-
Posts
958 -
Joined
-
Last visited
-
Days Won
30
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by viking
-
Honestly, I don't know. Are you using a slow drive to store LaunchBox and its media? A network drive? I remind you that the design of my theme, with its large fullscreen animation, pushes XAML to its limits. (acording Microsoft's doc) For the gameplay videos, I use the EmuMovie video as much as possible. Because I don't have the knowledge to make a custom for each platform and because it will take too long. (I'm already sooooo slow ... ^^) PC Engine (+CD) are planned. But I'm not sure I understand your "interface" story. Do you have a link to explain to me?
-
First of all, sorry for my inactivity at the moment. Lots of work and sick children. So : Me too! I must find a good idea =) Thx a lot Yes, the "Sammy" platform will be made, but not right now. I've already spent a lot of time on the 1st arcade video part. I would like to redo a series of classic platforms in the meantime, so that everyone is happy. Nice idea! Add to my ToDo =) OK, Thank you for your well documented question! The "key =" must be identical between the 2 files. There should be NO spaces. About Ao.Bigbox.Themer.v3_9_7a.dll.config : This is where you add your platform name. I tried to put the most common, but I can't guess what each user will name their platform. In your case, try this : <add key="Platform.NINTENDO_NES" value="Nintendo_NES|Nintendo_Entertainment_System|NES|Nintendo_-_NES" /> <add key="Platform.CAPCOM_PLAY_SYSTEM_I" value="Capcom_Play_System_I|CPS1|Capcom_-_CPS1" /> <add key="Platform.CAPCOM_PLAY_SYSTEM_II" value="Capcom_Play_System_II|CPS2|Capcom_-_CPS2" /> <add key="Platform.CAPCOM_PLAY_SYSTEM_III" value="Capcom_Play_System_III|CPS3|Capcom_-_CPS3" /> You must replace each "space" by "_" (without quot) You must separate each platform name with a "|" About Ao.Bigbox.Themer.v3_9_7a-Colors.dll.config The Capcom CPS color are in PLAYLIST section. Further down the page. Try with the correction of the other file. If that doesn't work, try adding this: <add key="Platform.CAPCOM_PLAY_SYSTEM" value="#edcf4d" /> <add key="Platform.CAPCOM_PLAY_SYSTEM_I" value="#edcf4d" /> <add key="Platform.CAPCOM_PLAY_SYSTEM_II" value="#edcf4d" /> <add key="Platform.CAPCOM_PLAY_SYSTEM_III" value="#edcf4d" /> Finally, about the Text Wrap, you're right. Here is the GENRE of the games. Strange that this one is so long!
-
@soqueroeu Yes, I know well ... I like this theme too and don't want to see it die, but I have too little time, between work, children and Colorful. Quite honestly, this theme deserves a complet rewrite from scratch. The architecture is too old and I have made good progress since! However, I can't give you a deadline... BUT, that said, if anyone wants to take over this theme, I can pass the torch! ?
-
Yes, it is planned! I know I am very slow at the moment. A lot of work that keeps me busy. Sorry about that. I'm probably going to take a "break" from the Arcade video series, to do more regular platform. If you have the same speed as on my presentation video, there is no slowdown due to your configuration. The "problem" is that the speed is animated for each element. So you have to change allllllll the animation code and readjust everything to change the speed. I can try to find a way to adjust the speed with 1 single variable. It might be a good idea! I add it to my ToDO.
-
@Stovies OK, I try to fix this as soon as possible. Yes, I will do all these platforms. I launched into the Arcade playlist which takes time, but it comes next!
-
Yep. I believe you have it on LaunchBox's "Platform Video Download Tool", but I'm not sure. In any case, you have it on the Download page of the video set here. Clic on DOWNLOAD button. And scoll to :
-
Yep. "Favorites" and "Playlist".
-
-
The problem is that this view is split into 2 views. The one you present here and the view after game selection, just before "play". So I have to make a design choice : Only few people use this simple textListView for select a game, but everyone ends up on the selected game screen. So I built my design on this objective: The view of the selected game. But your ideas are good. I write them down and think about how to integrate them. On the other hand, the "empty" space at the top is not lost. It is reserved for the very long game title, because it develops from the top. ? The paltform depending colors are integrated into my theme by a @eatkinola plugin. It doesn't seem to work here. Please check: Right clic on : "LaunchBox\Themes\Colorful - Light\Plugins\ Ao.Bigbox.Themer.v3_9_7a.dll" and clic Propriety. Is there an "unblock" check mark? If so, unlock it. Are you using Grilla's "Tracker" plugin? If so, try to stop it. If nothing works, it's probably a problem with network usage. But no idea why or how!
-
@Codeman : About N64 : I put a 3rd controler to symbolize the fact that it was one of the rare console to allow 4 players out of the box. (no space for 4 controller here) But the big difficulty is to find good accessories photos, with: the right perspective, the right light and in high resolution. I do what I can with what I find! ? About color : It is a problem! Between my Photoshop editing, the MP4 export in After Effect and the playback in VLC, there is different video processing thas change the colors. I just redid my captures> Photoshop> HEX code. For GENESIS, I have : #b72d2f For SNK NeoGeo CD, I have : #ae90e4 You cann try to change color in : LaunchBox\Themes\Colorful - Dark\Plugins\Ao.Bigbox.Themer.v3_9_7a\AssemblyConfig\ Ao.Bigbox.Themer.v3_9_7a-Colors.dll.config Or replace this file with this one : Ao.Bigbox.Themer.v3_9_7a-Colors.dll.zip
-
Unfortunately, I think this is not a bug, but a XAML limitation. (the code language) The microsoft doc indicates that having large pixel movement can cause slowdowns. And for my theme, it is ALL the screen pixels that it must recalculate during the animation. My concept is clearly not resource-efficient... ? Aggravating factor: 1440p. You have more pixels to calculate than a 1080p. I have the same resolution, but in 60hz. No lag at home. Maybe the effect is erased by my lower frame rate. I imagine you don't have lag on GamesView, which doesn't have such big animation? There isn't much I can do. I have ideas for future View with less video animation. Maybe they will work better for you!
-
Pretty one ! ? What you are trying to do is impossible. At least, I never figured out how! If you want a centered version: Just remove the "ANIMATION" part of the video code, from the post above. But the code cannot see the difference between different video ratio. I have already twisted the problem all over the place with BigCouch theme. If you find a solution, share !!
-
I'm not sure what you're trying to do. The video is already animated to go to the right. But here is the design principle : I use the Ao.BigBox.Themer plugin from EatKinola to give absolute pixel values and keep it responsive depending on your reel resolution. So I give value in px on a 4K basis of 3840x2160px. Here : 718px. <!-- ================================================================= --> <!-- ================================================================= --> <!-- RESPONSIVE SIZE CONVERTER ======================================= --> <!-- ================================================================= --> <!-- ================================================================= --> <aox:DimensionW3840Converter x:Key="DimensionW3840Converter" /> <sys:Double x:Key="ConvertVideoSlideRight">718</sys:Double> The movement of the video is not managed by the display, but by the animation. So this is where I call the pixel value: <!-- ANIMATION - PLATFORM VIDEO - RIGHT SLIDE --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="X" Storyboard.TargetName="PlatformVideoAnim"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="0" /> <EasingDoubleKeyFrame KeyTime="0:0:2.0" Value="0"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:3.0" Value="{Binding Source={StaticResource ConvertVideoSlideRight}, Converter={StaticResource DimensionW3840Converter}}"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> Finally, I call the video element in XAML. <!-- ================================================================= --> <!-- MAIN VIDEO with SLIDE ANIMATION ================================= --> <!-- ================================================================= --> <transitions:TransitionPresenter x:Name="PlatformVideo" Grid.Column="0" Grid.ColumnSpan="12" Grid.Row="0" Grid.RowSpan="11" Content="{Binding ImageVideoView}" IsContentVideo="true" > <transitions:TransitionPresenter.RenderTransform> <TranslateTransform x:Name="PlatformVideoAnim" X="0" /> </transitions:TransitionPresenter.RenderTransform> </transitions:TransitionPresenter>
-
Yes you're right ! I must find time ...
-
Nice !!! Thank you for your research !! The plugin I use for colors was specially developed by @eatkinola. So I can't do much about it, sorry! Thx !! ClearLogos are automatically downloaded by LaunchBox during platform / games import. I added some in this theme only because of my all white or black background. A white logo on a white background: invisible.
-
There is often confusion for this platform. Between MEGADRIVE (Blue) and GENESIS (red). Have you setup the correct platform in LB? You can manually change the color with a simple text editor. Be careful, each update may break your changes. LaunchBox \ Themes \ Colorful - XXX \ Plugins \ Ao.Bigbox.Themer.v3_9_7a \ AssemblyConfig > Ao.Bigbox.Themer.v3_9_7a-Colors.dll.config You can try to swap the color codes here: <add key="Platform.SEGA_GENESIS" value="#b72c2f" /> <add key="Platform.SEGA_MEGA_DRIVE" value="#0e7acd" />
-
community COLORFUL resources
viking replied to viking's topic in Third-Party Applications and Plugins (Released)
Nice !!!!!!!!! I really like the composition and the background colors. About VITA : Try to add effects on top of the screen. (Shadow, reflect, fingerprint) Look at what I did on the PSP for example. Using Photoshop's drop shadow tool is OK for handhelds. Just try to have a small darker contact area, closer to the vita. Ideally, you will need a photo of the Vita. Not a vector mockup. It will make it more realistic. You can remove the thin white band around the Vita with=> Select Vita layer, go to : Layer menu on top > Cache > Remove Fringes ... About the other 2 : Here, the shadow cannot be generated by the DropShadow tool. You have to paint it imagining how the shadow will naturally arise. Or a can near. Create an empty layer below and use the brush tool, giving it a very squashed oval shape and 25% opacity. Then paint the shadow. Don't hesitate to make plenty of layers for each area or effect. When you are satisfied, collapse all your shadow layers in one. It is not easy to explain in words. I will try to take a video capture of my screen. A kind of tutorial without sound. Yes of course ! This is a freebie that I found on this site: https://www.enchanted.media/downloads/vhs-video-effect-overlay-for-after-effects/ I simply replaced the video footage with an image I created. I don't have a PSD here, but the PNGs are simple enough and very easy to recreate. (A flat logo with light dropshadow, color BG, strong vignetting, A little bit of blur ...) Here is the full ZIP file : VHS Overlay for After Effects.zip Here is my PNGs : -
Thx ! @ALIE : yes, already, in HD or 4K ! (In Launchbox>Platform Downloader Tools)
-
-
Here we are! Finally!! The end of the BETA for the theme! ? Thank you for your patience! I tried to integrate your main requests and refine the existing view as much as possible. The only point not finalized: the scanline effect. I integrated it, it's in the code, but disabled because I can't have the desired effect. As it is, the scanline covers the entire video area and works well ... except for square or vertical ratio video. Then, The effect overflows the SnapVideo to go over the background ... and it's very ugly! I'm trying to fix this for next release ! You can already download the theme on the forum. It will be available in BigBox tool as soon as Jason is validated. For the occasion, I made a new quick presentation video. (A little ugly, but the old one was too dated) Version 1.0 - Released October 16, 2020 New Feature: (both) In game views, FrontBox now fade out after 4sec, to clear the view on video. Improvement: (both) In all GamesView, replace the "Platform Name" by "Game Genre". Thx to RedSnake ! Improvement: (both) Speed optimization on GamesViews, identical to platform. Improvement: (both) New ClearLogo set, depending on the Light or Dark version. (Please clean your cache) Improvement: (both) Massive PNG size optimization. Fixed: (dark) "PlatformWheel2FiltersView" now displays the dark arrows. Fixed: (both) "Wheel2GamesView" fix "5-Player Simultaneous" display. Add all last video color HEX code for Platform & Playlist. Hope you like it ! ?
- 767 replies
-
- 10
-
@RedSnake Wow amazing !!!! ? thx a loooooot !!!
-
Hi all ! I am in the process of finalizing v.1.0 of my Colorful theme and I still have 2 points that are causing a problem. I need your help ! #01 : Lots of demand to add a Scanline effect on top of VideosSnap. It's easy to do, but I have a problem with square or vertical ratio video. Then, my Scanline Overlay PNG "overflows" the video aera and goes over the white area. And it's very ugly. There is a possibility to force a "sort of fill" of the PNG image, to the exact size of the video? In order to adapt to all possible ratio. #02 : It's about Game.Genres. For now, I used : "Text="{Binding Path=ActiveGame.GenresString}" and it's work well. But the display is ugly. Like this : Action;Puzzle;Platform But I want something like this: Action / Puzzle / Platform I already asked the question here and you answered me that I need a converter. The problem is, I have no idea how to do it at all! If anyone can help me with this, that would be GREAT !!! @eatkinola ?? ? Thx !
-
For test by myself, I create Arcade Playlist, but your trick don't work ... I continue my research! EDIT : OK; I found the problem. Here a exemple = <add key="Playlist.ATARI_CLASSICS" value="Atari_Classics|Arcade_Atari_Classics" /> <add key="Playlist.ATARI_CLASSICS" value="#edcf4d" />
-
Damn ! I take a look on this !
-
I need you! After my video set update yesterday (see this post), I need your feedback on the color correspondence with the theme. I dont use these Arcade Playlist videos myself. Impossible to test alone on my side! So please, download this : AssemblyConfig.zip And unzip the 2 ".config" files here : LaunchBox \ Themes \ Colorful - xxx \ Plugins \ Ao.Bigbox.Themer.v3_9_7a \ AssemblyConfig This should add colors for the Arcade playlists, along with the new videos. I await your feedback! ?