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fromlostdays

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Everything posted by fromlostdays

  1. I'm glad it works. It's been a while and sometimes little things change.
  2. Actually, it turns out I already have a script for Demul in launchbox (It's been a long time since I messed with it). Anyway, in case I wasn't clear, go to Emulators/Demul in launchbox settings, then in the box that pops up go to the Running Script tab and put this: ; This section makes the emulator go fullscreen and closes Demul when pressing Escape Sleep, 9500 Send {Alt Down}{Enter}{Enter Up}{Alt Up} $Esc:: { Send !{F4} }
  3. Rather than a command line parameter, you can use launchbox to automatically launch an AHK script. The first one in this thread is what you're looking for, just change the keys to Alt and Enter:
  4. I was getting the same behavior, and same numbered errors. Changing the LB default theme to the old theme seems to have fixed it. To be clear, it's not happening on my main launchbox build. Its only happening on a smaller build I have for hand picked games. The only differences between the two are: The smaller build obviously has less games imported I've imported games more recently to the smaller build The big build is on an M.2 drive (not C Drive); the smaller on a SSD (Also not C Drive) Lastly, the big build refers to games on a different hard drive (all my games stored seperate), for the smaller build I let launchbox import the the games and store them in LB/Games. Thats all I can think of. Other than that, same versions of LB, and both were using the newest LB theme until I changed it to the older one on the smaller build. Definitely a puzzle. The first time it happened to me was during an import. And after that, it would usually happen if I tried to scroll games in LB, but not all the time, and it would happen scrolling random systems.
  5. I would say there is absolutely a purpose in maintaining a database for the Othello, that said, all of the information you just shared should be in it. If im understanding right, it literally played SG games? If it had no exclusives of its own then I don't think we need duplicate entries of the games, though. But if it ran its own disks or carts or whatever even if the data was duplicated, it's worth preserving them distinctly imo. But that would depend on them having seperate rips.
  6. You seem to have accidentally made it even more complicated than it already is haha. So, this all depends on how you save the config. You CAN save it per game. You can also save it per core, or per content directory, or per Retroarch as a whole. No. If you save your changes per game, no other game will be affected. If you save it per core, every game that uses that core will be affected, and if you save it per Retroarch, everything (every core) will be affected. Get the words "platform/engine" out of your mind, and think of cores. A core in retroarch is basically just an emulator built in a form that retroarch can use. So if you save any kind of config, inputs or otherwise, per core, then anything that uses that core will be affected. You can't even use the word "system" because some cores emulate multiple systems, and if you save a core config for that core it will affect all the systems that core emulates. So for example the "genesis plus gx" core emulates Sega Genesis, Sega Game Gear, Sega CD etc. So if you save settings "per core" on a Sega Genesis game, those settings will transfer over to Sega Game Gear, Sega CD etc. if you use the same core for multiple systems. Yes, if you save the binding per game, only the game that's open when you do it will be affected. If you are wanting individual bindings for specific games, my advice is to just edit the bindings on each game and save per game. Until you know what you're doing, you should stay away from saving anything per core and certainly saving anything to the Retroarch.cfg.
  7. Number 1: Always start the 8bitdo controller by holding X & Start on the controller. This will start it in xinput mode and should fix your problem unless you did something funny to the input binding settings in RA. Number 2: Launchbox does download Retroarch for you now automatically, but are they not fundamentally linked. There's nothing you can do in launchbox that will affect the settings in Retroarch. It does not preconfigure controls for you. However, Retroarch has a bunch of preconfigured controllers on its own, and honestly the controller should work even not in xinput mode. That said, you should try to use xinput mode always for other reasons too. So getting in the habit of starting the controller as stated above is a good thing, regardless. Try that and see if RA doesn't recognize the controller. If it doesn't, Retroarch is a monster of emulation but the consequence of it being able to do so much is that it has tons of different configs and different layers of configs, its all very complicated. When you say you setup systems in Retroarch, do you mean that you saved settings changes in Retroarch either per config, per core, per directory or per game? Or do you just mean that you set the system up in LB? If you don't have any specific settings saved in RA that you don't want to lose, I'd say go ahead and reinstall the emulator itself. Only because if you don't know what you're doing and you're messing with input settings its going to be even more difficult if not impossible to troubleshoot the issue. Controllers are supposed to work out of the box in RA. Retroarch only saves certain settings in the retroarch.cfg and then only if you have set the setting to tell it to do that. haha. The rest of it's configs are in the "config" folder but honestly like I said it's all very complicated to type out. Better to start fresh. If you take anything away from this it should be that the controller should work just fine, try starting it in xinput mode, and there's nothing you can do in Launchbox to fix it. Any fix to the settings would have to be done in Retroarch itself. You can reinstall the emulator and start fresh without touching launchbox at all, no need to delete or readd games, just make sure the new version of Retroarch is in the same directory as the old (not at the same time haha, delete or move the old one first)
  8. @C-Beats I can't see this being intended behavior, but the current version of launchbox automatically opens steam, if steam is closed when opening launchbox. I can't say how long this has been going on because I usually leave steam open, or if it was the result of a launchbox update or a steam update. I was scrolling the forums earlier on my phone and I saw a post about Steam taking focus when launching a steam game through Bigbox, though, and I wonder if these issues are related. If this IS intended behavior my apologies, you can delete this.
  9. You can use this batch script to create m3us for every game in a system: Couple things: do read the directions in there as you do need a specific folder structure. I recommend using file2foldergui to move each game (set of discs) into one folder if you haven't already. Also this batch file creates m3us for every subfolder in a single directory, meaning you'll get an m3u even for single disc games (this is by design, and single disc m3us work just fine, but they aren't necessary. I like just all my games to have the same extension in launchbox). Alternately, you can just create a single folder for all multidisc games manually and leave the single disc games out of that directory while running the batch. Let me know if you have any questions. Lastly, as is, this works with cue files only. However, under the Support section another user and myself figured out how to make it work for CHDs.
  10. A few ways. 1: Right click the game in LB, click "Edit" and then go to the Additional Apps tab. There you can set which version launches when clicked. 2: set up m3u files and import those instead of the roms for multidisc games.
  11. I don't know if Launchbox can sort through this but some sets, like a Tosec set, zip up multiple versions of the rom in each zip. I recommend unzipping SNES anyway as it takes up no space, but open one of the roms in 7z and see if there is just one file in there or many. If there's multiple files I don't think the launchbox unzip feature will work. Edit: If you can't manually open any of the files in 7zip that usually means you didn't download the full files and will need to replace the set.
  12. Launchbox is designed to automatically resume the download task even after reopening, as you're finding out. I don't know of any setting to turn that off. Looks like you loaded up a big chunck of games (9000) so as far as I know your best bet is to hit cancel and try to wait until it can fully cancel.
  13. Steam hasn't updated yet for me I guess, for whatever reason, and SteamLauncher is still working fine for me. But, there is an option in the SteamLauncher settings under the Misc tab to update the vtables. Not sure if it works or not as I can't test it, but its worth trying.
  14. Why are you downloading zips of anything? Just grab the exe installer: https://github.com/thebezelproject/BezelProject-Windows/releases
  15. Good question. I set up a desktop config called Disabled with no mapping a long time ago because it was confusing me at the time, and the controller doesn't work at all in Cemu when I launch with Vulkan. So it very well could be launching my empty desktop config.
  16. If you send me a private message, I'll help you get all setup. Or you can reach out Lahma on Steam. It sounds to me like you're just not installing it properly, but personally I'd need some screenshots of your setup to see exactly what you're doing wrong. If I use my intuition and take a wild guess.... did you decompress the file before you put it in the plugins folder? Remember, download file from here: Decompress using 7zip or winwar or whatever you like. After unzipping you will be left with a folder called "Steamlauncher" Put "Steamlauncher" folder in Launchbox/Plugins folder. Open launchbox / close and reopen launchbox if its already open.
  17. Firstly, for me those things are spread out over 3 drives. Steam is on the C Drive. Launchbox is on L Drive (SSD). Roms are on R Drive (Big internal HDD). Secondly, I did the requested process. Here's a the pastebin specifically to the Gameoverlayrenderer file for the Vulkan launch. (Note, you said log files, for me they are .txt files I'm not sure if that's different or matters): https://pastebin.com/hhLC5Cm5 So, I do have the OpenGL version of both files, let me know if you need them. However, interestingly enough, when launching with Vulkan enabled in Cemu, Steam just doesn't create the "GameOverlayUI.exe.log" at all. I did OpenGL first, both files created no problem. When I switched to Vulkan Steam only created the GameOverlayRenderer file, no matter how many times I launched.
  18. Download the plugin, and put the whole steamlauncher folder in the Launchbox/Plugins folder. Launch launchbox. Go to "Tools" and then "Steamlauncher Settings" and enable it from there. Done. On older versions of windows, you sometimes had to right click the actual DLL file for some plugins and click "unblock", but that went away a long time ago.
  19. Citra has always been hit and miss with me, but it wasn't that the overlay just wouldn't come up. In Citra, if I bring the overlay up once, and then close it, somehow all of the buttons are jumbled. I have to just bring up the overlay again and close it, and for some reason that straightens everything out. Definitely odd behavior. Is that what you're seeing?
  20. Can confirm is not the issue. I've tried with it on and off in my testing as well, it doesn't change anything in terms of Steam and Cemu. Someone was talking about that setting a long time ago .. somewhere .. which is how I knew to check. In fact, I had just left that setting turned off the whole time since. But thanks for trying to help!
  21. I just solved this little problem as well with OpenGL. Horrible screen tearing. I turned vsync off in Cemu and turned it on FOR Cemu via nvidia control panel, and it's working like a dream now. And I agree, it is curious. Edit: just read that reddit threat and that sure could have saved me a lot of time. 🤣
  22. I think that's probably just for regular users as the auto import has features that makes importing easier for newbies and for people for whom that functionality is enough. And yeah, you can't have an empty platform. I think it keeps all the settings, but it won't display in LB/BB if its empty. Either way, I'm glad you got it working.
  23. WOWWWWWWWWWWWWW. I've tried like every permutation of every setting of every version of every imaginary number physics equation to get this to work. haha. EXCEPT, switching from Vulkan to OpenGL... which I just tried and Steamlauncher worked perfectly. So do the various nonsteam games I have for cemu and zelda now. I'm quoting Corgana below so they get a notification in case this fixes it for them. Its not totally ideal because you can't do async shaders in OpenGL as far as I know, but it's good enough for me. Thanks as always Lahma. The weird part is... aren't you using Vulkan? What could cause Steam to freak out over a renderer like that? Let me go ahead and answer all your questions just in case its a compounding issue: 1: Works in OpenGL, not in Vulkan 2: I have Xbox Game Bar, Discord and GeForce experience, but AFAIK none of them are actively running... maybe they got a background process going I'm not aware of? 3: I tried every permutation of having Steam and or Cemu running as ADMIN, none works, so I set them all back to not running as admin. As above, try checking to see if you're using the Vulkan renderer in cemu and switching to OpenGL.
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