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angelobodetti

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Everything posted by angelobodetti

  1. What emulator do you all use for Apple II? Came MESS or RetroArch emulate it? any help is appreciated
  2. What you can do is share configuration files. For example, I use @RetroHumanoid's RocketLauncher Experience (https://www.youtube.com/channel/UCeP60Vc-kRYCiJ1y2PvxryA) media and i used his fade settings and pause settings by copying his settings file and putting it into my folder. For basic settinsg in RL like getting a platform to run with the right emulator, watch @JaysArcade video - thats how i learned: I agree, its hard at first, but its easy when it comes to the emulators themselves. LaunchBox relies on you to know what command lines to use to get the emulator to do what it needs to (load a game, play a game, go fullscreen, etc...) but the RL modules (pre- set configurations for every supported emulator) already have that stuff worked out. MESS for example... I use the MESS module in RocketLauncher with the standalone MAME emulator. If I didn't use RocketLauncher i would need to know the individual command lines for 40+ systems, but in RL i just say use the MESS module and it works for every platform i throw at it - Future Pinball is the same way and so is Daphne, just use the module and it works - Here i see a long threads on how to get them to work with LB directly. So i agree RL is a nice to have and not a requirement, but i would say the complicated UI pays off when you get to complicated platforms and emulators because the RL team already did all of the hard work. I see it as a perfect marriage between the two and I have only used RocketLauncher for a few months. If LaunchBox had a similar setup where it had preset command lines per emulator or platform - that would be a gigantic step in the "easy" direction. But if it weren't for @SentaiBrad intial RetroArch tutorials i would have zero clue what command lines to use or how to get RA setup.
  3. all of that media is from @RetroHumanoid and you can learn all about it on his youtube channel - https://www.youtube.com/channel/UCeP60Vc-kRYCiJ1y2PvxryA To get it to say Magazines, you essentially just use different selector images. Folder names stay the same though.
  4. Does anyone know of a tool that would convert a Hyperspin xml to a LaunchBox xml? Im asking because I feel like my import process in LaunchBox misses a lot of games regardless of how I do it. I also see that LaunchBox doesn't have database support for certain platforms arcade like hbmame. If I import using MAME logic it will leave out all of the homebrew games (which is the point of HBMAME)
  5. Thank you! Do you have logos for each individual table (game)?
  6. Yea you must be using the same MAME emulator for hacks that you are for your regular romset. I thought you had more than just paceman. I'll mess with my xml and share.
  7. Any chance you could share the HBMAME xml? I am literally going though 1 by 1 adding games from the Hyperspin XML for HBMAME because if i use LaunchBox it doesn't recognize them or will import all 2k files.
  8. Hi All - Just got Future Pinball up and running but the media is pretty incomplete. A good amount of videos were downloaded but no clear logos or any sort of box art/posters. Does anyone have this media that they could share? Thanks in advance!
  9. a warning? i'm not talking about anyone specifically at all - i see posts here and everywhere else saying rocketlauncher is compicated and they have never actually taken the time to try. i am simply pointing out that anything is terrible if you don't know how to use it and then i pointed out some features. we all agree on the fact that if you don't want the extra features then you don't need to learn how to use it. no idea in the world why my post would warrant a warning. i said it is ridiculous to blindly hat erocketlauncher - even if you dislike it i don't know how you could disagree with my statement about blindly hating it let alone be offended and warn me.
  10. Love it - I am putting together my playlist now - Curious what people think... I have Metal Slug running in MAME but also in Final Burn Alpha - Anyone have an opinion on which emulator runs these best?
  11. Great point. People who blindly hate RocketLauncher are ridiculous and make no sense. RocketLauncher is a free (unlike bigbox) program that adds features and functionality to your emulation. Writing it off because it's "complicated" also makes no sense. EVERYTHING is complicated before you take the time to learn it. But ive also pointed out several examples where RocketLauncher is far easier than LaunchBox (pinball, dos, daphne, etc...) its simple, if you want your setup to be even nicer than it is by issuing things like bezels, fades and pause menus... and if you want it to be more functional by using things like AHK, simple per game joy to key mapping and pause... then use RocketLauncher with big box. If not, then don't. But arguing with people saying things like "it sucks" and "it's complicated" and "you don't need those extra features" is close minded. I've only used RL for the past few months and I love it, I've gotten about 30 inbox messages asking how to do specific things based on my video so I know others think it's nice as well. I ask about 40 questions a week here and everything is helpful so I'm always willing to help when I can. If you have any specific RL questions let me know and I'll do my best
  12. Its right here - in general settings. you do it per platform. I actually almost never use it becuse i dont seem to need to. Again, i set all the paths and do it right just to be safe but for cd systems or systems that have roms in disparate folders, i never have it matching correctly and they all launch without issue. Pinball is another great example as to where RocketLauncher could actually be easier than LaunchBox. I setup Future Pinball today and if i did it in LaunchBox i would need to use a long complicated command line that i would've never known unless someone told me. In RocketLauncher however, i literally just tell it to us the Future Pinball settings and boom, everything works instantly without fuss. or any manual settings
  13. Who's fighting? Brovado over what? Using a free tool to make things nicer? The original post is asking what is RocketLauncher and if they should they use it. Im saying yes if you want fades, bezels and universal pause. If not then no. I didn't start using it till 6 months or so ago. Before then I used LaunchBox without those extra features. I've also never had anything break after a RocketLauncher upgrade.
  14. Agreed. RocketLauncher scared the crap out of me which is why I used LaunchBox. But once I saw how amazing RocketLauncger can make things look, then I learned it and now I could imagine not using it. For myself, the look of fades, bezels and pause are absolutely 100% without question worth the couple of hours it took to learn. It just makes the entire look abd feel of my LaunchBox complete. From the second I load big box to the second I exit a game I have custom graphics and images with every inch of the screen filled. Zero black space or blank loading times.
  15. Yea in the general settings turn off "rom checks". I actually add my paths because it's s couple of clicks and I'd rather things be setup correctly. But PlayStation for example, every bin/ISO is in its own folder and if I do games check in RL they are all red because I don't have the paths setup correctly. But they play with fade, pause and bezel without any issue.
  16. You don't need symlinks. RocketLauncher basically doesn't care where your roms are because LaunchBox tells it. Hyperspin is different obviously. But RL with LB is perfect. If you want to do your own custom command lines, you can. But if you don't want to, you don't need to. I find it easier and more powerful than LB standalone. Plus it's been around forever so it has a TON of custom media. Look at what @RetroHumanoid is doing fir example. Even if LaunchBox added fade support and native bezel support, it would be a while to catch up. RocketLauncher scared me till I saw @JaysArcade tutorial and RetroHumanoids videos.
  17. its not much extra effort - you can share settings files. I posted earlier that for some emulators rocketlauncher is easier than launchbox because you don't have to know and type out command lines. All of the MESS systems for example, retroarch, etc.. even jaguar cd just works because the RL team built out the module specifically to work with those emulators. where launchbox is setup to work with pretty much all, you still need to add the extra layer of command lines.
  18. I use RocketLauncher (setup video below). I think the benefits are HUGE for a power user. the features i use it for are: - Fade in and our screens (the loading screens). I have these specific to each console and in many cases even to each game - Universal pause. So you can pause any game for any platform (even arcade) and it will bring up all of the specific media and manuals for that game - Bezels. SOme emulators have bezel support on their own, but a lot don't. RocketLauncher brings bezel support for all of them. People will argue that it is harder to setup but i think its actually easier. Retroarch for example, you tell rocketlauncher where retroarch (using browse) is and what core to use (also using browse). With Launchbox you need to type out that whole command line. For MESS its even better because some of those command lines can get a bit crazy in launchbox - they all go away with RocketLauncher because each module is specifically designed to work with that emulator and those command lines are already coded in so you don't need to know them. Don't get me wrong, definitely can get frustrating, especially when it comes to platform names and things like that. but overall i would say that bigbox brings the beauty to the actual game organization and selection (which is 50%) then RocketLauncher brings the beauty to the launching, playing and exiting (other 50%). take a look at my video, i launch a few games with fades, bezels and pause.
  19. Thank you for these. Where are you putting them? Meaning are you using in LaunchBox?
  20. The themes and videos are all from the download section of this forum. The actual playlists were made by me literally searching all games with a specific name, then right clicking and adding to playlist.
  21. Great, can you share your clear logo?
  22. Hi All - Does anyone have a Final Burn Alpha cinematic theme?
  23. These are great! anyone have a cinematic theme video for a NES blackbox playlist?
  24. great - mine came with a bunch of txt files and weird names. Im assuming i don't need the txt files and i can name the wbfs whatever i want?
  25. Thanks. I tested the very first game 007 - Quantom of Solace abd it ran at 1fps. But then I tried WWE 12 and that worked. So not sure if it's a bad dump or just a game that isn't compatible. Many chance you have that game and it works?
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