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Lordmonkus

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Everything posted by Lordmonkus

  1. You have a couple of options for nag screens. 1) Compile an exe yourself disabling them. 2) Download a precompiled exe from somewhere, the Hyperspin site usually has up to date exes shortly after a release. 3) Download and use the GrooveyMame exe and turn off the nag screens in the ini file.
  2. Not saying this is a good or bad idea but I do think this is an extremely niche use thing. For small easy to store cartridge based games having them on a hard drive is next to nothing in terms of drive space so having to rely on an internet connection to play games is rather silly. Then for the larger CD based games I really don't want to have to wait for the games to download before I can play them. I know that's my personal view on it and not everyones but I still think it's a niche use idea. The really gray area for this using my internet legal expert degree (which is nothing) comes is when Launchbox could be viewed as a way of obtaining copyrighted content directly using a pay for program like Launchbox is. I really do not think it's a good idea for Jason to open himself up to this sort of possible legal problem. Would it make life easy for some people ? Yes, most definitely it would but I don't think it's a rabbit hole worth sticking your head into.
  3. Try downloading and installing this https://www.microsoft.com/en-us/download/details.aspx?id=48145 Missing .dll files don't go on your desktop, they usually either go in the folder of the program you are trying to run that needs it or in C:\Windows\System or System32 folder. Installers though will put the files where they belong.
  4. If your emulators are working outside of Launchbox then you probably have a paths problem with Launchbox, either to the emulators themselves or the roms.
  5. My best guess off the top of my head is probably a missing rompath setup in Mame. You can check out my Mame tutorial here
  6. Well if you aren't sure then yeah feel free to ask here on the forums or even on the Discord channel, always someone around willing to help out. Discord https://discord.gg/X3Cwsyw
  7. Well here's a quick tip, when you get error messages like the ones you posted a quick google search for those specific messages will give you the answer. But I don't mind helping out where I can.
  8. MSVCP140.dll is a Microsoft Visual C++ library. https://www.microsoft.com/en-us/download/details.aspx?id=5555 All of those errors are common Windows files that a great many programs require and are not directly emulator related. On a new install of Windows programs tend to be missing those but over time installing stuff installs them.
  9. That's a Visual C runtime dll. You need to reinstall Visual C++ https://www.microsoft.com/en-us/download/details.aspx?id=48145
  10. Yup, just a missing direct x dll, reinstall direct x and restart your computer. https://www.microsoft.com/en-us/download/details.aspx?id=35 Also you don't need to upload pics elsewhere to upload shots to the forums, just dragging the picture file into your post will upload and post them in your post
  11. If you can tell us what dll files you are being told is missing that would be a big help, it's probably something easily fixed with a download and install and probably not even directly emulator related.
  12. The Vulkan core unfortunately is not very good, it may be good in the future but for now it is not. I have had really good luck with the GLupeN64 core though and I like it more than PJ64 and the stand alone Mupen but I did make a separate install of Retroarch just for it since it was only with a nightly build could I get it to work.
  13. Been suggested and is planned. Hopefully sooner rather than later, I have pushed Jason for this feature more than I should for this feature as it is. lol
  14. GLupeN64 isn't Vulkan but you may need to install a nightly build for it though. Weird about PJ64 not going full screen for you, should be just an option to have it load full screen in the settings.
  15. Check the xml file in the error message and see if it has read and write permissions or just read.
  16. Unless you got a backup like on another drive or a cloud backup I have nothing.
  17. It's probably ok there. Out of years of habit I never install anything to that folder, in fact I rarely install anything but basic programs to C:\ drive. I tend to install big things like games and stuff to another hard drive all together. Just habit from the old days Windows 95 and 98 and its awfulness and how often it would need to be reinstalled made it good practice to keep important stuff off C:\.
  18. It looks like your Launchbox folder is set to read only. Go to where you Launchbox folder is, right click the folder and then properties, then go to the security tab and change the settings in there to allow writing. I also highly suggest not having Launchbox in the Documents folder, put it on another drive if possible or right on the root of C:\ drive if that is not an option.
  19. It depends. If you are unplugging and plugging in different controllers all the time this may make things more complicated depending on the version of Retroarch you are using. Apparently they are working on making this easier but the way I understand it right this moment (and I could be completely wrong) is when you are unplugging and plugging in controllers it messes with their ID number that Windows assigns them. Now if your controllers are always plugged in things become much easier. I have 3 controllers (2 for emulation) plugged into my system at all times, flight stick, xbox 360 controller and a hori fight commander. My 360 pad and Hori FC are my emulation controllers, I use the 360 for anything that requires and analog stick like N64 and PS1 analog games. Using the stable 1.3.6 build of Retroarch I have "per core configs" turned on and each core is setup with a specific controller. I simply loaded a game for the core and configured the controller for that core and Retroarch saved that configuration for that core.
  20. With emulation the technically better an emulator gets the more processing power it requires. As emulators get more accurate which means the more games that run with fewer flaws you need more and more CPU power to achieve this accuracy. Look at Super Nintendo emulation for example, take ZSnes, Snes9x and HiGan (BSnes). ZSnes will practically run on a toaster (200 too 400 MHz Pentium) but it only runs about 50 games without issues. Then you get the Snes9x which requires way more CPU than ZSnes but way more games run properly on it. And then we come to HiGan which is virtually 100% accurate and requires a modern 3 GHz CPU to run it full speed but it runs every single game at or near perfection. This is why NullDC runs faster, while it runs better on lower end hardware Demul is the more accurate emulator and runs more games without problems. Your system should be able to handle Demul though, it runs fine for me with higher internal resolution. My system is an AMD 8350 @ 4 GHz, 16 gigs ram, GTX 970.
  21. Oh, I thought with the save states you would still need the original rom. Ahh, I didn't know about that emulator but then again the 800 is something I don't even think about let alone worry about
  22. The converted rom shouldn't won't ask for the mapper and I don't like to bother with save states plus this way it's a converted set of roms so if for whatever reason the save states get lost or corrupted like save states tend to do you still have a set of roms. As for the Atari 800 I don't know, I don't have any 800 games to try it out with.
  23. What issues did you run into ? The emulator asking for which mapper to use ? If you got asked which mapper then you were still loading the original rom, you need to load the new rom that got generated. I converted my full 5200 set last night (90+ games) and re-imported them all and what I have loaded to test out works just fine.
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