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fromlostdays

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Posts posted by fromlostdays

  1. I can almost guarantee its the bios, in terms of RA. It's a mednefen core, remember. Very picky. If I were you, I'd put my energy into getting RA to work. Load the psx core, then go to information, and ra will tell you if the bios files are present. If not, first make sure you haven't messed with the paths. Then try another bios set

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  2. I think it was on simply Austin videos... but I don't want to spread heresay. I actually recommend decompressing everything, as like Brad said a while ago, space isn't the same issue it used to be and decompressed roms are a helluva lot easier to work with. But, before you go that route, check into RA supporting zips.

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  3. Ok so you're using rocketlauncher, but when you import mame... name it MAME, scrape as Arcade and set up mame as the emulator (you'll change this later). If you import like that, launchbox should give you a list of all kinds of mame games you can choose not to import... region... clones.. etc. The only way I know to thin this lost further is to do it manually by hand or find a 3rd party app that'll do it.. not sure of any good ones. Once imported press control a in launchbox to select all the games, choose edit, and then set the emulator back to rocketlauncher.

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  4. I think these are both really good points. I think LB handles the naming of games in a wonderful way, and I'm always impressed by how well it performs at locating my games considering literally NONE of them are named that way. I also think being able to add "alternate" names to accommodate the set names is a great idea, if the community wants to put in the work. Especially No-Intro, as it's pretty much the go-to sets for many of the most popular systems. So, my personal final ruling: non-urgent goal for the future. 

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  5. Do you have a bezel for it? I have it launching with fade, but can't get a bezel to work. 

    Thank you. 


    Uhh, for that you should head over to the RL forums. I don't use bezels at all. Secondly, I'm guessing it's a hard system to get that working since you're essentially launching individual programs.

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  6. 38 minutes ago, RetroGaming said:

    that's just sick man even for you..

    Hedonist for sure. No regrets. And you don't even know the half of it.

    Incidentally @angelobodetti, I just set up and launched a mugen game through launchbox through rocketlauncher. Just make sure your exe is set to use an emulator in Launchbox, then set it up in RocketLauncher like you would any other PC game / exe using PC Launcher and edting the system module settings to point to the exe. If you need more explicit instructions just let me know. You will have to do this for each individual game, so unless you're really married to the fade and pause features, I'd almost say just let LB launch them. 

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  7. I only imported the one game to test, but this evening I'll try and set it up to launch through rocketlauncher. I'm sure you just use the pc game emulator, and then point it to th exe in the game menu.

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  8. So as I understand it, adding the cue is instead of the iso is just good practice. However, I seem to recall that some cores in RetroArch don't play well with cues. This is a while ago, it could be fixed. So basically if you can launch the cue in standalone ra, import the cue files for that system.

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  9. No problem at all. Does it actually pull mugen artwork? I have a bunch of games but have only imported one as a test, and it brought up nothing in terms of art and metadata. Some of the other games have that stuff?

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  10. Well if you're doing a bulk import like that, go ahead and select any emu. Then once they are imported, go to the system in LB, Control A to select all the games at once, and then click edit. This will bring up the bulk edit menu, where you should be able to tell all the games not to use an emu.

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  11. Add the exe like a rom. Then in launchbox right click and edit it, and under the emulator tab tell it not to use an emulator. (Basically telling lb to launch it like an exe)

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  12. Unfortunately, even if you use and are familiar with rocketlauncher, you're going to have to set up a new module and emulator. I call it messtroarch. Once this is all done though, it'll work on most of the systems mess emulates.

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  13. I can set you up, Keltoigael. You'll need to be using Rocketlauncher, you'll need the 2015 mess core, which I can send you, and you'll need a mess bios pack. I'm not sure how other people do it, but the way I have it set up, don't need software lists or hashes or anything like that.

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  14. The work flow will be:

    set up the launchbox plugin / default front end in Rocketlauncher first.

    Then, import your first system into Launchbox, setting up Rocket Launcher (it has a space in the name in lb) as the emulator.

    You have to restart Rocketlauncher every time you import a new system, so it can read LBs updated xmls.*

    From then on, you'll import systems in launchbox first, choosing rl as the emulator, downloading desired media etc. and then open RL after and set up how you actually want to launch the games there. Rl should automatically populate with whatever you import into Launchbox if you've set it up right.

    In terms of media, I downloaded fresh. I think you said you have an emumovies account? The reason is twofold. A: if you're anything like me, setting up HyperSpin left me with mixmatched sets of artwork and a whole lot of extra files. On my new drive, I wanted it to be as clean as possible. B: HyperSpin as you know is very no intro centric in naming. LaunchBox is not. The good news is that Launchbox can mostly recognize no intro games, so no rom renaming necessary. However, Launchbox references its own database and the naming there is typically like no intro without the region tag. On import, LaunchBox will automatically give your games a title (if it can find it) and the artwork will be named after that title and amended with numbers for multiple files.

    Like Super Metroid (USA).sfc will import as

    Super Metroid

    And the box art, for example, will be named

    Super Metroid - 01

    Super Metroid - 02

    Etc. 

    I wanted my artwork to be named in the best way possible for LaunchBox.

    Note that LaunchBox does seem to recognize most if not all art that is named with the no intro naming convention, so feasibly you CAN just move the art from your HyperSpin directory to your Launchbox one. Or even change the paths in LB to point to your HyperSpin Media folders. It's really a personal choice.

    The easier (and better continuity) route is to let LB download all the art anew. This will also get you any new stuff that's been uploaded since you last downloaded art for HyperSpin. However, this is not the FAST way. LB can take upwards to an hour (on my internet) for the bigger systems. If you don't really care about the naming, you CAN save some time during import by not downloading just the videos and manuals but downloading everything else. This speeds the import up, and then you can just copy the videos from your HyperSpin install.

    The faster way is to just to copy all the media over into the LB folders. MUCH Faster. But... LB pulls and uses stuff that HyperSpin doesn't... for instance screenshots which can be displayed (and look good) as BoxArt for Systems that don't have much or any boxart. I'm thinking about stuff like Apple II, etc. 

    Ultimately it's going to be a personal choice. If you want maximum correctly named art that is easily updated every time the LB database or emumovies gets an update, just download everything new.

    If not, you can input whatever art you want from not just HyperSpin but any source. 

     

     

     

     

     

     


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