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dov_EL

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Everything posted by dov_EL

  1. https://www.libretro.com/index.php/new-core-px68k-androidioswindowslinuxmac/
  2. From lordmonkus post This is result After showing the video to a Gaming Expert on CRT, this was her analysis. ""The effect of the "false" scanline added to the allaying of the screen graphics offers a strange "grid" effect that completely fails the result. In fact, scanlines are not rows added to the video, but free spaces between a horizontal line and the other, that is, they are not additive but should be implemented by "spanning" the horizontal lines rendered by MAME. I talk to you with an eye accustomed to a Sony Trinitron CRT and an arcade monitor."" Currently in raster.ini we are using this mask He suggested that I use a mask like this Do we accept the challenge against CRT lovers? : D
  3. I did evaluate my video to a Gaming Expert on CRT, asking for a technical opinion. This is what it says (google translate) The effect of the "false" scanlines added to the allaying of the screen graphics offers a strange "grid" effect that completely fails the result. In fact, scanlings are not rows added to the video, but free spaces between a horizontal line and the other, that is, they are not additive but should be implemented by "spanning" the horizontal lines rendered by MAME. I talk to you with an eye accustomed to a Sony Trinitron CRT and an arcade monitor.
  4. I have real coin op too , , but i used (bad) Pandoras Box 4 , One day, inside I put a mini PC with launchbox, but I have to convert everything from Jamma
  5. No , groovy mame is for CRT
  6. Here http://forum.arcadeotaku.com/viewtopic.php?p=467305&sid=499887271aee80e554d3078fa0620864#p467305
  7. Damn , is only 64 bit . My Bartop have Windows 10 Cu X86 PS http://forum.arcadeotaku.com/viewtopic.php?t=24216&start=600
  8. or this
  9. This is d3dex too ?
  10. On Bartop I use 0.185, and I assure you that if we write rawinput in the filename, we get the same result that we have in RAW backward. It is not possible that it is just my impression: D I want to see if I also find the Big Blue 0.185. Thanks for the info !!
  11. I do not know, I just tried it and it seems to work fine. I do not think it is my mental conditioning: D
  12. I do not see any documentation, but I assure you it works fine. I would like to have a way to perform a precision test to calculate the differences
  13. But but .... In MAME 0.185 for for Joystick too . TRY !!!
  14. Is possible configure Raw input in MAME ?
  15. Someone good to draw with the software, could you play the project on a sheet of this bartop? The important thing is that we start with a 10-inch monitor that measures 235-185-40 mm
  16. Changes: -- 0.9.45: -- May 29, 2017: Tweaked netplay sound buffer underrun kludge code. The netplay server host and port being connected to are now printed to the netplay console at the beginning of a connection attempt. Netplay connection attempts to servers are now non-blocking. May 25, 2017: SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS. May 23, 2017: SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel. SS: Added emulation of the light gun("Stunner"/"Virtua Gun"). https://mednafen.github.io/
  17. Amazing !! Thank You Lord
  18. Can you add a game to your own collection (example MAME) in Off LIne mode, then add hand, cover, and video etc ?
  19. Thank you for info
  20. And Wasapi Audio ?
  21. From Libretro tweet Stay tuned for our first official unveiling of the Dolphin libretro core in the upcoming days, as well as releases of OpenLara, PX-68K, Neko Project II, Redream and other new cores! There will also be a survey/poll which will let you decide which cores we are going to port next! :)
  22. Many Thanks !!
  23. @lordonkus , New Raw input work built in for all core without separate setting ?
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