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Everything posted by Lordmonkus
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Mupen64plus Setup Tutorial (Launchbox Compatible)
Lordmonkus replied to Lordmonkus's topic in Emulation
Honestly I have no idea, personally I would recommend the GLupeN64 core in Retroarch over Mupen64plus for Nintendo 64 emulation anyways. -
Let's get the first thing out of the way. No matter which way you to choose to emulate the Atari 5200 there are going to be issues. There are 3 choices of emulators, Kat5200, Mess (Mame) or Alitirra and each of them have their own quirks making each less than the perfect choice. Kat5200 is probably the easiest to get up and running and setup but it is ugly and it changes your monitors resolution when loading and exiting a game which people can find off putting and if you are on a multi monitor setup it moves windows around on the monitors. It also has terrible to non existent shader support. While it does have some screen effects to recreate an old TV look that is pretty much all it has, there are no CRT scanlines or anything else. See update #2 below. Kat5200 is now my recommended way to emulate the 5200 for most people. Mess (Mame) is the next easiest to setup and for the most part it is pretty good, it has good CRT shaders and easy to setup controls. There is a catch however which makes Mess (Mame) kind of suck, certain games have controller issues and this is baked into the emulator until it gets fixed. I have not tested every single game to figure out all the games with this issue but I can tell you that Moon Patrol and Pitfall have controller issues. Altirra is widely considered to the best way to emulate the 5200 but it is also the most complicated to get setup. The controller configuration is annoying but I did find a short how to on the Atariage forums here https://atariage.com/forums/topic/242107-altirra-26-xbox-360-controller-5200-mode/ Unfortunately the controller setup is the least of the problems when it comes to Altirra. The bigger problem comes when you want to load a game, when you load a game a popup window will appear asking for a mapper. If you don't pick the right mapper the game won't work and obviously in a frontend you don't want to have to pick a mapper each time you load a game. There is a way around this mapper problem however but it does involve some work converting your roms so they have a header with the information needed by Altirra to auto load the rom with the mapper bypassing the popup window. One option is a java program a user over on the Atariage forums made which lets you drag your rom files into the window and convert them and here is the link to it https://atariage.com/forums/topic/235118-atari-rom-maker/ I did find this to not be 100% though and not fully automatic, you had to pick the mapper for each game and if you don't know which mapper each game needs you still need to load the game in Altirra to find out. The defaulted recommended mapper was not always the correct one. There is one other way which also takes some time but it works. You can load your rom into Altirra and then using the Altirra UI you can save out a new rom file headered and ready to go. Once you generate all new roms you can then import those into Launchbox and they will load directly into Altirra without the mapper window. Here is the link to the Atariage forum where I found this information http://atariage.com/forums/topic/259866-help-with-altirra-271-and-pop-up-box-of-select-cartridge-mapper/#entry3648699 This is the process you have to go through: 1) Boot a ROM image in Altirra 2) Manually select the correct cartridge mapper in the pop-up dialog box 3) Once the ROM is running, use: "File" menu / "Save Firmware" / "Save Cartridge" 4) Save the cartridge image with header as a new file I found the best way to deal with this was to make a new folder to save your games out to after loading them in to Altirra. Converting all of my roms, about 97 of them, took me about 2 hours. Update: Altirra has been updated, as of version 2.90 it now has a built in database reducing the need to guess the chip type which should remove the need to go through the above steps. http://atariage.com/forums/topic/267797-altirra-290-released/ Update #2: Kat5200 has been updated and no longer messes with resolution, it also now has some support for some Retroarch GLSL shader files. I tested some of the CRT shaders and found Lottes is the one that plays best with it and looks as intended.
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I'd suggest using Mame. Easier to setup controls and great shaders with BGFX.
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What I mean is that it's per emulator in Launchbox. If you go into your Edit Emulators window and then the emulator you use for your NeoGeo platform and turn off Extract Archive in there then then it's only for that emulator and not all emulators in Launchbox. They only way this could be a problem is if you use the same emulator for other platforms that you need to extract the archive for.
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It's set on a per emulator basis.
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Best to start up a thread in the themes section here and one of the theme makers here should be able to help you out. http://forums.launchbox-app.com/forum/58-big-box-custom-themes/
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Yup, glad you got it sorted out.
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Do your games load through Launchbox as well now ?
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I believe more in simple configuration errors
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Remove all the games from your Arcade platform and then re-import. Just removing the games won't get rid of the media and meta data so when you do the reimport you can uncheck all the scraping and that will drastically speed up the import process. Simply re-importing over top of what is there won'r work because Launchbox thinks those games are already there and doesn't import.
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Do your games load with Mame on its own ?
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You do not need them in the Launchbox folder, you can have them wherever you want.
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Yes, 7.4 is solid. Like Neil9000 said, highlight all your games and edit, then use the bulk edit tool to change the emulator. If you are importing a rom file that is already there it is going to spit out that error unless you tell LB to force import duplicates.
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Uncheck the Don't Use Quotes and Use File Name Only boxes and see if that fixes it for you, those shouldn't be checked for Mame.
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Different emulators will have different ways of loading in to full screen. Some use a command line parameter and some have a setting in the emulator itself. I don't know which method Nestopia uses but I know Project 64 has an option in the settings for starting games full screen.
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Takes me about 15 seconds for both Launchbox and BigBox mode using the latest 7.3 beta and a library of approx 10,500 games. System Specs: Windows 8.1 AMD 8350 @4 GHz 16 gigs ram 2 TB Western Digital Red HD
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Mario Kart 8 isn't just a simple port, it is more like Mario Kart 8 + DLC (extra tracks and play modes). Splatoon is a sequel. I think the Switch is doing some things right. The system itself is unique and I give them full credit and the controllers are cool. Now that I got what I think is good out of the way let me voice my opinion on what is wrong. While the $300 USD price tag itself is fine for the main hardware it should have at least had a pack in game. 1 2 Switch should be included in the box as it just just a glorified tech demo like Wii Sports was. Nintendo also should have ported Mario 3D Worlds and thrown it in the box as a pack in like how it is with the WiiU. This would literally cost them pennies to include since the game is completed and it would be an added incentive for people who skipped the WiiU to purchase the Switch. Mario is a system seller and always has been and this would add so much more value with very little added cost to Nintendo. The other big problem I have is the cost of the accessories. A 2nd pair of Joycons and charger base will run people an additional $110 USD (I think it is) which is $140 Canadian dollars which is absolutely insane for a 2nd controller. Even the Pro Controller is over priced when compared to the XBone and PS4 controller. What I think Nintendo saw with the Amiibos and the NES Classic was just how much money people were willing to pay scalpers on the secondary market for their products and realized just how much they could charge their fanbase. The hardcore Nintendo fans and the Youtubers will buy this thing up big time and Nintendo will make a lot of money in the short run. But come Christmas I am not so sure that the average consumer will be willing to plop down the amount of money necessary to get the system, a game or two and second set of Joycons. I just know that this Christmas past I picked up a new PS4 with Uncharted 4 and FF XV for $375 including taxes Canadian where a Switch + Zelda + 2nd controller would have run me over $700 including taxes. My best friend who has been a lifelong Nintendo fan and owned every console by them up to and including the WiiU and New 3DS won't be buying a Switch at it's current price. It's just way too much money when it is lacking in power compared to the competition. While it is ok to not have as powerful of hardware you cannot at the same time double the price when you take pack in games and controllers into account. This is all just my opinion of course I could easily be completely wrong.
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You can either point to the media in Launchbox in the Manage Platforms. This way is good if you want to have both frontends without doubling your media. Or you can copy / move your media over to the appropriate folders within your Launchbox folder. I have done this with some media in my collection with success but please don't hate me if it does not work for you.
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Perhaps you should go back and re-read the thread. No one told you "NO" to anything, you were simply told there was a different way to do things and the way you wanted wasn't 100% achievable in the current version of Launchbox there was a solution that was close to what you wanted and offered more benefits to other people at the same time. At no time did anyone tell you straight up "NO", you simply chose to take everything that was said to you that way and you chose to get offended by it.
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Forum area just for autohotkey scripts and batch files
Lordmonkus replied to ckp's topic in Website/Forum Support
Ok well if you want a new forum sub-section hit up Jason, he has control over all that. -
Forum area just for autohotkey scripts and batch files
Lordmonkus replied to ckp's topic in Website/Forum Support
Right but that would be the forum section for AHK and Batch scripts anyways so why not compile them into a single thread ? -
Forum area just for autohotkey scripts and batch files
Lordmonkus replied to ckp's topic in Website/Forum Support
If you want to start one up over in the Third Party Applications and Plugins section with some scripts I will be happy to sticky it for you. http://forums.launchbox-app.com/forum/79-third-party-applications-and-plugins/ -
Yes, as long as you have any prerequisite system files installed on the other system.
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Yeah just import your libraries and uncheck all the boxes for the media files you have and then just drop the media you have into their appropriate locations. As long as the media file names are close to the games file name or even close to the game name itself it should work just fine, the file names don't necessarily need to be 100% accurate but it does need to be somewhat close.
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You can move everything to another drive fairly easily but the difficulty will depend on the previous setup. If you have everything self contained in a single folder including emulators and roms it will be really easy. As far as your RetroFE media is concerned you should just be able to drop the media such as screenshots, videos and boxarts and anything else in the appropriate folders within Launchbox and have them work. I have done this with several things in the past such as game videos and mame wheel art and screen shots. I had that from previously wasting my time with HyperSpin.