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Zombeaver

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Everything posted by Zombeaver

  1. Yes, you can. Go to "Configure..." and then in PCSX2 go to Config -> Memory Cards and insert the card that has the old save on it into slot 2. Then go to CDVD -> No Disc. Then System -> Boot Bios. Now go to the second memory card, find the save you want to transfer over, press X, and select "Copy". You'll probably want to put the Mcd002.ps2 card back into slot 2 in PCSX2 once you're done. It's used as the standard "shared" card, whereas cards named after the game are created and used in slot 1. Sure, I can take a look at those. And as I said in the above post, make sure to redownload (hold left ctrl when clicking "Configure...") on any configs you've tried to download within the last 8 hours. There was a communication error that was causing configs not to download correctly. It's resolved now though.
  2. The communication problem seems to have resolved itself now. We'll be implementing some error handling so that if this happens again it'll be obvious that the config hasn't downloaded correctly. You'll want to redownload any configs downloaded within the last 8 hours or so - you can hold left ctrl then click configure to perform another check.
  3. Yeah I've been talking with Alec about it. There appears to be some larger service issue with Github currently. Will probably give it 24 hours to see if it resolves and, if not, we'll have to come up with some other option.
  4. Something has definitely gone wrong. There seems to be some kind of communication error to the repo on github. Currently if you try to download a config it will fail (even though it will look like it's worked in LB), and the .inis generated will be based on whatever is in your base .inis.
  5. There may or may not be an issue with the github service currently. What's getting downloaded doesn't appear to be correct currently. Will update once I know more.
  6. I've added new configs for the below titles. Hoooooo-boy were these a pain to get right, but I'm really happy with them after all of it. These are extremely system-intensive games (especially the Dark Alliance games), so much so that I initially thought I was going to have to stick with 2x scaling but was eventually able to come up with some settings that are giving me 55-60fps at all times at 3x. That said, if they perform poorly on your PC, you'll likely need to reduce the scaling to 2x. Baldur's Gate: Dark Alliance Baldur's Gate: Dark Alliance II Champions: Return to Arms I also updated the existing Champions of Norrath config based on some things I learned while making these. They're all Snowblind engine games so the configs are basically the same between them, just with a slightly different TC offset for the Dark Alliance games than the Champions games. Just a reminder that if you've already downloaded a config previously, you can perform a recheck (and update) by holding left ctrl when you click "Configure..." in LB.
  7. Cool stuff. I've got the Kintaro one:
  8. Also, the new update to the plugin was just pushed out: Rocket Launcher Support Added Game Will Now Launch (With Default Config) If No Configuration Is Created Initalization Process Optimized Widescreen Patches are now Auto-Extracted if Not Already Present No Option To Configure Appears In BigBox Y & N Keys can Now be Used On Known Game Message Box I've removed the bit in the opening post about extracting the widescreen patches. The plugin itself now checks and does this automatically if needed.
  9. Futuristic racers! I've added configs for the below titles. Details are on the sheet. Unfortunately, Power Drome is broken in PCSX2, even in software Kinetica Wipeout Fusion XGIII: Extreme G Racing XGRA: Extreme G Racing Association
  10. I just tested D3D and GL again and both of them have the long pause for me, neither of them crash for me. D3D though, not only has the long pause like GL for me, but it makes my entire computer non-responsive while the game is loading Seems like there's just something odd with the game. If it's working okay for you in D3D, go for it. It basically acts like my entire computer is locked up when it's loading though so I'm going to stick with GL.
  11. I've got a note about that on the spreadsheet. It doesn't actually crash, it just takes a while (for me at least). It can take 30+ seconds to start and 30+ seconds after skipping the intro cutscene but acts normally afterwards. Pretty unusual, which is why I added the note about it. The first time it happened I thought it had crashed. I can mess around with it in D3D and see if there are any visual problems and, if not, update the config.
  12. Added new configs for the below titles. Details are on the sheet. Disgaea: Hour of Darkness Grand Theft Auto III Grand Theft Auto: Vice City Need For Speed: Underground Tekken 5 A couple notes on these (which are also on the spreadsheet): Grand Theft Auto Vice: City is a bit blurry but it's the result of an internal game effect (not a bug) called "Trails" which can be disabled in the in-game options if you prefer. It really changes the look of the game though. For Tekken 5, you'll want to go to the in-game options and then Display Settings, set the scan mode to "sharp", and make sure the video mode is set to "normal" and not "progressive" (which can cause some visual bugs). It should be set to "normal" by default though.
  13. Eh, I haven't had any issues with the ones that come with the dev build honestly.
  14. I'm not sure why the game would've been stretched for the other person if that's the case. Especially since he said extracting them fixed it. I dunno ¯\_(ツ)_/¯ Like I said, the plugin is going to take care of it regardless on the next update.
  15. I thought they came extracted by default, but someone else told me in Discord the other day that they tried a game and it was stretched and after checking none of the patches were in the cheats_ws folder. It'll be a non-issue after the next version of the plugin releases anyway, as Alec developed a way to make the plugin check and extract them if they're not present. I've tested it and can confirm it works quite well. A couple other improvements will be implemented as well I'll take a look today.
  16. I've updated the Tales of the Abyss config from GL to D3D11. GL is technically the more accurate renderer (it's more up-to-date because there isn't an active D3D developer on the PCSX2 team currently), so when I initially started making these configs I just used it all the time. The thing is, the D3D11 renderer has one advantage that GL doesn't - MSAA. The way I've been making these more recently is to start with D3D and if there are problems with it (and sometimes there are) switch to GL to see if they can be fixed that way. If there aren't any visual bugs in the D3D renderer, I use it so I can use MSAA. MSAA can make games look really nice though it can have an impact on performance as well, depending on the game. TotA looks very nice with 4x MSAA and was still giving me a consistent 60fps at all times. GL: D3D11 with 4x MSAA:
  17. You can either leave it at default PCSX2 behavior (Mcd001.ps2 and Mcd002.ps2 at all times) or you can select "Use Independent Memory Cards" in the plugin settings which will create a memory card named after the game title, inject it into the ui .ini into slot 1, and leave Mcd002.ps2 in slot 2. The cards that are created are .ps2 format.
  18. I've updated the Tales of Legendia config. I wasn't quite happy with it originally because it seemed blurry for reasons that I couldn't quite determine (it wasn't from deinterlacing and some of the normal tricks that I try when a game is blurry didn't seem to do anything). I took another crack at it and found that the Merge Sprite hack worked quite nicely to clear it up. The screenshots below have to be viewed at full size, but the difference is quite noticeable. No hacks: Merge Sprite hack: I also added a new config for Drakengard.
  19. Added configs for the below titles. Details are on the sheet. We're up to 100 configs now! God of War Maximo: Ghosts to Glory Maximo vs The Army of Zin The Nightmare of Druaga I also updated the config for Bujingai: The Forsaken City from an interlacing mode of "Auto" to "Bob tff". It looks clearer now. If you've already downloaded a config previously, you can have it re-check by holding down left ctrl when you click the "Configure" button.
  20. Added configs for the below titles. Details are on the sheet. .hack//Infection .hack//Mutation .hack//Outbreak .hack//Quarantine Dirge of Cerberus: Final Fantasy VII
  21. Thank ya sir! It's a slow process for sure. Lotta fiddling with settings then testing, fiddling some more, and testing some more haha. Have fun! Let me know if you run into any problems.
  22. Added configs for the below titles. Details are on the sheet. Ape Escape 2 The Bouncer Dead To Rights Rule of Rose Samurai Western
  23. Zombeaver

    dosbox?

    Well Launchbox already does that for you as well. No reason to use Dfend. When you import a DOS game into LB and use the DOS importer, it's assigning those folders to automount and using the .exe to start the program.
  24. Zombeaver

    dosbox?

    Right, because you have to direct it to a folder on your computer that exists. You're saying "I want you to call this real folder on my folder the C: drive". You're not just making something up, you need to direct it to a folder on your computer. What folder, specifically, are you trying to mount? You need to enter the entire path.
  25. Zombeaver

    dosbox?

    You have to direct it to a real folder on your computer. You type "mount c" followed by the directory that you want DOSBox to consider the "C drive". So, for example, all my DOS games are in a directory of X:\Emulation\DOS\[folders named after each game] In DOSBox, I could type: mount c "x:\emulation\dos\quake\" C: dir /p This will mount my Quake folder as "C:" in DOSBox. Typing "C:" will change to that directory. Typing "dir /p" will show a pausing list of all files in that directory.
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