Jump to content
LaunchBox Community Forums

SsjCosty

Members
  • Posts

    47
  • Joined

  • Last visited

Everything posted by SsjCosty

  1. Thanks all. I can indeed. I made a plugin last year for setting up Youtube videos on games with the ability to play them as if they were an "additional app" for the game - quite basic, but at the time it was fine for my own needs. I have recently felt the need to update the plugin so that it gives a much better user experience, both for adding videos and playing them from BigBox, + gamepad support, + support for the GamesDB video link, + support for videos from other services like IGN and Steam and auto-detection of the original video title etc. All of it would be streaming, to save up space, but I could probably add a download feature to it too. However this turned into a lot more work than I anticipated and it's taken up quite a big chunk of my evening time. So at this point I am not sure if should continue it, given the amount of remaining work. That's why I was wondering if maybe I could charge a small fee for it - that might give me a reason to dedicate time on this. But would anyone need such a plugin or is the current LaunchBox video functionality good enough?
  2. Hi all. I am wondering what the attitude around here is on asking for money for a plugin. I am asking because I have started to put in quite a lot of hours into developing a new plugin and I am thinking of putting a small price on it. Are there any other people here who have done this already?
  3. Hi all. Does anyone know if there is a way to set up my plugin to detect and respond to buttons pressed on the gamepad while LaunchBox/BigBox is running? I have experimented a bit with SharpDX library for DirectInput and XInput but this feels like reimplementing something that already works in LaunchBox. Another thing I noticed is that the button numbers I detect via SharpDX are very different from the numbers that show up in the Settings.xml and BigBoxSettings.xml files. For example, the BigBoxSettings.xml has the following configs: <ControllerSelectButton>1</ControllerSelectButton> <ControllerBackButton>2</ControllerBackButton> <ControllerPlayButton>8</ControllerPlayButton> Whereas the values for those same buttons via SharpDX DirectInput are 48, 49, 55 (from state.Offset). When using SharpDX XInput I get the following values: 'A', int value 4096 'B', int value 8192 'Start', int value 16 Why does Launchbox think that these buttons should get have the numbers 1,2,8 assigned instead?
  4. @gzubsc Thanks for the feedback! Most of these are issues that I could fix. I always added videos manually as I was watching retro game reviews on some Youtube channels (e.g. SNESdrunk, strafefox, Game Sack) - that's actually how the need to add the start/end timestamps arised, as those channels usually have videos presenting "best of" lists so I would take the 1 or 2 minute video snippet as a quick review. I'm just glad that someone else might find this useful, so here are some upgrades I can add: I could implement a simpler copy/paste feature. For example, I could add a "Copy" link on the list item in the "Manage videos" form, which would copy the title, the video link, and the timestamps if any. Otherwise, would you have a different use case in mind? Regarding how to see videos in BigBox - this was a limitation of the LaunchBox Pugin API at the time. One improvement I could add would be to show the video links directly in the main game menu instead of having them under "Additional Apps". Regarding closing the VLC window: in LaunchBox/BigBox it is recommended that you set up a key combination on your gamepad for closing any game or app that you have launched - this can close the VLC window too. I have it set up so I can press Select + Start simultaneously on my gamepad for this. So I am using the VLC distro that ships with LaunchBox for this, because when I developd the plugin I couldn't figure out a way to seamlessly integrate the videos into BigBox. Maybe I can find a better way now. After all, LaunchBox itself uses VLC but you can easily close the videos that are set up via the system. Since GamesDB now includes a Youtube link, I could easily make use of this (if available in the game's metadata) and display it using my plugin. I previously experimented with a search functionality so you can select multiple games at once and assign videos for them from Youtube. It was a bit fiddly but the main issue was that Youtube requires a client API key and it would have been too much hassle to ask users of the plugin to provide their own API keys. So I abandoned this feature and I don't think I'll come back to it. Let me know if these sound good, and would allow you to have a better experience using Launchbox. Have a great day!
  5. Last year I made a Youtube video plugin for LaunchBox. It still works, but it wouldn't automatically import the video link from the GamesDB metadata. However, you get to add as many Youtube links as you want and have these available in the game's context menu in LaunchBox and also in the game's "Additional Apps" submenu in BigBox. You can even use start and end timestamps for the video if you want to link to only a section within a larger video. I could definitely make some improvements to it, but there was never much interest in the plugin. I mainly made it for myself though, and now all my games have trailer and gameplay videos as well as video reviews. You can find the plugin here: https://forums.launchbox-app.com/topic/49517-online-video-links/
  6. I thought about this, and it wouldn't be too difficult to implement (at least for Youtube videos). But I initially developed this plugin for myself, and the point was to be able to link videos that are hosted online, without the need to download them and occupy a lot of space on the local drive. Tell me, have you used the plugin in its current form? I might add this feature if enough people are interested.
  7. This plugin is now compatible with LaunchBox 10.15
  8. I have updated this plugin, and edited the description in the main post, with new screenshots. What's new: Compatibility with LaunchBox 10.15 New feature: You can type new or existing genres into a new search box, which allows multiple entries separated by semicolon (;) and provides real-time suggestions Direct download: Bulk Genre Editor v1.2.0.0 If you find this plugin useful, BUY ME A BEER!
  9. I have recently done some work on the plugin to make it work with the latest versions of LaunchBox. I haven't published yet, but I will try to do that during the following week.
  10. I can't wait to try this. But if it doesn't work anymore, I can help out with updating it. Is it open source?
  11. @deadfraggle After that conversation I made a Bulk Genre Editor plugin. You can have a look at the posts on my profile if you are interested in it. Recently someone pointed out that it might not work with the latest version of Launchbox though, so I will have to look into that.
  12. I installed this and for some reason, nothing was happening when selecting Launchbox from the menu. But then one minute later BigBox started! I exited BigBox and it did go back to Kodi. I tried several times, and I still have the same issue: it takes 1 minute to start BigBox through this plugin.
  13. This is a really classy startup video, thanks! One thing I'd suggest is having the sound fade out instead of abruptly cutting off at the end.
  14. Oh, that’s a good question. I am a few versions behind at this point as I haven’t used LaunchBox recently. I’ll have a look, I’m pretty sure it has some compatibility issue.
  15. @Jade Aislin Interesting request. So basically you want to be able to add/remove custom fields in bulk. It would be the same principle like with genres. I will look into it this weekend. I’m happy to implement this. ?
  16. @cleverest You might also want to try my other plugin, Online Video Links. It allows tou to stream videos (e.g. trailers, video reviews, etc.) from YouTube or Steam for your games.
  17. I developed it based on LaunchBox version 9.5, so I know it works for that and above. But I don't know if it would work for v7.6. You could try it, if that's the version you have installed, and let me know what you find.
  18. Follow-up: I have finished my plugin! It's called Online Video Links and is available as open-source on GitHub and I've posted it to the LaunchBox forum too. Cheers!
  19. Online Video Links View File This plugin allows you to add online videos to your game, which will appear on the game's menu both in LaunchBox and BigBox. Mainly, it supports YouTube and Steam videos. The videos get played by LaunchBox's portable VLC distribution, so you don't have to worry about having the right video player installed. LaunchBox Interface There is a new menu item on the game's menu in LaunchBox, allowing you to manage your game's video links, which can be seen in the following screenshot, along with two sample video links. Once you open the video manager dialog, follow the on-screen instructions (and click "More info") to add, edit or remove your video links. BigBox Interface In BigBox, the video links can be played from the game's "Additional Apps/Versions" menu, as exemplified here: The project is available on GitHub. Submitter SsjCosty Submitted 03/29/2019 Category Third-party Apps and Plugins
  20. Version 1.2.0.0

    295 downloads

    This plugin allows you to add online videos to your game, which will appear on the game's menu both in LaunchBox and BigBox. Mainly, it supports YouTube and Steam videos. The videos get played by LaunchBox's portable VLC distribution, so you don't have to worry about having the right video player installed. LaunchBox Interface There is a new menu item on the game's menu in LaunchBox, allowing you to manage your game's video links, which can be seen in the following screenshot, along with two sample video links. Once you open the video manager dialog, follow the on-screen instructions (and click "More info") to add, edit or remove your video links. BigBox Interface In BigBox, the video links can be played from the game's "Additional Apps/Versions" menu, as exemplified here: The project is available on GitHub.
  21. Thanks Jason! Implementing the plugin interface(s) was a great idea! ?
  22. That's OK. I have previously used the "Additional Apps" feature when editing game details to add a "Play Trailer" or "Video Review" option, which would basically run VLC with the Youtube link as a command line parameter. I'm now thinking of adding a plugin to allow you to add Youtube videos to your games though ? I can still use the integrated VLC. I can simply check if the youtube.lua addon file exists and automatically download it if it doesn't.
×
×
  • Create New...