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syntax_X

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Everything posted by syntax_X

  1. Here is a script I use to navigate Bigbox with controller buttons instead of the x/y axis or POV. Edit the controller numbers and buttons to suit. eg: 1JOY12 = 1st controller/joystick and button HID number 12 Edit sleep time to change the rapid fire. Its not suitable for games as it emulates the way the keyboard driver inputs. It only activates when BigBox is the main window so it wont interrupt games So press key, inputs, then if held after half a second rapid fires. It should feel exactly like using the arrow keys. Hopefully sometime soon the BigBox team will add remapping of navigation directions.... #IfWinActive, LaunchBox Big Box { 1Joy11:: { Send {Up} KeyWait 1Joy11, T0.5 If ErrorLevel While GetKeyState("1Joy11"){ Send {Up} Sleep 10 } } return 1Joy12:: { Send {Down} KeyWait 1Joy12, T0.5 If ErrorLevel While GetKeyState("1Joy12"){ Send {Down} Sleep 10 } } return 1Joy13:: { Send {Left} KeyWait 1Joy13, T0.5 If ErrorLevel While GetKeyState("1Joy13"){ Send {Left} Sleep 10 } } return 1Joy14:: { Send {Right} KeyWait 1Joy14, T0.5 If ErrorLevel While GetKeyState("1Joy14"){ Send {Right} Sleep 10 } } return }
  2. 70 gig Cache for 40 gig of images. I'm confused but happy. As hard as I try I cant stall Bigbox. Hasn't had a random crash in awhile too.
  3. I am pretty new, so we'll see how I go. Ill report back when I notice something
  4. The way its running now, and with what Brad mentioned about HDD speeds I don't think putting launchbox on a SSD is necessary at all. It all running fine now on a 5200rpm
  5. I'm feeling that now.. But its so worth it. I guess its like a final step once you have your collection in order, and then occasionally redo.
  6. Wow, feeling pretty dumb now. How is this not a compulsory thing? Off to go do the other force cache. Thanks guys!
  7. Brand new PC purpose built for Launchbox running windows 10 and no other processes. I cant see how a codec pack will improve the lower titles loading. I did the force load and everything was working fine as expected. Then I did a restart and checked BB, expecting the titles not to load in time but they were all already loaded. Then I shutdown to ensure the ram was clear. Started up BB and all the titles are still loaded?? Is this force cache thing not ram?
  8. I just find it really odd that everything else load silky smooth but those tiny images, probably the smallest of all metadata besides text, wont load smoothly.
  9. Ive got about 10k more games than you but only 5gig difference. odd. If I had a 250 id be able to move my steam games and try it out but no dice. Will have to wait for a new SSD.
  10. Do you ever encounter any issue like what I have with that setup? Everything is on a 5200rpm for me but OS and steam on 128 SSD (only around 40 gig spare). Might have to grab another SSD and dedicate it to Launchbox. Without roms the folder is 140gig
  11. I'm doing a force cover wheel image load now, feels like it will take about an hour for 30k games. I could scroll through all my platforms and load the coverwheels into the cache in about 3 minutes. Would it be significantly faster if I put the cover wheel images on the ssd?
  12. You have 2 options. Software Write up a vJoy script for a virtual joystick with UCR http://vjoystick.sourceforge.net/site/index.php/81-news/93-ujr-universal-joystick-remapper-using-vjoy Could also use joy2key to remap all controllers to keyboard inputs but you'd have to have them in the same usb slot all the time ect Both these methods have input lag. or Hardware Buy a Blissbox 4-play http://skunx7.wixsite.com/bliss-box
  13. Big box runs super smooth except for the game titles on the lower part of the screen. If I choose a system then navigate quickly then I see a lot of grey and black squares until the game logo loads. Everything else runs fine like I said, the games description and movie will load instantly but the game title take awhile. Once they are all loaded if I leave that system and come back to it they are all fine. If I want everything to work as it should I have to navigate to each system, scroll through the games list for each of them to fill the cache I'm guessing My system is well above normal specs (i5 8g ram 750ti) and I've increased cache to 4g I cant see why that part of BB would take so long to load.
  14. Just checked and there is no option to change navigation for controllers. Made a ticket. Also made a ticket for the search feature not returning to top on a new search making the new search seem incomplete at first glance.
  15. Yeah that definitely needs to change. I use a Bliss-box and the hundreds of controllers that I can use with Launchbox all have their d-pad mapped to HID11 HID12 HID13 HID14. Some controllers don't have analogs.
  16. Is there a way to remap the controller directions for Bigbox? It has an option for everything else but that, and defaults to analogues. I need to remap it to controller buttons.
  17. I cant imagine using Launchbox without it. When I first got the cab back together and finished setting up Launchbox I sat down and played a few old console games. I think I got to Sonic and just couldn't stand using the joystick. Something had to be done. I tried plugging in 6 controllers at once and mapping all their buttons to virtual joysticks but that was such a large mess of code that was waiting to fail. Then id have to have them plugged in all the time and risk them being pressed or held when stored, or issues with USB port ID ect. When you first plug in the BB it does a quick search for plugged controllers, if none are found it goes into 5600 mode as those controllers do not have any variables to scan for. If you plug in say a PS2 controller to any port after that you have to hit the reset button for that port. If the PS2 controller stays plugged in and your PC is power cycled it will rescan find the ps2 controller and just work I think the first game I played with the BlissBox was DiddyKong Racing N64 with a GC controller. Strong responsive force feedback right off the bat and the analogs worked perfectly. The developer works on it everyday, and support is great. They are more aimed at Desktop players as you can see by my need to reroute the HDMIs to neutrix adapters( It was my decision to open my BB up and solder to the reset button points instead of using the reset wire on the HDMI line) There is also no arcade stick support, I can confirm that the Blisbox 4-play is not compatible with a ps360+ or MC toodles boards in PS2 mode. They may work in forced Dreamcast mode because they are of a simpler design. This is why I had to use a PS2 controller as the cp encoder. If you can solder its really not that hard. You could use a different controller if you wish but PS2 worked for me as it has the most buttons to play with. I highly recommend buying one. The only downside to me at the moment is the inability to customize mappings. That being said there was a lot of time put into choosing these mappings and they all work for me.
  18. Heres a really quick video of it in action. Headphone users turn the volume down as I dropped my phone halfway thru
  19. Bliss box is all HDMI. I simply hid it inside the cab and routed each port to neutrix HDMI ports. Seeing as HDMI has 20 pins I stole the idea for the button/joystick half of the cab to make for quick changes between console(PS360+/Brooks) and PC( Hacked PS2 controller plugged into BlissBox)
  20. So ive been chipping away at this little project for a few years now and I think its almost done. All work besides painting has been done by me. Gutted a Sega Super Megalo 2 and made it shorter so it can fit through a door and function in a living room. Was a fair bit of welding and fiberglass work but came up sweet. In my opinion its one of if not the best machines to play on. Its big and heavy but there's plenty of room between both players, everything is exactly the same so its always a fair fight, Sanwa JLF joysticks with QanBa round gates, heavy springs, short stick and alloy bat-top. Ends up the same height as a stock JLF ball-top but that nice batty feel HBFS30 buttons all around, easily one of the best buttons ever made, no idea why they went under but I'm glad I stocked up when I did. The smaller buttons are IP67 rated buttons, they'll last forever, nice firm feel. The missile switches are covering I-Pac controls for EXIT RESET SAVE LOAD When each emulator loads in Launchbox I run an autohotkey string that on-the-fly programs the I-Pac to suit the emulators mappings. Having this centre control panel across emulators is awesome. The control panel when running emulators is hooked up to a hacked up PS2 controller that ive added HDMI breakouts to to make changing from console to emulator easier. The hacked ps2 controller plugs into a Blissbox 4-play unit. Same goes for both players. If I want to use a different controller I have to open the control panel, unplug the hacked ps2 controller from the Blissbox and then plug in whatever controller I wish. I tried using a HDMI switch to make this simpler but to no avail. Players 3 and 4 can just plug straight into their HDMI ports, hit the ports reset if needed and play. The 4play is basically 4 "Virtual" controllers in a hardware form. You map the four controllers to all your emulators, then when you want to change controllers per game Blissbox does all the hardware mapping and compatibility for you. It supports force feedback also, and even pauses most emulators when changing controllers. To be able to play streetfighter on MAME one minute, then have friends walk through the door and plug in 4 Gamecube controllers and switch to Mario Kart 64 with proper feedback and analogue inputs is bliss. When running on consoles the control panels HDMI lead is plugged into a ps360+ or Brooks adapter. I guess what ive made here is pretty much one big 2/4 player controller that can use ANY console controller (pre Xbox) and also be used on ANY console to date. It could also take down a tank. http://forum.arcadeotaku.com/viewtopic.php?f=6&t=5250
  21. I think I might just add the esc modifier from P64 to all my emulators and tag my string to the end of it so every time escape is pressed it cleans the I-pac. Had to add a Pause break modifier for Kega also, cant believe that still uses missing keys for shortcuts.
  22. The script im using looks like this at the moment. For some reason i had to use a full file path for the config file? Run C:\Program Files (x86)\WinIPAC\WinIPAC.exe C:\Program Files (x86)\WinIPAC\Retroarch.ipc
  23. Im using an I-pac to control my emulator hotkeys. Because each one has different hotkeys for the same function i need to program the I-pac on the fly. Ive managed to get this working but im a tad confused on how to "clean" it on emulator exit. With other front ends it had "Before emu launch" command line and "after emu launch" command line. I know the answer must be super simple im just lost in "the old way"
  24. Just found this https://autohotkey.com/boards/viewtopic.php?t=12249 Universal Controller Remapper. Looks like this can chop and change my joysticks to 2 virtual pads (16 is the limit) Its a slow interface and will take forever but it avoids having to use keyboard keys and joy2key for bindings which across 10 or so emulators always has issues.
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