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Grila

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Everything posted by Grila

  1. I had this happen a few days ago after an update. You need to restart your computer. It seems to be linked with the DirectX update. Sent from my iPhone using Tapatalk Pro
  2. Be sure to add TargetNullValue={x:Null} to the binding also to avoid any problems if people have a system that you don't have a pointer for.
  3. @eatkinola That's a genius way to overcome this, nice!
  4. I'm not sure you can do it that way without some code-behind for a converter. You would have to use a string format, but the StringFormatter binding attribute will only work on strings (hence the need for a converter). I do have something that comes to mind and I'll give it a go tomorrow when I have more time. Not sure if it will work but I may be able to shoehorn something in. You could also use a StyleTrigger to accomplish this. Take a look at any of my themes that utilize the games star rating system and you'll see how its done. Here's an example from my ClassicMini theme... <!-- RATING IMAGE START --> <Image Grid.Column="2" Grid.Row="5" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2" > <Image.Style> <Style TargetType="Image" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/ClassicMiniNes/Images/Core/0.png" /> <Style.Triggers> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="1" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/ClassicMiniNes/Images/Core/1.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="2" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/ClassicMiniNes/Images/Core/2.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="3" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/ClassicMiniNes/Images/Core/3.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="4" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/ClassicMiniNes/Images/Core/4.png" /> </DataTrigger> <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="5" > <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/ClassicMiniNes/Images/Core/5.png" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> <!-- RATING IMAGE END -->
  5. I'm not in front of my computer right now but I believe it's SelectedGame.Platform for game views and SelectedPlatform.Name on platform views. It's all in the documentation, you should read it. Has all the bindings listed in it. Sent from my iPhone using Tapatalk Pro
  6. @kmoney make sure you installed the font I provided...it's a little different than the normal Bebas Neue. Regardless I have a fix for this issue that I'll work on implementing later this evening. Sent from my iPhone using Tapatalk Pro
  7. It looks correct to me...I made that text box smaller a couple updates ago so it would line up with the bottom of the image to the right. Nevermind, I just noticed what you were talking about. I can fix that tomorrow if you can wait until then. I thought you were talking about the notes at the bottom.
  8. Hah I'm good on the kids, I already have 2-year old twins running amok! Glad people are liking the theme though, it's been one of my favorite to work on so far.
  9. ComixBox Changelog: v1.0.1 (2/21/2017): - Added fade effect to the title section so the text doesn't appear until after the animation passes (applies to platform and game views 1, 2, and 3). - Added the transition selector codes back to the text views that was erroneously removed during development.
  10. Yes, that is correct and something I did not know until I started developing this one.
  11. Actually they are rendered in After Effects and exported as frames. My first attempt was to use .mp4 files with an alpha channel for the transparency, but the XAML MediaElement doesn't support transparency so I had to resort to frame animation.
  12. If you have enough artwork scraped you will have a different image in each frame
  13. Grila

    ComixBox Theme

    They will be in full screen for the view he was talking about. Unfortunately this is how BigBox is programmed currently. If you have background videos on...any other ImageVideo element reverts to a artwork. If you turn off background videos...any other ImageVideo element plays a video. So @CTRL-ALT-DEFEAT, if you're going to use the fullscreen view, turn background videos on, and if you're going to use the other views turn background videos off.
  14. Version 1.0.2

    4,116 downloads

    ComixBox v1.0.2 BigBox Theme 2/23/2017 Theme Description ~~~~~~~~~~~~~~~~~ ComixBox is a theme based on old school comic book design. It relies heavily on having the proper artwork scraped for your systems and games including background fan art, screenshots, front cover images, etc. ComixBox also features some advanced animation techniques that have never been seen before in BigBox. Separate views were made for the diferent video snap aspects available. Utilize the option "Remember Separate View for Each Platform" in BigBox Options - Views to get the best visual from the theme (to avoid blank space on the sides of your video snaps). Theme Notes ~~~~~~~~~~~ * Requires the fonts Bangers and Clementine, which are included in the root theme folder. Install them before running BigBox. * The animations in the theme were ultimately just me experimenting with some stuff to try and bring something new to a BigBox theme. I thought they ended up pretty neat so I left them in. I do have a version without them that I'm planning on adding to the .ZIP file shortly. * The theme was ultimately designed for 1920x1080 but was tested to be fully working at these resolutions as well: 1280x720 1366x768 1600x900 Changelog ~~~~~~~~~~~ v1.0.2 (2/23/2017): Changed all the videos to use the background video object so they would stretch to fill their appropriate spaces Forced platform and game background videos to "On" in the theme settings file to compensate for the above change v1.0.1 (2/21/2017): Added fade effect to the title section so the text doesn't appear until after the animation passes (applies to platform and game views 1, 2, and 3) Added the transition selector codes back to the text views that was erroneously removed during development v1.0.0 (2/20/2017): Initial release
  15. ComixBox Theme View File ComixBox v1.0.2 BigBox Theme 2/23/2017 Theme Description ~~~~~~~~~~~~~~~~~ ComixBox is a theme based on old school comic book design. It relies heavily on having the proper artwork scraped for your systems and games including background fan art, screenshots, front cover images, etc. ComixBox also features some advanced animation techniques that have never been seen before in BigBox. Separate views were made for the diferent video snap aspects available. Utilize the option "Remember Separate View for Each Platform" in BigBox Options - Views to get the best visual from the theme (to avoid blank space on the sides of your video snaps). Theme Notes ~~~~~~~~~~~ * Requires the fonts Bangers and Clementine, which are included in the root theme folder. Install them before running BigBox. * The animations in the theme were ultimately just me experimenting with some stuff to try and bring something new to a BigBox theme. I thought they ended up pretty neat so I left them in. I do have a version without them that I'm planning on adding to the .ZIP file shortly. * The theme was ultimately designed for 1920x1080 but was tested to be fully working at these resolutions as well: 1280x720 1366x768 1600x900 Changelog ~~~~~~~~~~~ v1.0.2 (2/23/2017): Changed all the videos to use the background video object so they would stretch to fill their appropriate spaces Forced platform and game background videos to "On" in the theme settings file to compensate for the above change v1.0.1 (2/21/2017): Added fade effect to the title section so the text doesn't appear until after the animation passes (applies to platform and game views 1, 2, and 3) Added the transition selector codes back to the text views that was erroneously removed during development v1.0.0 (2/20/2017): Initial release Submitter Grila Submitted 02/20/2017 Category Big Box Custom Themes
  16. Unfortunately not for the videos, but they should be working for everything else. The way the videos get the rounded corners without a image mask made it incompatible with the video transitions. I'll have to double check if the other transitions aren't working though.
  17. Check my original thread. I made an example of this for someone down the thread and attached the file there. Sent from my iPhone using Tapatalk Pro
  18. Here you go @igotdvds, place this file in the demo theme folder replacing the old one. On platform wheel 1, the background mask will fade in and out with the wheel. Obviously you could change the image to anything you wanted to. PlatformWheel1FiltersView.xaml
  19. I'll whip it up later tonight, it's almost family dinner time.
  20. Yes, without the movement the code becomes much more simple. Also, the duration can be changed in the original code that I posted.
  21. Easy, just add the logic to the storyboard. For instance, the overlay in the demo. Add the logic for opacity just like the wheel. Sent from my iPhone using Tapatalk Pro
  22. I've added the demo theme to the first post. Enjoy.
  23. Just to clarify, the theme I'm making won't be anything special for this. It's only to illustrate how to achieve the result and for you guys to open up and study the code (to use in your creations). With that being said, I already have this implemented in a new theme along with a few other stunning eyecandy tricks I've managed to implement. But...you'll have to stay tuned for that.
  24. Ok guys, I'm in the process of making a demo theme that can be downloaded and dissected to see how to accomplish this. It's too detailed to explain without being able to see what's happening. I'm trying to cover all aspects like vertical wheel, horizontal wheel, text list, etc. with examples in the theme. Additionally I'm going to include documentation to explain everything. I hope to have the demo out early this upcoming week so please stay patient. Thanks all. Sent from my iPhone using Tapatalk Pro
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