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Everything posted by Jason Carr
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Hi Paul, indeed there are. It's not the immediate priority but I plan to enhance Big Box visuals soon, and hopefully add some sort of a theming engine.
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Alright, new beta is out. I'm going to call this the release candidate, so let me know if anyone runs into any bugs. The only thing I added for this beta is the ability to click on the VLC videos to start or pause them. Beyond that, I've fixed a bunch of bugs and closed a bunch of tickets on Bitbucket. I've fixed the missing DirectX library issue by requiring it in the setup for the updater as well. @scree, that bug is the only one I haven't been able to reproduce or get fixed. Any more information on how you got that or how often it occurs, etc. would be greatly appreciated. Thanks all!
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Additional apps - Run after not waiting until game exits
Jason Carr replied to BuckoA51's topic in Troubleshooting
Just saw this and confirming that it is correct. Unfortunately with Steam we have no way to know when a game exits. -
Thank you @cafcmike. So long as these issues end up in Bitbucket (using Report Issue above), I'll definitely get to them. @DOS76 is right, they're not super high priority but they definitely do need resolved. I've been knocking out a lot of tickets lately so it probably won't be too long. :)
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I know this is from a LONG time ago but I'm going through my massive backlog of bugs to fix and this one came up. I do believe this was fixed in a previous beta; let me know if you're still seeing this issue. Thanks! :)
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FYI, updated the LGD search for the next beta to search all platforms if no results were found. :)
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DonkeyKongsVet said I am getting an unexpected error encountered box, won't load the interface after getting latest beta, this time I am on the 64 bit Windows 10 system (the 32 bit system is on a leave of absence) Hmm, I'm guessing maybe it could be the new XInput. Maybe it's DirectX? Try downloading and running this: https://www.microsoft.com/en-us/download/details.aspx?id=8109
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Hey all, sorry it's been so long. We rushed out the 5.8 release due to the downtime issues with TheGamesDB. We're about ready to release version 5.9 later this week so now's the time to update the translations. :) The following resource files have changed since 5.7: Strings.resx AboutForm.resx AddEditForm.resx AddEditPlatformForm.resx AlreadyRunningForm.resx BulkEditWizardForm.resx CleanUpImagesForm.resx ConfigureEmuMoviesForm.resx ConnectForm.resx DosBoxConfigForm.resx DownloadImagesForm.resx DownloadMetadataWizardForm.resx EmulatorForm.resx ExportGamesWizardForm.resx ImportGamesFromFilesWizardForm.resx ImportGamesFromSteamWizardForm.resx ImportGamesWizardForm.resx InstallDosGameWizardForm.resx LicenseRegistrationForm.resx MainForm.resx ManageEmulatorsForm.resx ManagePlatformsForm.resx OptionsForm.resx SavedFilterForm.resx SplashForm.resx SyncForm.resx UpdaterForm.resx Thank you all! :)
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Hi @jking3, it's still on the radar; I expect to get to it within the next couple of months.
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@scree I haven't had any luck figuring out that bug. Anyone else noticing any errors with the VLC playback engine?
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New beta is out guys. The big thing for this beta is XInput support. Microsoft seems to have screwed the pooch with DirectInput and Xbox One controllers; not only was LaunchBox crashing in certain situations with Xbox One controllers connected, but so was AutoHotkey as well, in the exact same ways. Pretty crazy. For now, the AutoHotkey close, focus, and volume features will only work with the first connected controller. I hope this won't be too much of an issue for people; unfortunately Microsoft broke AutoHotkey's multiple controller support with the DirectInput glitches. At least AutoHotkey should work properly now for users with Xbox One controller(s) or multiple controllers attached. If anyone has a Steam Link, please do test to make sure that everything is working properly for controllers over the Steam Link. Quite a few other bugs were fixed that were causing occasional crashes/error messages as well. I didn't note everything in the change log, but it's worth a review.
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CADScott said My email is actually on online one, so my client and provider are actually kind of the same. I will have a good look at the settings in the online portal and try to turn off span for anything to do with LaunchBox, but hopefully Jason can reset the error at your end. Apologies, @CADScott. I looked into how to reset it and got nowhere. So I'm moving on for now. Pretty odd, that's for sure; sorry for the trouble, wish I had a good solution for it.
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scree, I'm going to look into that error, thanks. It's an odd one but I'll see what I can do.
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Yeah, decompressing large disc-based ROMs isn't recommended for performance reasons. It takes a pretty killer CPU to be able to do that quickly. We're relying on 7-zip to do the decompression of course, so there's nothing we can do to improve the performance (I'm sure 7-zip already does a pretty killer job doing things as quick as possible). In the future it makes sense to add in a caching system so that frequently or last-played games aren't decompressed every time, but that's a ways down the road. @CADScott, I'm wondering if maybe your email provider (noticed you have a fairly unique sent.com email address) might have all the sudden just decided emails from us are spam. Actually, ha, I just checked my email logs: So apparently somehow one of our messages got reported as spam from your email, and our email system says "okay, no more email for you!" when that happens. Lololol. Not sure how to reset that. I'll look into it.
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Adding the platform back actually won't help anything. The games have all had their platform removed. So the games will need to be deleted; they should still show up under All.
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Thanks guys for all the great feedback. I've created a separate ticketing system here for the LaunchBox Games Database: https://bitbucket.org/jasondavidcarr/gamesdb.launchbox-app.com/issues/new Going forward, we'll use this for all bug reports, feature requests, suggestions, etc. I'll need to link to it on the site. Per ESRB vs. PEGI, I plan to add a new field for PEGI at some point soon. Then when you add or change a game, you'll be able to specify one or both. K+A did indeed get renamed to Everyone so we should use Everyone for that rating, as you guys have already concluded. Note that ESRB has a "Not Rated" option, so if you know for a fact that a game was never rated for ESRB (or PEGI once we add it), you can specify that. Otherwise, blank means that the data is missing. @CriticalCid, I just gave you moderator permissions. One more thing I wanted to mention, we will indeed be adding profile pages with badges, etc. I'm already tracking users' changes and moderations so once that stuff is in place you'll definitely get credited for your work and obviously you'll all have an advantage since you're getting started early. Obviously this isn't the biggest priority right now, but the LaunchBox Games Database is going to be much, much bigger than just a games database. I'm going to stop at nothing; we're going to add social feeds, friends, and much more. Long term I'm hoping it can become an incredible social portal for gamers.
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I think when it comes to platform organization, it's important to note that there's no way to make everyone happy with the default platform settings. I prefer to separate out the various consoles, because it's much easier to combine platforms via batch edit than to separate them yourself. What we *do* need to get right, is to make sure that if you do choose to combine them, searches for metadata and images still work correctly. For example, if you combine Famicom into NES, it should still work properly to search for Famicom games from the site. I haven't done a lot of testing on this, but I expect we'll need to do some tweaking there.
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Great to hear. Whew. ;) Don't get scared but I just put out another new beta (don't worry, I tested this one to hell and back). This just fixes the link in the Add/Edit dialog to actually take you to the site.
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Woot! So I trust this means we finally fixed the issue with 32-bit? :)
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If you're having trouble updating to the latest beta because of the previous errors, download it from here and just install over the top of your previous installation: http://api.launchbox-app.com/DownloadBeta.ashx?s=cbf04341-4e0d-4859-a154-55a213120e0e
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Sigh, somehow I botched the upload. Freshly uploaded. Wifi is the bane of my existence.
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New beta is up with the hopeful fix. :)
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Thanks for the kind words, @MesonW. :) @Drybonz, that has come up lots of times before and I agree that it would make things easier on you guys. The challenge is that the more time I spend updating changelogs, the less time I have to actually develop. So thus far I've chosen not to go into that much detail. I am uploading another beta. It's sort of a crapshoot but we'll see if it fixes it. The cross-communication between native VLC DLLs and .NET code is what is causing the problems I think. I still haven't been able to test this stuff in 32-bit environment; waiting for a test VHD to download from Microsoft. But if we're lucky, this'll just work. I'll let you know when the upload is finished.