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viking

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Everything posted by viking

  1. @modjoo Nice !!! You can send me scummVM and Daphne to me. In archive like my ressource one, with sources. I'll put all this on right place with your credit ! =)
  2. I'm not a good sound designer ^^' But I can try ! Yes, I have plan to release in 4K. I need to find uHD game footage for this !
  3. COLORFUL BigBox Startup Video View File # WHAT IS IT ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! ? Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. COLORFUL BigBox Startup Video : custom video to match the general design. COLORFUL Hardware Media PNG (1x1) : Taken from my videos, the 1x1 PNG set. (new) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # HERE IS COLORFUL BIGBOX STARTUP VIDEO: A video specially created to match the design of the Colorful theme, to cover all the visual aspects of BigBox. For now, only 1 video. More to come # I NEED YOUR HELP : PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: fullHD video (1920x1080px) H264 @60 fps H264 duration : 1min05 # A PREVIEW ? # OK, HOW TO DOWNLOAD ? Right here, with the download button at the top right Place video file in the LaunchBox folder under /Videos/Startup/ # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! @faeran for his hard work on Colorful Theme !! To all Patreon guys! A GIANT THANKS to all of you!!! ? The whote community for yout support! # SOURCES - COPYRIGHT : All video game images belong to their respective developer. Represented her as a tribute. Emumovies for (most) gameplay videos Submitter viking Submitted 08/27/2021 Category Startup Videos  
  4. Version 1.0.0

    5,200 downloads

    # WHAT IS IT ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! ? Here are planned development axes: OFFICIAL COLORFUL ASSET : COLORFUL Theme : The main hub, a unique interface for BigBox. Design by me, coded by @faeran COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. COLORFUL BigBox Startup Video : custom video to match the general design. COLORFUL Hardware Media PNG (1x1) : Taken from my videos, the 1x1 PNG set. (new) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) RECOMMENDED COMMUNITY ASSET : Redrawn Platform ClearLogo by @Dan Patrick Colorful "Playlist" PNG set by @Klopjero Colorful custom theme for Android by @Bawnanable Platform Funtech Super A'can & Platform Arcade Kaneko by @evo1man Alternative Colorful Platform ClearLogo Set by @soqueroeu Alternative Startup Theme (Minimal-Colorful) by @Palada Recommended SoundPack with Steam Deck UI by @Phox # HERE IS COLORFUL BIGBOX STARTUP VIDEO: A video specially created to match the design of the Colorful theme, to cover all the visual aspects of BigBox. For now, only 1 video. More to come # I NEED YOUR HELP : PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: fullHD video (1920x1080px) H264 @60 fps H264 duration : 1min05 # A PREVIEW ? # OK, HOW TO DOWNLOAD ? Right here, with the download button at the top right Place video file in the LaunchBox folder under /Videos/Startup/ # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! @faeran for his hard work on Colorful Theme !! To all Patreon guys! A GIANT THANKS to all of you!!! ? The whote community for yout support! # SOURCES - COPYRIGHT : All video game images belong to their respective developer. Represented her as a tribute. Emumovies for (most) gameplay videos
  5. Thx for your feedback and your color pick =) Next, when I release new video, I'll give a good hex code to Faeran. For the color by platform, @faeran will migrate the entire theme to the Community Theme Creator. Color management will change and be integrated if I understand correctly. But for now, I have the same problem as you, with "Nintendo NES" for example. Here is my last hex per platform list : Ao.Bigbox.Themer.v3_9_7a-Colors.dll.txt
  6. @xmas Faeran will work on the theme now. The code will totaly change and it will be based on the Community Theme Creator. On my old version, it's a pain in the ass. It's at the top of the XAML file. The "Storyboard" part. Each element is animated from its side. You change a value: you have to readapter everything =/
  7. The problem with colors in video is that it changes all the time. using the eyedropper in Photoshop does not always work well. We're close, but it's not perfect. What I do in these cases: Launch BigBox and launch the desired platform. Press "print screen" key on my keyboard. Open Photoshop > Ctrt+N > Ctrl+V Here, use the eyedropper tool to get the Hex code yes. Boring ... but it's works ! Because between Photoshop edit, After Effect export, codec and VLC player, all color change a little ...
  8. UPDATE !! v.1.1 Updating the color system by @faeran Now the colors should work with the latest version of BigBox. I didn't do anything here. ALL the credit goes to @faeran and @Jason Carr !!!!
  9. A big thank you to @faeran and @Jason Carr for their help !!!!!!!!!!!!!!!!!!!!!!!!!!!!! I was blocked by an obsolete plugin that I had not developed. (and that I am quite incapable of developing) Remember that I am a graphic designer, not a coder. I am so damn bad and a very slow developer. Fortunately, our 2 Superman have integrated color management by platform into BigBox !!! If that's not incredible!!!!! An updated version to correct this problem will soon be rolled out to regular channels. Thank you for your patience ! Some of you know, I have had a few health problems over the past few months. From September, I will resume a good cruising speed and promise you some nice updates. Mostly, I will focus on the videos. This branch of the project has not moved forward for too long.
  10. @Wol666 Yes you can. Find the file that corresponds to the view you want to modify. (see download page) For example, take: WheelGamesView.xaml Open it with a simple text editor. (Like NotePad++) Find the "COVER BOX ART" (here, line 900) Replace this part : Source="{Binding ActiveGame.FrontImagePath}" With : Source="{Binding Path=ActiveGame.Box3DImagePath}" If I don't say stupid things, it must work!
  11. You have not been ignored. I have been hospitalized a lot as a result of the Covid last month. I'm still recovering. =) I like the result on the selection overlay. (your 1st picture) Less on the main page. Overloaded. I'm not guaranteeing you anything, but I'll think about it. Otherwise, you can make your version and post it here. I could add it as an option with your credit if you wish. =)
  12. Hi all ! Sorry for my late response. Health concerns. I will first finish v.2.0 of the theme before return to videos. I take your suggestions but I dont know yet the order. @Knowcontrol : Strange, my EmuMovies username no longer works and neither does the password recovery !! I no longer have access to the site or to the FTP !!!! I don't know where the problem is coming from. I will try to send them an email. For the location, I put the path in the initial post: FTP ://Upload Here/_Video Snap Submissions/COLORFUL Platform Video Set/
  13. Sorry, poor translation on my part. ^^ No, of course it's not that bad. I just find it a little bit too big. But I don't know the original hardware. You are surely right!
  14. You can try this : For example this file > PlatformWheel1FiltersView.xaml (make a bakup of this one) And remove these part : line 277 <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TotalGamesCount"> <DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{x:Static Visibility.Collapsed}"/> <DiscreteObjectKeyFrame KeyTime="0:0:3.9" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TotalGamesCount"> <EasingDoubleKeyFrame KeyTime="0:0:3.9" Value="0"/> <EasingDoubleKeyFrame KeyTime="0:0:4.8" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Y" Storyboard.TargetName="TotalGamesCountAnim"> <EasingDoubleKeyFrame KeyTime="0:0:3.9" Value="{Binding Source={StaticResource ConvertTextSlide}, Converter={StaticResource DimensionW3840Converter}}"/> <EasingDoubleKeyFrame KeyTime="0:0:4.8" Value="0"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> line 724 <!-- TOTAL GAMES (data) --> <aoc:AutoscaleTextBlock Text="{Binding GamesCount}" x:Name="TotalGamesCount" TargetFontSize="80" TargetScreenHeight="2160" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/Colorful - Light/Colorful_fonts/Roboto-Bold.ttf#Roboto" FontWeight="Bold" Grid.Column="1" Grid.Row="7" VerticalAlignment="Center" HorizontalAlignment="Center"> <aoc:AutoscaleTextBlock.Foreground> <MultiBinding Converter="{StaticResource FilterSelectionColorConverter}"> <Binding ElementName="SelectionSnoop" Path="UpdatedTimestamp" /> <Binding ElementName="SelectionSnoop" /> <Binding Source="{StaticResource DefaultPlatformColor}" /> </MultiBinding> </aoc:AutoscaleTextBlock.Foreground> <aoc:AutoscaleTextBlock.RenderTransform> <TranslateTransform x:Name="TotalGamesCountAnim" Y="0"/> </aoc:AutoscaleTextBlock.RenderTransform> </aoc:AutoscaleTextBlock> This will remove everything related to the game counter. If it comes from there, we will have to isolate the problem !
  15. Niiiice !!! Good job ! Yes, in 3D, postproduction makes the difference. Your visual is very good. I only have a few remarks: - The mouse scale. She's way too big, isn't she? - The color of the orange background is too much, maybe a little less saturated? If I had the time, I would have done ALL the platforms in 3D! ^^
  16. Yes, it's planned Strange ... It is indeed on the LaunchBox FTP. You should be able to find it with the "LaunchBox Platform Video Download Tool".
  17. Sorry for the late reply guys, I'm just done with the covid ... ^^' Speeding up or slowing down the animation is going to be a real pain in the ass. You have to change the time values of each element relative to each other! Sorry =/ If adventure motivates you, these are all the time values in the <StoryBoard> part of the view. Don't forget to save! Each update will overwrite your changes.
  18. Sorry for my late response, I'm just getting out of the Covid .... I'm running out of ideas to help you. Really sorry. At home, it works well locally and even on an unraid VM! Hope someone can help you! I have other views in development with less animation. Maybe it will work better for you!
  19. Thx @C-Beats Of course I read Jason's doc. But these settings have no effect on my wheel. No matter how much value I give them. I try SelectedScale and ItemSpacing, but no effect ! =/
  20. THX @RedSnake ! it's works ! ABOUT THE WHEEL : OK I understand. It makes sense with an ortho camera. But how to do it ? Do I have to cheat or is there a "clean" method? @Jason Carr ? See code above. To have the selected item larger than the others.
  21. A big THX to @faeran who gave me the solution! It works ! I come back to 2 questions: Sorry, I'm a bit rusty on the code ^^ #01 New Wheel : @Jason Carr 's new options are amazing, but I can't seem to make the selected item bigger than the others. Here is my code. Where is my mistake? <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" Grid.ColumnSpan="10" Grid.Row="0" Grid.RowSpan="10" ImageType="Boxes" CurveAmount="1" RotationAmount="-14" VisibleCount="5" PageSize="3" Spacing="2.5" Columns="3" Endless="true" ItemZPosition="1.0" SelectedItemZPosition="3.0" > <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> <coverFlow:FlowControl.Camera> <OrthographicCamera Position="0,-0.3,4" LookDirection="0,0,-1" NearPlaneDistance=".01" FarPlaneDistance="1000" Width="7.2" /> </coverFlow:FlowControl.Camera> <coverFlow:FlowControl.Effect> <DropShadowEffect Opacity="0.3" ShadowDepth="50" Direction="270" BlurRadius="90" Color="Black" /> </coverFlow:FlowControl.Effect> </coverFlow:FlowControl> Still on the wheel, the "RotationAmount" doesnt change anything after only few degrees. For exemple, if I put 90°, no change. It's normal ? #02 StarRating : I had a disk crash and I can't find the info anymore. I had found in a theme a piece of code to convert the rating (community, or overwhite by personal if entered) into PNG (stars). And that without any plugin or converter. For the moment, I am there, but it does not work. Ideas ? <Image Grid.Column="4" Grid.ColumnSpan="2" Grid.Row="6" VerticalAlignment="Center" HorizontalAlignment="Center" > <Image.Style> <Style TargetType="Image"> <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/0.0.png" /> <Style.Triggers> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="0.5" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/0.5.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="1.0" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/1.0.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="1.5" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/1.5.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="2.0" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/2.0.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="2.5" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/2.5.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="3.0" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/3.0.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="3.5" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/3.5.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="4.0" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/4.0.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="4.5" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/4.5.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="5.0" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/5.0.png" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image>
  22. Yep, based on TextGameView v4.2 ?
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