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Everything posted by CriticalCid
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480p is for these old games more than enough. They look crystal clear in full screen and a higher resolution would just be a waste of space on the hard drive because they wouldn’t add any quality to it. Especially when you watch the snaps most of the time in a little video frame anyway. And btw. I have fullspeed at the EmuMovies FTP (12 MB/s) if I download 10 files at the same time. And I guess you don’t really know for what FTP is really used for and what benefits it has (because you said you used FTP only once), so just take it as it is or use the EmuMovies Download Tool.
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You could use the EmuMovies download tool if you don’t want to use FTP. Just point it on your MAME roms folder and if you have a complete rom set you will get every video snap they offer (atm nearly 4700). If you don’t care about quality you can get the 240p versions even for free. But the EmuMovies FTP would still be the fastest way. You could download their whole archive with over 100.000 videos for nearly every system with just one drag and drop.
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Do you use Austin’s game versions and follow all his steps in his tutorials? Because the launcher files he provides rotate the screen for horizontal monitors automatically. I only use the versions of Taito Type X games which Austin shares because they all working perfectly fine for me and I don’t have to struggle to get the games to work. And of course the games don't have much options. They were all designed to work in dedicated hardware so there was no need for the developers to make the games much configurable. That's why we have to deal with workarounds like launcher.
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Glad I could help Btw. there are two more games Austin has covered which are not in the playlist, I think he just forgot to update it. https://www.youtube.com/watch?v=DELeUgi2yoY https://www.youtube.com/watch?v=xvFJ4Ck64EY
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Taito Type X games are technically pc games, so there’s no emulator for them. You have to add every game with the correct configured bat, editet .exe or launcher. If you mean the platform itself than just type Taito Type X in the platform field and save the game. LaunchBox creates the platform automatically.
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@slashguns04: Just make a right click on the background in LaunchBox and choose add. As the application path you choose the .exe or .bat file you use to start the game. Then you can search for metatdata, download artwork, change the platform to Taito Type X, etc. You have to this for every game. @DOS76: Maybe you want to check out SimplyAustin’s tutorials for the TaitoType X games. In the video descriptions he offers working and preconfigured versions of the games and shows how to start the game, change controls/graphics, etc. Here’s the link to his playlist: https://www.youtube.com/playlist?list=PLe424g_m2Z-GezoefTRd-aLe581kKsxMc
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That’s true, but maybe Jason knows about the current status of the API. Besides that it would be great to have a status update for the other announced scrapers like Giantbomb or Arcade-History. Right now I just play around with LaunchBox and don’t set up my entire game collection because I want to wait for the new scrapers (especially for the region based artwork scraping which could come with the Mobygames scraper), so for me that can’t happen fast enough.
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Daphne Laser Disc emulator - a comprehensive tutorial
CriticalCid replied to CADScott's topic in Emulation
I already mapped the two buttons in Daphne Loader but they don't work in game. Other buttons like LB or RB are working toally fine if I map them to coin and start. -
Daphne Laser Disc emulator - a comprehensive tutorial
CriticalCid replied to CADScott's topic in Emulation
Wow, indeed you're right. I never thought it would be so simple. Even if Daphne Loader doesn't recognize the analog sticks they work just fine in game. But now I noticed that the select and start button get recognized within Daphne Loader but do nothing in game. I know it isn’t a big flaw but it triggers my OCD because all of my other arcade emulators has Coin and Start on those 2 buttons. -
Daphne Laser Disc emulator - a comprehensive tutorial
CriticalCid replied to CADScott's topic in Emulation
Is there a way for proper xbox 360 gamepad support without extra tools like xpadder? The Buttons of my controller work completely fine but the Daphne Loader doesn’t recognize my analog sticks or D-Pad. -
Just ignore the diff file. You only need it if you want to patch the official MAMEUIFX sourcecode with no-nag and compile it yourself. The 32 and 64 bit versions from this site are already patched so I would suggest you just download one of these and you’re good to go.
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What do you mean with script? I use the MAMEUIFX 64bit version from this website myself and it works perfectly fine for me in my LaunchBox setup. I didn't notice any difference between this version and the official one of MAMEUIFX besides the removed nag screens and the DirectInput support.
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Of course. They’re completely normal MAME builds with just a few tweaks.
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I don't know which version of MAME you prefer so I just post some of the more popular builds. The website is in spanish but the MAME versions are completely in english. MAMEUIFX: http://insertmorecoins.es/mameuifx-0-170-1-3264-bits-nonag-dinput/ MAME & MAMEUI: http://insertmorecoins.es/mame-mameui-0-170-32-64-bits-no-nag-hiscores-y-directinput-including-mess/ MAME & MAMEUI without MESS: http://insertmorecoins.es/mamearcade-mameuiarcade-0-170-32-64-bits-no-nag-hiscores-y-directinput/
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I would suggest to use a no-nag version of MAME. In these versions all kinds of screens like this are removed.
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In this case the regions wouldn’t be a problem because the Amiga XML is specifically designed for the WHDload set only. But I didn’t mean to scrap the metadata of the XML anyway. It should just take the WHDload names from it and use them for scraping Mobygames, TGDB, etc. Or a mix of both just like the scraper for MAME. Like mentioned in this thread before, the specific naming format of the WHDload set makes it really hard to get good or even any metadata right now.
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I think Mobygames would be enough as scraper because they just reached their goal to complete their Amiga Database two weeks ago. I think the bigger problem is to get the scraper to work with the WHDload naming format. The easiest way in my opinion would be to use the same mechanic as MAME. I don’t know if there's an official database with a WHDload names to correct game titles conversion like MAME has, but the HyperSpin XML would work really fine in this case. The XML has all games with their WHDload file names included but also features the real game title as description. Here’s the link to the current HyperSpin Amiga XML: http://www.hyperspin-fe.com/files/file/8070-commodore-amiga-hyperbase-database-official/
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There's already ticket for it on BitBucket: https://bitbucket.org/jasondavidcarr/launchbox/issues/71/metacritic-ratings-community-based-ratings If you create an account there you can vote it up. Jason tries to implement the requests with the most votes first.
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If there’s music and video available then LaunchBox plays both at the same time which messes up the complete sound. And if I change the platform the sound of the video doesn't stop and plays in the background until the video ended.
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That's true. And that's exactly the reason why wee need more scrapers like Mobygames or Giantbomb. I didn’t say that my ticket would solve all the issues but it’s a good start and solid base to work with when the new scrapers are coming.
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That's the reason why I created a ticket and not just added the systems by myself. Jason only has to tell LaunchBox that the scraper should search in the TGDB Turbografx-16 category when you import PC-Engine games. He already did the exact same thing with other platforms like the Super Famicom and it works perfectly fine...
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I've created a ticket on Bitbucket for this problem a while ago. Feel free to vote it up so it gets a higher priority for Jason to integrate it. https://bitbucket.org/jasondavidcarr/launchbox/issues/334/add-nec-pc-engine-pc-engine-cd-and There's also a ticket for integrating region based metadata/artwork import: https://bitbucket.org/jasondavidcarr/launchbox/issues/314/differentiate-between-and-scrape-metadata
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RL can extract games from 7z, zip or rar files when you start a game. So you can compress your games even if an emulator don’t support these file formats. And no there is absolutely no loss in performance. It just adds at game start some loading time for you to wait until it’s decompressed. It even deletes the temporary extracted files when you quit the game. It also features a customizable fade in and fade out when you start or exit a game, has a pretty decent bezel support for all emulators, features automatically ISO mount and de-mount with Deamon Tools and supports individual xpadder profiles for single games or whole platforms. Furthermore it has a feature called HyperPause. With HP you can pause every emulator even if the emulator doesn’t support it by itself and within the pause menu you can view manuals, guides, etc. Some frontends like HyperSpin need RocketLauncher to work properly. So when former HyperSpin users switch to LaunchBox it’s just more comfortable for them to use their already set up RL then configure everything again in LaunchBox.
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Here's the Bitbucket Ticket: https://bitbucket.org/jasondavidcarr/launchbox/issues/311/nested-filters Feel free to vote it up, Jason always trys to implement the features with the highest upvotes.
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I use XBox 360 controllers for navigation and every game which supports a analog stick and my PS4 controllers when I play actual PlayStation games or need a good D-Pad. But I also have a wired Xbox 360 MadCatz Street Fighter ArcadeStick which I mainly use for actual arcade games(MAME) and I use my WiiMotes in combination with the DolphinBar for Wii emulation. In the future I want to buy 2 AimTrack Lightguns to play, well, lightgun games :)