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Zombeaver

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Everything posted by Zombeaver

  1. @kmoney I haven't done a set with scanlines, no.
  2. I like the look of this one quite a bit, but you need to up your bitrate - you've got a ton of compression artifacts going on here that really mar an otherwise great video.
  3. Nice one! Been wanting this for a bit. Thanks Jason!
  4. I know there are bulk-renaming utilities out there, but I've never actually used any of them. Bulk Rename Utility and Advanced Renamer are some options. Like I said though, I've never used either one of these personally.
  5. They can match either the file-name (in this case the UUID) or the title of the library entry in LB. I've got an FYI page here for more detailed info. In order for them to auto-match, the names will have to match one of those. If you have Emumovies and download new snaps for them, they'll automatically be named in accordance with the library title. That's the fastest/easiest way.
  6. FS-UAE doesn't need any special command line parameters. I use "Auto" in the zoom section. It crops the overscan area. I also use Fullscreen Desktop as opposed to Fullscreen Window. Note that there's also a button on the main game list page that lets you toggle between fullscreen and windowed. It's tied to the "Star FS-UAE in fullscreen mode" field in the settings menu. I don't see anything wrong with your settings though.
  7. ...just not in here. /locked
  8. Agreed! The way I look at it is, it's already a great, fully-functional piece of software that does what it's supposed to do, and does it well. There's always room for improvement, of course, but at this point it's to make an already good product even better. And you're right, I've seen countless other pieces of software go months or even years with nary an update of any kind.
  9. Ah, yeah we're talking about two different things there. As far as I know™ there shouldn't be any issue there other than... I guess it not finding some games? I don't use the dedicated Windows importer enough to say. Typically I don't use the actual "Import Windows Games" importer for my PC stuff, primarily because I don't want it to do another full scan when I'm adding them (which is the way it worked the last time I tried it at least, which was quite a while back admittedly). The methods that seem to get recommended the most for PC importing are: A) Doing it one at a time via "Add Game"; which obviously isn't ideal for a large group of games, but is what I end up doing most often because I'm typically adding new one-off PC games as I'm installing them, so one at a time is fine for that purpose. B) Creating shortcuts for the PC games you want to import, dumping them into a folder somewhere, and then dropping the shortcuts into LB, indicating that they're "roms" in the importer, choosing an emulator (because you're forced to do so in the wizard), and then bulk-editing them post-import and blanking out the emulator field. Making it so you can simply leave the emulator field blank on the importer would make this a lot easier. C) Do the same thing as B except setting up a fake emulator for Windows games that simply runs the .exes so that you don't have to bulk-edit the field out. Obviously B and C aren't elegant, but they get the job done. What I meant regarding the DOS importer specifically is just that it doesn't always pick up which .exe it should be setting as the default correctly (sometimes it'll pick up stuff in the ULTRASND directory if one is present, for example), but it's not a huge deal because you can always change it on the last screen. If something like this could be implemented in a scenario where, lets say I drag a folder of PC games (their install folders, not just shortcuts) into the LB UI, and then ran it through the wizard, if I could then just see a list of game folders on the last screen, with drop-downs of .exes within each to pick from, I think that'd be pretty handy. PC importing is something we end up seeing people ask about quite a bit. Just my two cents!
  10. Except that it's not exactly uncommon for the DOS importer to choose the default .exe/.bat incorrectly; something that's not the end of the world because you can still hand-select them from a drop-down of the .exes within the given folder on the final screen of the import. Auto-assignment of the correct .exe would be ideal, sure, but simply having that same drop-down functionality would be nice regardless. You're never going to have some kind of comprehensive list of game .exes for all Windows games - I don't think anyone should assume that some sort of backend logic will always pick everything correctly so simply making the process less of a hassle is still a plus, even if it's not quite no hassle.
  11. To be fair, the same is true for DOS games and the DOS importer works just fine. On the final page of the importer it has a drop-down list of all the .exes it finds in the folder so you can choose which one you want to use. An option to choose no emulator would definitely help and would at least provide a simple workaround until something more elegant could be implemented, the only issue there is simply one of if not being intuitive. Most people when they're trying to import some PC games are going to see the first screen of the importer and think "Well this isn't really a rom...". That said, it'd still be a solid improvement over current functionality.
  12. Nice. Definitely a great improvement there. I've been importing a lot of stuff in small groups lately so this'll definitely come in handy. Thanks!
  13. This is just kindof a one-off thing but I figured I'd post it here since it's relevant. I made an override for Star Fox 2 (which also works for Star Fox) which includes a shader chain for switching between two zoom modes, because the gameplay (and title screen) and map screens use different amounts of overscan space. Specifically, the gameplay occupies a smaller portion of the screen than the map screen. You can't just crop the screen to the gameplay because you'll cutoff the map screen. So what I did was create a chain of two shader presets that include the image-adjustment.glsl shader, the first with a zoom of 1.0 and the second with a zoom of 1.15. You can press the "Next shader" hotkey to just switch back and forth between them. The default key is "M", but you can also assign it to a controller button. I use the left-stick button personally. Unlike with my normal overrides which directly alter the resolution/viewport, a shader-based solution means that there's a certain amount of distortion because the image is being altered. This isn't ideal, but until they implement a hotkey for changing the aspect ratio setting on the fly, this is the best that can be done currently. I found that in motion it's not too noticeable. Title Screen / Unaltered/Shader-1: Title Screen / Shader-2: Map / Shader-2: Map / Unaltered/Shader-1: This same issue is present in Star Fox, and the same override can be used for it as well. The overrides need to be placed in the relevant folder for the core that you're using for SNES. They need to match the names of your roms. The "game-specific" folder needs to be placed in your base shaders folder. There's also a core override named (core name).cfg that has the proper resolution/viewport/AR settings for this to work correctly. You can either copy these into your existing core override if you have one (if any of the lines are already present, replace them) or you can simply rename the .cfg to match your core name if not. The Star Fox overrides should also work if you're using "core provided" AR with integer scaling off - the custom lines in the core override are the equivalent size of "core provided" but give you the flexibility to quickly tweak them a bit when needed, whereas "core provided" is unchangeable. Star Fox + Star Fox 2 Overrides.zip
  14. You can definitely link directly to installed GOG/Origin (and presumably Uplay but I don't have experience with that) games - you just use the add game feature and direct it to the relevant .exe or shortcut. As far as linking to the install page, the only way I would know to do that currently would be to a web URL. You could actually just put the URL in the rom field (or in an additional app) and as long as you don't have an emulator assigned, starting the "game" will take you directly to the URL. This would work for GOG, but I'm not sure if there's an equivalent for Origin/Uplay. I don't know about pulling up a page within say GOG Galaxy (which I use too) though.
  15. I've got instances of 3.1 and 95 setup in DOSBox on my PC but I've never tried it on Android. You'd probably need to ask the developer of the Android version you're using. There is no official version of DOSBox on Android but there are a couple forks. I use DOSBox Turbo, personally. I know that it can run Windows 95 because I've seen videos of it, but I've never tried it myself.
  16. Not in the same way I suppose, but that's something I would probably just do via transparency. If you wanted a layer of color adjustment, just add an additional layer under the foreground layer, fill it with the color you want, and then set the opacity to something like 30-40%. If you had a background layer underneath it, you'd want to set the blending mode to color and put the opacity at 100%, and set the background layer to an opacity of 30-40%. Alternately, you could use something like the color-mangler.glsl shader to adjust the colors. My normal SNES overlay: Adding a 30% opacity red layer to it: Adding a 40% opacity red layer to it: I'm not sure if this is exactly what you had in mind, but it's something you might want to try.
  17. https://www.youtube.com/UnbrokenSoftwareLLC/live
  18. Nah it's okay, I think it's fine as-is. If you want to include the RA version in your download, you're welcome to do so. The path in the zip is where they need to be placed in RA. The rom needs to be named "destroyr.zip" for it to load automatically, otherwise destroyr.cfg needs to be renamed accordingly.
  19. There's a DOS version while you wait. It's funny you mention this - I've been setting up a number of 3.1 games lately (via a 3.1 instance within DOSBox).
  20. I've added 4 new videos for Platform Categories: Arcade Computers Consoles Handhelds These are primarily from commercials for a relevant platform within each category. The console one is actually the intro video to the "Interactive CD Sampler Pack Volume 3" which (along with many other demo discs) saw a whole lot of use in my Playstation as a teenager with limited resources.
  21. The first screenshot shows a path in LB of Spiele\Emulatoren\Clean Retroarch 1.6.7\retroarch.exe but the second screenshot of your Retroarch folder just shows Spiele\Emulatoren\Retroarch 1.6.7\retroarch.exe Do you have a second instance of RA that is indeed in a folder of "Clean Retroarch 1.6.7" and, if so, does it contain the core .dlls that you're trying to use?
  22. This is pretty neat! I was able to replicate this (the original arcade version) in Retroarch with the images you included - I combined them in Photoshop and put the background opacity at about 40% which looks pretty good, and made a config to use it and tweak the video settings to the appropriate size: Destroyer.zip
  23. No problem! Probably because it's a 3DO game and not that many people care haha. There are a couple reports on github though. I can confirm that it works correctly in standalone though. https://github.com/libretro/4do-libretro/issues/18 https://github.com/libretro/RetroArch/issues/4093
  24. Okay, so major update this time. Beyond adding quite a few games to my library (many of which needed overrides), I also went back and tweaked quite a few things. First, nearly all of the custom AR/Resolution/Viewport overrides for PSX have been updated (the ones with a blue highlight in the AR Settings fields on the override sheet). Previously, I'd done these partially just by eyeball, finding the exact height that they needed to be and then adjusting the width until it "looked right" but it occurred to me that I really should be doing them pixel-exact to ensure that the aspect ratio wasn't getting altered at all. So I went back through all of them and since I'd already figured out the correct height, all I had to do was calculate the corresponding width necessary to maintain the exact ratio. So, for example, I might have had a game that had an adjusted height of 1120 - previously I might have used an adjusted width of say 1520 which isn't off by a crazy amount, but it's not pixel-exact, which would actually be 1493 (when you start with dimensions of 1600 x 1200). So basically all of those have been adjusted (and the only ones that weren't, were already correct). I also went the extra step of creating a guide overlay to make sure everything was correctly centered (also done purely by eyeball previously). The games specifically affected by this are as follows: Alone in the Dark: The New Nightmare Azure Dreams Battle Arena Toshinden 4 Beyond The Beyond Blazing Dragons Chronicles of the Sword Circuit Breakers Darkstone Devil Dice Doom Evil Dead: Hail to the King Expendable Fade to Black Grudge Warriors Heart of Darkness Hexen Hot Shots Golf In Cold Blood Iron Soldier 3 The Italian Job Legend of Legaia Lunar: Silver Star Story Complete Lunar 2: Eternal Blue Complete Metal Gear Solid Metal Gear Solid: VR Missions Nightmare Creatures II The Note Overblood 2 Pong: The Next Level Project: Horned Owl Psychic Force 2 R4: Ridge Racer Type 4 (Bonus Disc) The Raven Project Resident Evil Survivor Riven Sentinel Returns Shadow Master Silverload Space Hulk: Vengeance of the Blood Angels Star Ixiom Star Wars: Dark Forces Super Puzzle Fighter II Turbo Team Buddies Tekken Threads of Fate Thunder Truck Rally Time Commando Tunnel B1 Vagrant Story Secondly, I reworked my CRT Deinterlacing shader preset, which I wasn't quite happy with before. I've created two shader presets, each with 3 versions. CRT-Deinterlacing-Soft is similar to the one I'd uploaded previously, but is improved and not quite as blurry as before. It has zero interlacing jitter and is smoothed slightly. CRT-Deinterlacing uses the more traditional bob-and-ghost-deinterlace.glsl shader pass, which is sharper than the "Soft" version, but does have a very slight amount of jitter (more or less noticeable depending on the game). Each of these have 3 versions - 2X, 3X, and 4X. These numbers correspond to the scale of the first shader pass, which impacts how the scanlines look based on the resolution of the game (which varies). I've updated all of the relevant configs to use the best shader for each game. This impacts both PSX and Saturn. The preset used is listed in a new column on the sheet - "Deinterlacing Shader". If you do decide to change a shader from CRT-Deinterlacing to CRT-Deinterlacing-Soft or vice versa, be sure to use the same #X when doing so otherwise the scanlines will be wrong. The shader presets, as before, just need to be placed in the base Retroarch\shaders\ folder. You can delete the previous preset (CRT Deinterlacing v4.glslp) none of the configs use it at this point. New games added to my library (override details on the sheet) are listed below. These are primarily Japanese titles, most of which are pretty playable without any Japanese comprehension. There's a great video showing short clips of 200 Japan-exclusive PSX games available here that I'd recommend if anyone's curious. PSX games: Disney's Donald Duck: Goin Quackers Gex: Enter The Gecko (PAL) [has different voice acting] Gex 3: Deep Cover Gecko (PAL) [has different voice acting] Titan Wars X-Men: Mutant Academy X-Men: Mutant Academy 2 70's Robot Anime: Geppy-X: The Super Boosted Armor Aconcagua Airgrave Captain Tsubasa J: Get In The Tomorrow Detana Twinbee Yahoo! Deluxe Pack Fantastic Pinball Kyutenkai The Firemen 2: Pete & Danny Front Mission 2 (English translation) Gamera 2000 Ganbare Goemon: Ooedo Daikaiten Gegege no Kitarou: Gyakushuu Youma Daikessen Groove Jigoku V Gunbare! Game Tengoku 2 Harmful Park Internal Section (English translation) Jingle Cats Jumping Flash 3: Robbit mon Dieu Langrisser IV Love & Destroy Love Love Truck Macross VF X2 Mad Panic Coaster Milano no Arubaito Collection Oh No! Paranoia Scape Pepsiman Pop'n Tanks! Racing Lagoon Rakugaki Showtime Salamander Deluxe Pack Plus Samurai Deeper Kyo Shaman King: Spirit of Shamans Slap Happy Rhythm Busters Stray Sheep: The Adventure Of Poe & Merry Tear Ring Saga (English translation) Time Bokan Series: Bokan To Ippatsu! Doronboo Time Bokan Series: Bokan Desuyo Wizardry - New Age Of Llylgamyn Saturn games: From TV Animation Slam Dunk I Love Basketball Game Tengoku Gebockers Hi-Octane Layer Section 2 Linkle Liver Story Ninku - Tsuyokina Yatsura no Daigekitotsu! Pro Pinball Sega Worldwide Soccer '98 Shinobi Legions Sonic 3D Blast Steamgear Mash True Pinball Tyrush Deppy Willy Wombat Some additional adjustments: Switched Chrono Cross from AR Setting 2 to custom because of slight vertical offset when using AR Setting 2 which led to a small gap at the bottom of the screen and some garbage graphics in that area while in menus Switched Final Fantasy 7, 8, 9, and Tactics from AR Setting 2 to custom because of slight vertical cutoff when using AR Setting 2 Whelp, there goes most of the weekend! Totally worth it though. Enjoy!
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