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eXo

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Everything posted by eXo

  1. eXo

    eXoDOS v4

    the portable part is important from a distribution objective. If I am going to have a torrent that requires client side software, then guess what happens? My entire discord and email turns into tech support central. I already get enough questions from people who can't be bothered to read the included readme or just download the entire package and run "setup". They go and download a single game file and wonder why it doesn't unpack itself and run. I simply don't have the resources to support client side installs, nor is it good for preservation. As the software I rely on will eventuially stop running in windows. What if the thin client I rely on is dropped in windows 11? 12? Now I've spent years archiving things into software that is dead. Dosbox isn't as big of a concern because there are so many forks and ports. I don't see it going away just because of base changes to the OS.
  2. eXo

    eXoDOS v4

    most of those solutions don't emulate sound or video cards very well, if at all (in my experience). So you can get the game running, but no hardware acceleration, limited if any sound, limited if any networking, and usually the performance isn't great. Unless something has majorly changes since the last time I played with it. Also, those solutions typically require client side software installed - so they aren't exactly portable solutions.
  3. eXo

    eXoDOS v4

    I've spent a lot of time looking at a Win9x project. The primary difficulty right now is a portable solution that runs reliably. While it's possible to run 9x in dosbox or pcem, it is far from reliable when it comes to gaming. Each game also needs to be set up in it's own virtual drive, as it makes no sense to have hundreds or thousands of games on the same virtual drive. To do that, the primary technical hurdles is the need for a: 1: parent\child relationship for the images (a base c:\ with win9x installed and child images that also load as a c drive, but only contains diffs) 2: dynamic resizing VHD's. Need to be able to set the VHD up with a max size, but only have it take up as much space on the disc as it contains. Both of these technologies already exist, but are not integrated into dosbox or pcem yet.
  4. eXo

    eXoDOS v4

    when you run setup it will ask you if you want adult games. If you say yes, you get the MS-DOS.XML file from the xml folder. If you say no, you get the DOSFAMILY.xml file renamed to MS-DOS.XML and copied over instead. It sounds like your problem was you either didn't let setup finish or you tried doing stuff yourself before it had finished.
  5. eXo

    eXoDOS v4

    you can put the entire exodos folder on a different drive, and then use symlinks to make the computer treat it like a local directory.
  6. eXo

    eXoDOS v4

    I don't believe any of the games in eXoDOS have MSX compatible files in the folders. If a game looks like an MSX title, it is an IBM PC port of an MSX title. Not an actual MSX title. Which means it wouldn't run in an MSX emulator.
  7. eXo

    eXoDOS v4

    🤘
  8. did you maintain the folder structure or try just dumping it all into the same folder? because it doesn't work like that.
  9. eXo

    eXoDOS v4

    That process will break games that have sound options, like mt32 and sound canvas, or all my special launch options like pixel perfect. And my next release has ipx networking for multiplayer and curved crt shaders, which would also be broken doing this.
  10. eXo

    eXoDOS v4

    The next release will have a build with a download on demand feature for those who don't want to grab the entire thing. Essentially, the front end will show every game, but doesn't actually download a game until you try to run it for the first time. For the current project, to do this is more difficult. You need all of the files in the project except for the ones in the games folder. Then, at that point, you just place the games you want in that folder. After you run setup, the front end will show every game, but only launch the ones you actually have. Currently there is no way to make launchbox detect the games that are downloaded and only display those.
  11. eXo

    eXoDOS v4

    merge your xml with my xml?
  12. eXo

    eXoDOS v4

    I will be releasing an updated Win3x collection in the next year or two that is compatible with launchbox. Getting the games imported in isn't too hard, but having all of the manuals, covers, images, metadata, etc all in launchbox took me a while to do for the existing games. And now I'm working on adding new games.
  13. Looks interesting. I'm looking forward to checking it out.
  14. eXo

    eXoDOS v4

    Then you did something else as well, because my conf files don't try and mount those folders. Looks like you tried to edit the confs or run different ones. At no point would it be trying to mount the 'extras' folder as the C: in any conf I included in the project.
  15. eXo

    eXoDOS v4

    No, it doesn't run through retroarch. Retroarch doesn't use the same versions of dosbox that I use. As far as your display goes, do you have any kind of hardware acceleration for your video card turned on? Is it a laptop with integrated graphics? Is it a desktop with an nvidia card running an agent? The problem is not with the collection, it is with the way your video card is handling it, as all of those games display fine for most folks.
  16. eXo

    eXoDOS v4

    To merge your eXoDOS launchbox files into an existing launchbox installation, do the following: First: Run setup.bat Second: copy .\data\platforms\MS-DOS.xml from the exodos folder to your launchbox folder move .\Manuals\MS-DOS\*.* from the exodos folder to your launchbox folder move .\images\MS-DOS\*.* from the exodos folder to your launchbox folder move .\eXoDOS\*.* from the exodos folder to your launchbox folder
  17. eXo

    eXoDOS v4

    Thanks. I can tell you that if you have v4, then you really don't need to bring anything over from v2 or v3. I don't remove games unless they are duplicated. And since v4 is already in launchbox, you already have that part taken care of for you.
  18. eXo

    eXoDOS v4

    We've also found that the game load screens break eXoDOS for registered users. The ability to turn this on or off based on platform would be beneficial for this reason. The current process is to just bulk edit.
  19. eXo

    eXoDOS v4

    released on labor day weekend.
  20. eXo

    eXoDOS v4

    No idea what you are on about. First you wrote something about how if you hash check the torrent it will dump your installed folders. That is 100% false. Only software like torrent check would do that Second, if you want an "archival" copy, then it doesn't matter if you can move the games, since it would still have to expand launchbix, the metadata, and everything else. Third, ransomware and the way you choose to seed is your problem and has nothing to do with eXoDOS.
  21. eXo

    eXoDOS v4

    Your second point isn't accurate at all. Just because a folder gets created in there didn't preclude it from seeding. No actual files are changed. Edit: seems like the fellow I was replying to deleted his posts.
  22. eXo

    eXoDOS v4

    eXoDOS v4 is just DOS. After I get it out I'll be working on Win3xO version 2, which will be launchbox compatible. No idea what the eta is on that right now though. I'll have to dig in and get an idea of how many new games might be going in, and how long it takes ti import everything into launchbox.
  23. eXo

    eXoDOS v4

    Locked it down today. V4 will have 704 more games. On top of all the other stuff. Grand total of 7,000 games.
  24. eXo

    eXoDOS v4

    I'm currently trying to wrap up the version 4.0 release, with a target release of August. Here is the current list of new features, changes, etc... The following is a list of changes, from an over view perspective, that have been made to the version 4.0 release (so far). New changes will continually be added to this list. • All 5 volumes have been combined into a single project. • MT-32 \ SC-55 Project – Added support for 797 MT32 games, 501 Gen. Midi/Sound Canvas games. • Nuked OPL3 – Added support for 22 OPL3 games to use the Nuked OPL emulator • Gravis Ultrasound - Enabled in 249 games • CMS, GameBlaster, Covox, Sound Source, and Innovation sound options added to a handful of games each (those that support them). • Enhanced Tandy check – 80 games with enabled Tandy 3 Voice sound. This includes enhanced Tandy versions enabled over their IBM versions. • PC Speaker Upgrade check – All games from 1988-1992 checked for optimal quality sound. Dozens of games previously set to PC Speaker have been upgraded to adlib \ sound blaster. • CD \ Rip Replacement – All games marked as CD at moby games checked against eXoDOS. Rips were removed in lieu of clean CD images. • Composite Video – PC Jr and CGA games upgraded to DosBOX ECE in order to take advantage of its advanced composite modes. • CD Audio check – All games marked with CD-Audio (from multiple sources) were checked. This led to clean CD images and changed settings which have enabled CD Audio in dozens of games that previously were not using them. • RPG Save Game Transfer Support – All known games that support the importing of save games from previous games have had scripts added to them to allow you to move all supported save games around to games which support them. This is all built into the games standard launcher, so it works with any front end that uses my launch files. • ScummVM Updated – All DOS games ScummVM currently supports have had ScummVM launch options added. The full screen prompt during install now changes this setting for both DosBOX and ScummVM. • 3DFX Update – All 3DFX games were checked and upgraded to DosBOX ECE, along with replaced glide drivers. This removes prior issues that forced full screen, caused flickering, and other issues with frame rates. • Pixel Perfect patch support - An alternate launch file for each game now exists in the extras folder. This will launch the game with ECE and enable pixel perfect output. This is the most accurate, per pixel, representation of the original game image. Some games will not run properly in ECE, which is why this was built as an optional launch and not rolled into the main launch. This patch also upgrades the emulation of the PC speaker and uses the Nuked OPL emulator for all midi. • Missing Manuals project – Multiple users have trolled the computer museum, archive.org, old-games.ru, and other sites to find as many of the missing manuals as possible. To date, over 1,000 have been added, including multiple “extras”, such as maps, reference cards, etc… • Linux Support project – v4 will include scripts that allow the pack to be run on linux • Major bug squashing initiative led by @Python – Unfortunately we don’t have a count of how many bugs have been squashed, but typically I address between 10-30 a day, and have been at that pace since last fall. • Old-Games.ru / TDC acquisition projects: @Smiling Spectre compiled spreadsheets of all DOS games listed at old-games.ru and in TDC15/16 that are not currently in eXoDOS, and then subdivided into English vs Foreign. These lists contain thousands of games. Nearly all old-games.ru entries have been added to date, and the TDC list provides a road map going forward. • Application of the NewRisingSun patches, which fix timer, sound, and other issues in many Sierra games. This includes the addition of “ultimate versions” of games such as King’s Quest 4, Space Quest 3, Monkey Island, etc… These ultimate versions are in addition to standard versions. Explanations in what each version adds are in the launch menu. • Patches and enhancements for dozens of games such as Elder Scrolls, Ultima, and the like have been added. • retropie support via @Jemy Murphy 's dos game installer, including standardized joystick to keyboard mapping for most action, racing, and shooter games.
  25. Yea, the most active place to discuss eXoDOS is at my discord channel. There are channels for multiple facets (bug reports, game submissions, etc). https://discord.gg/nY6zagn
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