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cpujunkie

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  1. Here's what I found out when getting Yu-Gi-Oh! 5D's Duel Terminal 6 working. The full directory/file path cannot be more than 64 characters and cannot have any "special" characters. If it does it just closes. Once I corrected the file path problem the game loaded fine. to import the game into LaunchBox and it match the GamesDB I created a folder with a name that matches the gamesdb. Inside I created a dummy file that matches TeknoParrot user profile xml.
  2. my emulator settings. I use dummy files to make this work Platform Settings. I have the Games mainly separated into 2 folder one for Arcade and one for Taito Type X, When you look up TeknoParrot games on the GamesDB these are the 2 platforms you find them in. Find the Game on the LaunchBox GamesDB Name the folder to mimic the LBGDB Then inside of the Game folder I create a dummy file that matches the TeknoParrot User profile file but with a .appid file extension. The User profile file gets created after adding and setting up the game inside of the TeknoParrot UI. Now to just import one game at a time just drag and drop the appid file into LaunchBox or Tools - Import - Roms - Add File and locate the appid file If you would like to import a whole batch of games at once. For the TeknoParrot Arcade platform. Go to the TeknoParrot Arcade folder in File Explorer and search for *.appid. Wait for spinning wheel. Select All and drag and drop into Launchbox. If you have Launchbox open to the platform you are importing it makes it easier Now we are in the Import Wizard in LaunchBox. Choose Rom Files. The Platform options. The Emulator Options. Use the files in their current location. Keep going through the wizard. Choose the options you would like. Emumovies options. Now on this next page make sure to check Use folder names instead of rom file names... and the final of the import wizard. Single Game. Batch of Games if the folder names match the GamesDB you get nicely added games and can match EmuMovies too. If there are entries in the GamesDB and/or EmuMovies you'll have the metadata and artwork.
  3. Add a keyboard enter press to the game's AHK script
  4. I just figure out if a key combination like ALT+F4 works to close the game. Then make sure the AHK lunchbox script is good/matches what I figured out. The close active window script works well to.
  5. How are you using the controller? USB or wireless? What apps/programs are you using for the PS4 controller? Steam input, ds4, rewasd, etc?
  6. Maybe dolphin is changing the controller order? Hence the color change. Does input work in dolphin for your controller? There is also the setting in big box to allow all controllers to control big box, not just player 1. After all that I think dolphin is re initializing the controller in sdl mode, the controller turns blue. After exiting is the light still blue or does it go back to white?
  7. To just move it around it would be Ares.exe %romfile% --fullscreen The work around I usually do is hard code the path and standardize the file name. Also have to add it as a separate emulator name like ares (N64dd expansion) ares.exe "c:\roms\n64\%romfile%.zip" "c:\roms\n64dd\%romfile%-expansion.zip" --fullscreen You would point to the original N64 rom for import. Also have to check the 2 boxes for file path/extension and remove quotes
  8. You could paste the URL link of this post to the changes/add submissions you are doing if they keep getting rejected
  9. here's a short video on what I mean. you just copy and paste the url of the image into the Windows Explorer dialog box unknown_2023.12.01-20.45_1_clip_1.mp4
  10. You can paste an URL into the Windows explorer dialog when you add an image. Windows will download the image (works like 99% of the time). Just make sure to click on the save/ok for lunchbox to copy the image to it's images folder. Windows downloads the image to the temp internet folder and if you wait to long windows will clear the cache
  11. Version 1.2.0

    287 downloads

    Started making discs for XBLA titles and thought since I have all these art assets might as well make discs for psn titles. Here are the first ones I've done. The ZIP files have the PSD if you want to edit the disc, like put the PEGI rating on there or something. The ZIP also contains all the finished discs in PNG and any assets I could remember to package along. Most of these have been submitted to the GamesDB as fan art disc This first batch has Castlevania- Harmony of Despair Deadlest Warrior- Legends Dragon's Lair Dungeon Defenders Sega Rally Online Arcade Super Puzzle Fighter II Turbo HD Remix The Fancy Pants Adventures World Gone Sour Zombie Apocalypse- Never Die Alone
  12. Need some help on getting good quality clear logos for Deadliest Warrior: The Game and Deadliest Warrior Ancient Combat. I found Deadliest Warrior Legends logo from a google image search. All the games are for the xbox 360 and PS3
  13. Version 1.6.8

    615 downloads

    Sister project Custom Disc Art for PSN titles Custom Disc art for XBLA titles. After looking over a bunch of xbox360 discs I took away a general look to go for. The ZIP files will usually contain the final PSD file, the completed discs in PNG and any source backgrounds/images I can remember to package along. The PSD has most items on their own layer, if someone wanted to make it into a PEGI rating, use a different clear logo, change the background, etc. Going to continue making and submitting to the database. Template used is from Xbox 360 Disc template (vgboxart.com)
  14. any chance on japanese style disc templates?
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