonium
  5. Version 1.0.0

    16 downloads

    Invincible.mp4 https://forums.launchbox-app.com/profile/244237-pademonium-prods/content/?type=downloads_file
  6. https://nostalgic-bedroom.com/  :) (Tip For enter )image.thumb.jpeg.852d02ea7f8bf062eee645993690f75f.jpeg

    1. Tsik

      Tsik

      Hooray! I've never played the actual game but after a hole week of investigation 🧐 I've cracked the code... 😄🥳

    2. PadeMoNiuM Prods

      PadeMoNiuM Prods

      👀A week ?!

      Congratulations, you just experienced exactly the old-school Kojima spirit.👌

      Back then, some games were not limited to what happened on the screen. They broke the fourth wall, that invisible boundary between the player and the game. Sometimes, the solution could be found somewhere else: in the manual, on the game box, in an external detail, or simply by thinking in a different way.

      It was not just about playing. It was about investigating. The player had to observe, search, connect clues, and sometimes step completely outside the usual rules of video games.

      And that is exactly what I am trying to recreate with Nostalgic Bedroom. I do not just want to create a beautiful interface to launch games. I want to build a living space, a bedroom, an interactive museum, a memory box where people explore, search, and rediscover.

      The fact that you spent a whole week looking for the solution, even without ever playing the game, perfectly represents that spirit: the game continues beyond the screen. That curiosity, that feeling of mystery, investigation, and discovery is exactly what i  trying to bring back.

      In short, Nostalgic Bedroom is not just a menu. It is an experience that invites you to step inside video game culture, observe its details, reconnect with its memory… and sometimes play with the fourth wall itself.For now, the website is mainly a showcase. It is here to present the universe, the atmosphere, the spirit, and the philosophy behind the project. But it is only the starting point.In short, it is not the full museum yet. It is the illuminated front door, slightly open… and behind it, there are already many rooms waiting to be built.

    3. PadeMoNiuM Prods

      PadeMoNiuM Prods

      Screenshots of the week Just a little something to thank you. ^^

      Desktop Screenshot 2026.05.22 - 16.48.48.74.png

      Desktop Screenshot 2026.05.22 - 16.50.03.76.png

      Desktop Screenshot 2026.05.19 - 05.52.56.33.png

      Desktop Screenshot 2026.05.22 - 16.26.41.02.png

  7. Yes, feel free to share your solution; I'll summarize all the different solutions proposed at the top of the post. thank !
  8. @TsikOnce again, I also think the solution is brilliant, but for me, the risk is still enormous compared to the hidden file method where you don't touch or move anything. Thanks for sharing! I don't recall seeing empty arcade folders on consoles either.👀🤷‍♂️ That's the case today, here's my NES image folder This is what happens when a system is active and regularly used; the resolution is too small to display all the folders... A perfectionist's nightmare, lol.😂
  9. Your idea is very good in principle, clearly. I totally understand the logic, and on paper it does sound cleaner. The problem is that, with LaunchBox, I see it a bit like a time bomb. 👀😂Those folders may be empty today, but nothing says they won’t be used later by an import, a media scan, an update, or some internal BigBox/LaunchBox function. If LaunchBox / BigBox automatically recreates them because they match expected media categories, then you’ll basically be fighting against the software. And if you replace them with symbolic links, protected folders, or some system-level workaround, it may work… until the day an update, a theme export, a media scan, or an import decides to write something inside them. And at that point, you’re basically bringing out the bazooka to kill a fly.^^ So I’d rather avoid deleting, blocking, or redirecting a folder structure that the software seems to expect. It’s not really about disk space, because an empty folder barely takes any. It’s mostly about readability.Setting those folders as hidden feels like the safest compromise to me: the structure stays intact, LaunchBox can keep working normally, and visually those folders no longer clutter the media directories. It’s less radical, but much safer in the long run.
  10. I understand, and that makes sense. To be honest, I wasn’t even aware that these discussions and voting guidelines were already posted there. That might be part of the issue not everyone has visibility on it.Maybe it could be highlighted a bit more, or shared more widely (for example on social media or in a more visible place reddit etc), so more contributors can actually see it and follow the same direction. I’m just sharing my perspective here. I don’t have visibility on everything that’s being done behind the scenes, and I’m not questioning the work that’s already been put in. I’m just trying to contribute and help things move forward in a smoother and faster way.
  11. I understand your point about consistency, and I actually agree that we need clear and unified rules. That’s exactly the issue here: right now, things are not clearly defined, so people interpret them differently.But constantly reverting submissions and reposting the same content over and over again, especially when others disagree, just creates confusion and slows everything down. In the long run, it does not really help the database. It mostly creates noise and frustration. Personally, if it were up to me, I would honestly use AI to help clean up and sort all of this much faster. (AI critics are going to fall off their chairs😂.)Of course, I would still review the results afterward, make a proper report, and check for possible mistakes, but it would save a huge amount of time. That is one possible solution. We also have to move with the times. Another solution would be to create a poll on the forum and ask the community what they think. A kind of referendum. That would be a fair way to establish clear rules that everyone agrees on.Beyond that, I think we could go even further by creating a contribution system with real incentives. The more people contribute, the more they unlock, whether that means access to exclusive or premium content from dedicated creators, more visibility, or even the occasional license reward for top contributors. Right now, the community feels very individualistic. There are a lot of talented people doing great work, but mostly on their own. That feels like a missed opportunity. If people worked more collectively, things would move faster, more ideas would emerge, and it would naturally encourage more people to create and get involved. In the end, what we need is clear rules instead of personal interpretations, fewer reuploads and more consistency, better tools to speed up sorting and cleanup, community votes on unclear cases, and real incentives for contributors. it might just be wishful thinking, and I know it may never happen, but at least I’ve shared my ideas. Who knows, maybe a few seeds will grow.😁
  12. I’ve actually noticed the same thing on my side, not just with SNES but across other platforms as well. At first I thought it was just a few isolated cases, but after a while you realize it’s pretty consistent.That said, I think it’s important to keep in mind that this is a massive amount of work for the moderators and contributors. Organizing all these assets isn’t easy at all, especially when you start dealing with high-quality recreations that are almost indistinguishable from the originals.And I think that’s really where the issue comes from. Some of these “fanart” carts or covers are so close to the real thing that it becomes tricky to classify them properly. Technically they’re not original scans, but visually they’re sometimes just as good or even cleaner. Maybe what’s missing is a clearer threshold or guideline. Like, if a recreation reaches a certain level of accuracy and quality, it could be considered equivalent to an official asset and placed in the standard categories (like “Carts - Front”), instead of being pushed into fanart.It’s definitely not a perfect system right now, but I don’t think it’s intentional either — more like the side effect of how complex and subjective this kind of classification can be.
  13. Yes, you can control it, but not really in a dynamic per-theme or per-system way from within Big Box itself. Basically, Big Box can pull from two different video sources: snap videos and theme videos. Since those are stored in separate folders, one workaround is simply to remove or move the snap videos if you only want the theme videos to appear. In that case, Big Box will only use the videos from the Theme Videos folder. You can also change the video priority in LaunchBox itself, in the video options, and choose whether snaps or theme videos should take priority. The catch is that this setting is global, so it affects everything rather than one specific system or theme. If needed, you can also go more granular on an individual basis through Edit Media. In the video section, you can choose which video is used for a specific game and adjust the order there. So in short, yes, there are a few ways to manage it: globally through the video priority setting, manually by organizing the snap/theme video folders, or individually through Edit Media.
  14. @KRI$85I came across an article by Faeran. I thought it might be useful to you. It made me think back to our little conversation. Take care. https://feedback.launchbox.gg/en/help/articles/4883944-music-in-launchbox-and-big-box
  15. How do you get rid of those annoying folders in LaunchBox? Have you ever wondered about that?☝️😅 In the Images folder, a lot of folders keep appearing. You can delete them, you can even uncheck them in the options, but they keep coming back anyway. The thing is, LaunchBox has a bit of an archivist obsession: it automatically recreates the standard image folders whenever it needs them. As soon as a game is scanned, a theme checks for media, or a scraper looks for a specific image type, LaunchBox recreates the missing folders inside LaunchBox\Images. The result is simple: you delete them, and a few minutes later they reappear. Pretty annoying. But there are three things to understand. First, unchecking media types in the options does not prevent the folders from being created. That option only prevents media from being downloaded. LaunchBox still keeps the folder structure ready just in case. Second, some themes or Big Box views can trigger the recreation. If a view looks for something like Steam Banner or Background, LaunchBox will recreate the folder to check whether images exist there. Third, the most effective solution is often to simply leave the folders but hide them. There are two easy ways to do this. Right-click the folder, open Properties, and set it as Hidden. The folders will still exist, but you won’t see them anymore. Another option is to place a small .gitkeep or .ignore file to keep things visually clean. Many LaunchBox theme creators do this because fighting the automatic recreation of folders is almost impossible. The only way to really limit the proliferation is to check two places. In Options → Media, disable everything related to Steam, Fanart, and similar media sources. And in Options → Scrape / Metadata, disable any providers you don’t actually use. Even then, LaunchBox will still keep its basic image folder structure. From a software design perspective, the logic is actually quite interesting. The program prefers to recreate an empty folder rather than risk breaking a view or a media load. It’s a very “digital museum” philosophy. The structure always exists, even if the display case is empty. I hope this helps you understand why it happens.😉
  16. Still top quality as always. You’re really great with element placement. Everything feels super cohesive, and that consistency shows across all your themes. Great job, man !
  17. Sorry about that, I completely forgot /my bad😅 . I was looking through the website files here. Which view is this exactly? I think I’ll send you a few screenshots to explain.Could you send me some screenshots of the elements you want to change? Just circle them roughly in Paint or something. Then I’ll explain how to do it. I’ll also send you a few screenshots on my side it’ll be much easier, because explaining it only in text might make some of the details unclear.
  18. Alright, I’ll take a look at it during the day. The easiest thing will probably be for me to just send you the animation directly. I’m not sure yet how I’ll send it, but I’ll find a way. I’ll simply send you the animation, you’ll just have to copy and paste it, and then you can set the timing however you want. I’ll show you how to do it.
  19. Thank you man, that’s really kind of you. But be careful not to compliment me too much, it wakes up the trolls, lol. Just kidding. It’s the kind of sentence that reminds you of something simple but profound: on the internet, creations live much longer than we imagine. A theme posted ten years ago can still end up in someone’s hands today, spark an idea, a vocation, or simply the desire to tinker with a frontend. In retro communities, it’s even more true. Projects circulate, get remixed, inspire other setups and other interfaces… and after a while you don’t even know who inspired who anymore. It’s a bit like an old cartridge being passed around between friends and ending up in ten different houses.So yeah, it’s just a comment, but it made me want to share a couple more.I’m posting two more themes. I’m a bit embarrassed because some of them haven’t aged very well . they’re about ten years old after all. But if a few of you enjoy them, then that’s great. It also shows the very beginning of my work and creations. I started exactly like many of you I didn’t really know what I was doing back then. It was a lot of tinkering: editing, layering things together, green screens, basic compositing… nothing very professional at all.So it definitely doesn’t represent my current skills, but honestly I don’t mind sharing it. At least it shows where it all started. I’m not going to pretend my early work didn’t exist. Launch themes are pretty rare anyway. There aren’t that many around. Back then I really enjoyed making them. It was pure imagination — I was just letting my creativity run wild.
  20. Just a small heads-up: be a bit careful when mentioning ChatGPT or AI publicly. I used it recently for a tiny thing (a 3-second intro and a couple of images ) and I got heavily bashed on Reddit about two weeks ago.I wasn’t even on Reddit before that. I actually had to create an account because things were going way too far. Some of the comments were really aggressive. There’s a pretty big backlash around the topic.Now that I’m there it’s fine though, people are mostly cool. Apparently it was mainly some a another frontend guys who jumped in at the time. But yeah… sometimes people forget this is video games at the end of the day. We’re supposed to be building cool stuff and having fun with it. 😅 There was actually a long debate about AI after that, which was pretty interesting to read. A bit dense and messy at times, but genuinely interesting. I’d recommend checking it out if you’re curious.What makes me smile a bit though is that I’m pretty sure that in a year or two, most of the people who are shouting the loudest about it now will end up using AI themselves. It’s almost inevitable — at some point you kind of have to adapt. The project I mentioned earlier with the templates is here if you want to take a look. Feel free to check it out. There’s even the beginning of a small tutorial.It’s in French though ( it wasn’t originally meant to be posted publicly, but one of my contributors shared it anyway. 😅)If it can help someone, that’s great. Let me know what you think. Originally, the idea was to recreate the HFSBox from the HFS Play forum. That was the starting point. Back then it was an incredibly well-configured Hyperspin build. On the forum it was basically the holy grail. You had to contribute to get access to it.We were pretty nostalgic about that box and wanted to recreate something similar — kind of a hybrid between Hyperspin and LaunchBox. In the end it never really got finished. I was extremely busy on my side, and my contributor eventually lost motivation. It was simply too much work for him, and at the same time I already had a lot of other projects going on.So the project kind of stayed there, unfinished. If there’s interest, I’ll try to recover the CTC files and post them here as well. https://www.youtube.com/@tributebox1911
  21. In Big Box themes, this kind of slowdown usually comes from three places in the XAML: – BeginTime in a Storyboard – Duration in a DoubleAnimation or OpacityAnimation – or a Delay / Binding linked to IsSelected or IsGameSelected. If you want, you can also send it to me on Discord as an attached file. If you have the CTC version of the view, I can tweak it in about three minutes and send it back to you. By the way, how did your little journey go? Did it help you with your views?
  22. Arcade playlist ( Oldies ) View File Ready for the ride? Let me take you back to that 80s / early 2000s retrogaming vibe, when every theme felt like a playground and everything was still waiting to be discovered. These themes won’t necessarily be for everyone. Some have a very distinctive style, sometimes a bit wild. But I’m sharing them exactly as they are, without any retouching, because that’s where everything began. These are the first steps of a journey that would later grow into much bigger projects. And honestly… with all the gloomy news we keep hearing these days, a little nostalgic escape can’t hurt. So come along. Let’s rewind the cassette, switch the arcade machines back on… and revisit the very first steps of this adventure. And who knows… you might already spot, in these early themes, the first seeds of what would eventually become my custom big box Nostalgic Bedroom. 🎮✨ _________ I’ve made a lot… and I mean a lot of these over the years. Give me a little time to properly archive everything, and I’ll put together a massive zip pack for you. Something that really brings the thunder. SNK Classics.mp4 Thème OLDIES SEGA MODEL 3 By Pademonium.mp4 Submitter PadeMoNiuM Prods Submitted 03/03/2026 Category Platform Theme Videos  
  23. Version 1.0.0

    50 downloads

    Ready for the ride? Let me take you back to that 80s / early 2000s retrogaming vibe, when every theme felt like a playground and everything was still waiting to be discovered. These themes won’t necessarily be for everyone. Some have a very distinctive style, sometimes a bit wild. But I’m sharing them exactly as they are, without any retouching, because that’s where everything began. These are the first steps of a journey that would later grow into much bigger projects. And honestly… with all the gloomy news we keep hearing these days, a little nostalgic escape can’t hurt. So come along. Let’s rewind the cassette, switch the arcade machines back on… and revisit the very first steps of this adventure. And who knows… you might already spot, in these early themes, the first seeds of what would eventually become my custom big box Nostalgic Bedroom. 🎮✨ _________ I’ve made a lot… and I mean a lot of these over the years. Give me a little time to properly archive everything, and I’ll put together a massive zip pack for you. Something that really brings the thunder. SNK Classics.mp4 Thème OLDIES SEGA MODEL 3 By Pademonium.mp4
  24. I really can’t recommend enough that you take some time to browse the forums. There are resources everywhere, especially when it comes to animations. Sometimes they’re very simple, but incredibly useful. And if one day you feel like creating something a bit more unique, you can always build your own animations. It does take time. You have to code them and experiment. But honestly, with AI today, it’s not nearly as complicated as it used to be. Over time, I’ve built myself a small animation library just by picking things up here and there, from friends and from shared themes. If people share their work, it’s meant to be reused. That’s the whole point. Faeran made a lot of “standard” themes for a reason. They’re there for creators to dig into, learn from, and build on. They were made for us. So don’t hesitate to explore them. They’re a huge help. Y2guru also occasionally releases small theme concepts, proof-of-concept builds with tons of interesting animations. Those require a slightly higher skill level to really understand and adapt, but what he shares are absolute gems. You’ll find unique animations and genuinely complex mechanics in there. For example, the Netflix theme served as the foundation for Kingslayer’s new CoverFlow. He built his own vision on top of it, of course, but the original structure, the skeleton, came from there. A few years ago, together with another contributor, we started working on a template theme. We never really continued developing it due to a lack of participants, but I could bring it back. I believe we still have the files. If you’re interested, I can post it here.
  25. PadeMoNiuM Prods

    RE9

    Version 1.0.0

    44 downloads

    Hi everyone, Quick heads-up: there are a lot of spoilers circulating online right now, some of them revealing very late-game content. Please be careful if you’re browsing videos, thumbnails or social media. As for the theme itself, I kept it cinematic but subtle: short rewind-style intro, smooth morph transition back to the present, dynamic cuts to enhance tension, and layered environmental animation (rain, particles, night lighting, subtle character movement). Nothing too revealing just atmosphere. The theme runs for 2 minutes 29, which is basically the trailer’s timing. I know that might feel a bit long for some of you, but don’t worry I won’t be offended if you don’t watch it all the way through every time you launch the game 😉 Hope you enjoy it. RE9-1.mp4
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