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Everything posted by fromlostdays
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Yep. And it's a pain haha. Sent from my SAMSUNG-SM-N910A using Tapatalk
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The work flow will be: set up the launchbox plugin / default front end in Rocketlauncher first. Then, import your first system into Launchbox, setting up Rocket Launcher (it has a space in the name in lb) as the emulator. You have to restart Rocketlauncher every time you import a new system, so it can read LBs updated xmls.* From then on, you'll import systems in launchbox first, choosing rl as the emulator, downloading desired media etc. and then open RL after and set up how you actually want to launch the games there. Rl should automatically populate with whatever you import into Launchbox if you've set it up right. In terms of media, I downloaded fresh. I think you said you have an emumovies account? The reason is twofold. A: if you're anything like me, setting up HyperSpin left me with mixmatched sets of artwork and a whole lot of extra files. On my new drive, I wanted it to be as clean as possible. B: HyperSpin as you know is very no intro centric in naming. LaunchBox is not. The good news is that Launchbox can mostly recognize no intro games, so no rom renaming necessary. However, Launchbox references its own database and the naming there is typically like no intro without the region tag. On import, LaunchBox will automatically give your games a title (if it can find it) and the artwork will be named after that title and amended with numbers for multiple files. Like Super Metroid (USA).sfc will import as Super Metroid And the box art, for example, will be named Super Metroid - 01 Super Metroid - 02 Etc. I wanted my artwork to be named in the best way possible for LaunchBox. Note that LaunchBox does seem to recognize most if not all art that is named with the no intro naming convention, so feasibly you CAN just move the art from your HyperSpin directory to your Launchbox one. Or even change the paths in LB to point to your HyperSpin Media folders. It's really a personal choice. The easier (and better continuity) route is to let LB download all the art anew. This will also get you any new stuff that's been uploaded since you last downloaded art for HyperSpin. However, this is not the FAST way. LB can take upwards to an hour (on my internet) for the bigger systems. If you don't really care about the naming, you CAN save some time during import by not downloading just the videos and manuals but downloading everything else. This speeds the import up, and then you can just copy the videos from your HyperSpin install. The faster way is to just to copy all the media over into the LB folders. MUCH Faster. But... LB pulls and uses stuff that HyperSpin doesn't... for instance screenshots which can be displayed (and look good) as BoxArt for Systems that don't have much or any boxart. I'm thinking about stuff like Apple II, etc. Ultimately it's going to be a personal choice. If you want maximum correctly named art that is easily updated every time the LB database or emumovies gets an update, just download everything new. If not, you can input whatever art you want from not just HyperSpin but any source. Sent from my SAMSUNG-SM-N910A using Tapatalk
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Oh, sorry. typo..... meant to say FOR launchbox.
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Personally, I started from scratch... but I also bought a new SSD hard drive specifically for launchbox. After years of setting up hyperspin and rl, I trying to sort through all the extra files etc I probably downloaded or become obsolete didn't feel worth it on the old drive. If it's the same hard drive and you're just adding lb to your setup, no reason not to just fix/update there. In terms of RL, launchbox will launch just fine without it. It all depends on if you want the extra features, and, in my opinion how good you are with command lines. I'm not at all, but it seems like lb is capable of doing a lot of stuff rl does but through commands. No fade, no suspend front end, and no Pause yet though. Sent from my SAMSUNG-SM-N910A using Tapatalk
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True story. I stayed monthly for years. The dude who runs emumovies reached out to me and was like "you already paid more than a lifetime sub. I just made you a lifetime member." I tried to argue that I didn't mind and really appreciated the work but he wouldn't have it. That's how I got my lifetime sub there. Sent from my SAMSUNG-SM-N910A using Tapatalk
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Yeah lifetime for sure. Not only for the practical benefits, but if you can afford it, just supporting all that awesome. Sent from my SAMSUNG-SM-N910A using Tapatalk
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I've noticed some shaders don't play in RetroArch, but for me personally, I'd just not use that shader. Compatibility wise for many systems it's just as good or better than the standalone counterparts. I use it for everything it will emulate. Even mame. Also, you can try the glupen64core. Sent from my SAMSUNG-SM-N910A using Tapatalk
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Why did I never finish setting up nintendo 64... oh cause I been in a hole that week trying to emulate the apple II for whatever reason. Sent from my SAMSUNG-SM-N910A using Tapatalk
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What sucks for is when I have a friend over to show off, I'm like pick any game, literally any game made in the last 30 years. They pick one, usually an easy one, and I'm like got it! The moment is short lived though because I go to launch it and then remember that oh I've been tweaking that system and never finished so it errors out for whatever reason and I look like I'm full of shit about having all this stuff working. Sent from my SAMSUNG-SM-N910A using Tapatalk
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I find myself playing to "test" more than playing for "fun" now. Sent from my SAMSUNG-SM-N910A using Tapatalk
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Uhhhhhhh.... welll....yes and no hahaha Sent from my SAMSUNG-SM-N910A using Tapatalk
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Big Fish, and pop they probably bought and installed the games. Amiga CD32, just use fsuae, I think. Just have to locate the right bios. I'm not sure about pinball. Sent from my SAMSUNG-SM-N910A using Tapatalk
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I appreciate all the responses! I actually did wind up figuring this out a few days ago. Step one was getting an updated version of mame and roms. But for rocketlauncher users, the step that's easy to miss is that you have to point rocketlauncher to your mame roms even if it's not a mame system. So I set my apple II rompath to both my apple II roms AND to my mame roms and joy. Sent from my SAMSUNG-SM-N910A using Tapatalk
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You can also just uncheck whatever art you don't want at import. Sent from my SAMSUNG-SM-N910A using Tapatalk
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Rocketlauncher is automatically going to read your lb database and use that, if everything is set up right. You don't need to add any systems or games directly to rocketlauncher. Sent from my SAMSUNG-SM-N910A using Tapatalk
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It's probably not compatible with the OS. I'm not sure how to make the hard copy work on windows 10, but I can help you get DOSBOX up and running if you're really wanting to play it.
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Well, it all depends on where you acquired the game, how you installed it. Does it work outside of Launchbox? Your best bet to get it working is probably to get it in the exodos set and use dosbox to run it. I have it working just fine.
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I think it might not be freezing. I think it might be losing focus. Next time, try just clicking the screen with your mouse and see if bigbox doesn't work with the controller as usual. It's probably a bug in the new release, as this just started for me recently, and only on specific emulators at that. Sent from my SAMSUNG-SM-N910A using Tapatalk
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For now for playability maybe you can try an older version, or the RA core? Sent from my SAMSUNG-SM-N910A using Tapatalk
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- dolphin error
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Now that you mention it, this same thing started for me after I had sorted by region. I was going through and updating metadata and hiding games without art, and I figured sorting them would get the artless ones more clustered together for bulk edit. It affected a few of platforms. Pc and ds for sure. Why not give it a couple of days and see if it doesn't fix itself. I know that's a weird thing to say about machines, but I didnt delete any folders or take any steps. I just continued importing as usual and it eventually righted itself. Must have been rapidly too because I just forgot about it unil now haha. Sent from my SAMSUNG-SM-N910A using Tapatalk
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That's a lot to tackle, and I can't speak for most of it, but I can speak for Retroarch. Different cores have different compatibilties but I would suggest you use it for every system it will emulate. If you ever do run into a game, I haven't but I haven't tested 22k games in it, then just download another emulator for that specific game at that point. Sent from my SAMSUNG-SM-N910A using Tapatalk
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This happened to me too. I actually posted about it with a screenshot. I'm sorry, after a few more imports it just went away. I checked the xml, everything was fine. I think the only thing I did was import a few more games. Sent from my SAMSUNG-SM-N910A using Tapatalk
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This is only necessary for arcade, again because selecting MAME as the emulator on import triggers LB to give you a lot of extra importing options, so you want to do that (as opposed to just setting up RL as the emulator from the beginning). So import with MAME as the emulator, and then after import, in LB hit control + A to select all the games, right click, and select Edit. This will let you Bulk Edit all of the games at once. Then just change the emulator from MAME to Rocketlauncher.
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The only emulator I have in LB is rocket launcher, and mame. You should actually import your mame roms with a mame emulator set up in LB because it triggers the mame importer options. Then just bulk edit mame roms to use rocketlauncher. Sent from my SAMSUNG-SM-N910A using Tapatalk
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Maybe something has changed since I did it. When I switched to the LB plugin none of my systems showed up in RL anymore. But instead of adding them to RL directly, I added them to launchbox and RL autoimports them. I just mean rom lists. It's backwards from what I was used to. Import roms unto LB. Open RL, imported roms show up, set emulator. Sent from my SAMSUNG-SM-N910A using Tapatalk