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Jason Carr

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Everything posted by Jason Carr

  1. Hi Kriven, by default users can't. I'll grant you permissions. :)
  2. Awesome...rock on. I'm in business. :)
  3. Awesome, got it. :) Any chance you could send me the same thing with the "Big Box" text underneath, as in the examples?
  4. Wow, looks perfect, bd. You can send the .ai file to my email: jasondavidcarr@gmail.com. Can't wait to see it in the app. :)
  5. Yeah, that should be fine. I'm not too concerned about it being stolen. I can remove the attachment once I download it.
  6. Awesome. I'm not overly familiar with vector formats; ultimately I just need a vector format that I can open in Photoshop. I know there's at least one format that Illustrator will export that will allow me to open it in Photoshop and specify the size that I need. I *think* that's an EPS file.
  7. CliveBarker said Jason Carr said @CliveBarker is it displaying in Spanish for you? Its displaying all in english man, I didn't said anything because I thought that this new mode needs new resource and string files to translate, so I was just waiting for you to send them to me once the project is more mature. I am trying the last beta and the Steam banners still aren't being displayed. I have the prefer steam banners option selected. Maybe its because I deleted all my steam front box images, mainly to save some space and because I hate those boxes with the Games For Windows logo thing showing. Okay, I'll look into both issues. For the languages, I'm going to use the same translations as the desktop version wherever possible, so it should be showing mostly Spanish. I have a hunch as to what's going on though; I'll look into it. :)
  8. scree said Hi Jason. I updated to the new beta (5.0.0.3) and this time when I try to play a game in BBM nothing happens, no error message just no response. But any non-game Additional App (e.g. auto-run an XPadder game profile first) works ok. Out of curiosity I unticked the Minimise LaunchBox when launching games and Restore LaunchBox when exiting games and success at last. Games are now launching across all my platforms in BBM. On a separate note I notice in the Manage Platforms box that there is a folder associated with each platform, and all have the same path type Games\platform name. I can't find a folder called Games in my LaunchBox folder. I keep all my game platforms folders (emulators, games etc) in a folder in LaunchBox called Platforms. Do I need to do any editing of the folder paths ishown in Manage Platforms? Hi scree, that is really good to know that minimize on launch is causing errors; good find. I'll get that fixed. That could've been really hard to track down, so I really appreciate that lol. Per the folder, that is the default folder path that is used for each platform. This setting is new, so it makes sense that the folders don't exist. Basically, what it will be used for is when importing games, when it asks you if you want to "move or copy files", this is where it will put them. I haven't made that code change yet, though. For the future, it might be a good idea to change these to the proper folders, but as for right now, it has no effect. Eventually, I'd like to use this to automatically detect new ROMs, etc., as well, but that' not priority for the moment.
  9. Cool. I did address a number of issues with the game controller code for Big Box Mode. But of course the desktop app uses the same code so it makes sense that it was affected. I'll look into fixing those issues in the desktop app.
  10. Hi Manny, welcome. Did you mean in the desktop app in your original request? Or in the new Big Box Mode?
  11. Wow, these look great, Kriven. That's a good point; if we can just generate the images beforehand, then it becomes a non-issue. Really need to get our new custom database going so that we can provide these things automatically.
  12. scree said Hi Jason, running version 5.0.0.2 and so far it looks good. But if I try to play a game on any platform. I get this error popup. Still get this with tonight's beta @scree?
  13. Hippyshake said 2. Clicking on the right-most game in "Recently Played" will advance the row of games by one (could this be a mouse-over scroll instead?), but clicking on the left-most game will not bring off-screen games back (nor will continuing to click on the right-most game wrap around again). 3. Clicking on a game in "Recently played" will bring up the correct menu, but I can't actually get the game to launch from there. The other shortcuts work, however. Clicking on "Open DOSBox" and then declining the AVG permissions window gave me this error: Big Box.exe continued to run fine, however. :) 4. Trying to switch back to LB after that error produced this error: Switching to LB from BB without the DOSBox error worked fine. 5. There is no 5. 6. I actually have 666 PC games. That's uncomfortable. Per #2, we definitely need better mouse support. I have that on my list, including scrollies. Per #3 and #4, after I you grab tonight's beta, are you still getting those errors? Per #6, KILL IT WITH FIRE.
  14. Hippyshake said 1."Most Played Game" seems a bit arbitrary, as it's chosen games I've never played, and ignored the ones I do. Restarting the program does show the same games as being "Most Played," so I know it's not random; I'm just not sure why it's choosing what it's choosing. I think this is probably because we added the Play Count relatively recently, so Play Count only knows the plays from the past couple of months, maybe. Is the behavior as you would expect after looking at the play counts?
  15. Kriven said I receive this error whenever I attempt to close out to Desktop Mode in the latest beta: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ComponentModel.Win32Exception: The system cannot find the file specified at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start(ProcessStartInfo startInfo) at BigBox.DesktopModeMenuAction.OnEnter() --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) I did not have this error in the previous beta. Edit: Also, is there a way to shift BBM into a Windowed mode? I know it goes against the concept of the mode, but it would be very useful for troubleshooting some of my game configurations (like my joytokey profiles) without exiting everything. I believe I have this error fixed; please re-test and let me know. I have not been able to reproduce it, but I'm hoping I was able to fix it anyways. Per a windowed mode, currently there is not, but I've added it to my list.
  16. @CliveBarker is it displaying in Spanish for you?
  17. CliveBarker said Edit: My Steam banners are not showing in Big Box mode, maybe they are too wide or something. Steam banners should now show. :)
  18. bd000 said Overall, I was pleasently suprised how slick it actually is. I had very little lag with one exception, flipping the box art. This took a second or two, which felt like a minute or two, you know. Flip Box should now be pretty much instantaneous. It won't save the setting for desktop mode anymore, but I figure that's probably better anyways.
  19. bd000 said The 'open folder' option does nothing for Steam games, you might want to remove it. Done.
  20. @Maddoc1007 pointed out that we're missing Game Boy Color. I skimmed the thread and didn't see it; let me know if I missed it. Looks like somehow I left it off of the initial list.
  21. Just made BBM obey the Steam banner preferences like the desktop version. Eventually we'll have separate settings for all these things for just BBM, but in the mean time, this works.
  22. Kriven said In BBM I decided to test out the game launching and all that, so I went to Adventures of Dino Riki (my go-to test game) and flipped the box art, just to test that feature. When I went back to Library View and linked Dino Riki to an additional app, the image automatically switched from "Steam Banner" to displaying the back of the NES box. I can't get it to revert back, even though I have my library set to prefer Steam Banners. Edit 2: I fixed it by flipping the box image again, ha. Maybe have box images automatically return to default when you close BBM? I think this issue is mostly there because I never implemented Steam box art in BBM. I think once I do that, the discrepancy will go away.
  23. Kriven said In general I think it's looking really cool. My one gripe with it at the moment (and assuming better navigable features will be included in the future) is the way it handles artwork which is wider than it is tall. I think either an alternate view will have to be generated for displaying the information below N64 box art instead of to its side, or I think this might be an opportunity to add the "Posters" image functionality I had mentioned in another thread, so that in BBM users can customize the display image so they better fit the space alotted in BBM. @Kriven, I love the way your wrapper looks. That's a great idea. The only trouble there is we'd have to customize it on a per-platform basis, which is a lot of work, so we would have to put that off until most other things are completed. It sounds like ideally we might need reformat things depending on the aspect ratio of the box art.
  24. It turns out that the game launching errors are due to the setting to "clear RAM cache when launching games". At least it looks that way. Big Box Mode was trying to clear the RAM cache, but there is no RAM cache in Big Box Mode, hence causing the errors. So that's an easy fix. :) The two TargetInvocationExceptions are a bit more difficult to figure out though. Bd, in your last exception above, oddly it looks like it can't find LaunchBox.exe. I'll have to look to see if somehow the current folder gets changed or something. It expects LaunchBox.exe to be in the same folder as BigBox.exe, of course.
  25. Gotcha. Thanks guys, this should help me resolve the issues. I'll have a new beta out tonight, of course.
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