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Everything posted by faeran
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Missing many MAME videos via LB - where am I going wrong?
faeran replied to jackhulk's topic in Game Media
I remember a while back I was troubleshooting this very issue. I was trying to remember exactly what came out of it, and while I don't fully remember, it was something to do with changes to MAME file names over time. The way EmuMovies works is by file name, so as MAME changes file names, it no longer matches up to what EmuMovies video files have, and LaunchBox is unable to make that connection with them, as LaunchBox reads the MAME.xml file that comes with the version of MAME you are using, and since MAME dropped the old file name, and uses the new one, EmuMovies needs to recognize that things have changed and make changes to their media/video files to match these changes. More than likely they'll probably need to just make a copy of the media/videos that had their file names changed, so they can accommodate all the different MAME file name variants. This is why some users may get media/videos to download, while other users may not, it all depends on the version of MAME that you are importing, and sometimes it could be based on the filter settings that you choose during import (potentially). -
Retheme Update to the LaunchBox Games Database - January 2024
faeran replied to faeran's topic in News and Updates
Interesting, I use Firefox on Android and don't see happening in either card or list view. What version of Android and what version of Firefox are you using? Are you using any Firefox addons? -
Yeah, definitely not the intent of the update. Are you able to provide a walkthrough of exactly what you did?
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Hi Everyone, We just deployed an update to the LaunchBox Games Database website that's been brewing behind the scenes for quite some time. This is the first of many updates to the Games Database that we want to get to in the future. The main change that you will instantly notice is a brand new theme that has been applied site-wide. It showcases a more modern design, while providing us the flexibility in the foundation to make future additions to the UI easier. We've also made a number of smaller changes across the database, including: New genres have been added: Pinball, Compilation A new release type has been added: Early Access The following platforms have been added: PICO-8, VTech V.Smile, Microsoft Xbox Series X/S Removing duplicates from the platform list and the clean up a few other platform related issues In the short-term we'll be hard at work converting over the Collections page to the new theme, which should be the last piece of the retheme puzzle. We will also be looking into cleaning up bugs, and polishing up the site where we can. Moving forward, we have a lot of long-term and short-term plans with the LaunchBox Games Database website that we can't wait to share. In the meantime, enjoy the update, and expect more things to come in the future.
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During the import of your Arcade system, you'll want to uncheck the option "This is a Full MAME Set". After that, you'll be able to import your smaller subset of ROMs.
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I did a quick check in the theme file and here's some answers: 2 - Pretty sure that the video I use already falls back to screenshots/backgrounds if there's no video. So if you don't want to see the screenshot, simply remove that code from the theme. Pretty sure it's the <coverFlow:FlowImage x:Name="Screenshot1".... that you want to remove 3 - Centering is a bit more involved, as you would need to remove a number of pieces from the theme, and it also depends on what exactly you are wanting to center it to. You'll need to remove the video code from the Canvas and StackPanel that it's in, and just keep it in the Grid. You also may need to remove the Height property on the video. Doing all of that will then center the video inside of the Grid's space, whatever that space is.
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It's automatic. Once you crash, we get the report. We are collecting them as they come and triaging the ones that are happening to the most people, across multiple devices. So, if it's crashes, we've got it
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Thanks guys. We will fix this up as soon as we can. However, this looks to be a problem introduced in beta 2, and if I'm right, that means beta 3 will also have the same issue once we release a fix in the next beta. Luckily, you can simply go into your LaunchBox\Updates folder using a files app, find the latest apk file that was downloaded and click on it to install.
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Beta 3 has been released with the following: Small change to some default theme views which help with background fade displacement issues on select devices Many navigational crashes have been fixed across the app Thanks to everyone who has downloaded the beta and used it over the last week. We've managed to track down and squash about 15 of the major ones we were seeing in our reporting system. If all things go well, we are looking at an official release sometime next week.
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Launchbox Not Displaying All Installed Libretro Cores?
faeran replied to ThrobbingRosco's topic in Noobs
Libretro docs is your friend in this case: https://docs.libretro.com/library/beetle_saturn/ Looks like that core requires a bios that is probably missing in your RetroArch\system folder. -
Glad you got something you enjoy. Platform Categories is flexible enough that you could reorganize it in many ways, depending on preference. There's some defaults that get set up initially, but you could, for example, move a Top 100 playlist into the root, so it's just: Top 100 of Platform > Games Or, you could remove the Category, so you just navigate: Platform > Top 100 > Games Or, you could remove the platform entirely, something like: Category > Top 100 of Platform > Games The whole hierarchy layout is customizable, but the entire layout would come before the games list. Once you are in the games list, we have an alpha-numeric index where you can jump to a specific letter, an advanced filter window, and a search option.
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I can tell you what I think is happening, I just can't tell you why. As you seemed to have deduced, the platform name is there, but for some reason it's really tiny on your screen. In the code, the icon and the text is wrapped in a viewbox. Viewboxes should be growing the elements inside of them to fill the available space. For some reason on your build, that isn't happening. Why it isn't happening, I'm not really sure. I've never seen that happen before, so I don't really have a good answer for you there unfortunately.
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Cool, yeah that's an option, but actually not the one I mentioned. We have both a Platforms section and a Platform Categories section. The Platform Categories section is a place that gives you free reign on how you want to organize your platforms and playlists, by allowing you to place items anywhere you choose, nest items inside of other items, etc, to give you the organization that you may want. So, in my example, you could place the playlists you want to see inside of your platforms, then in Big Box when you navigate through your Platform Categories section, you enter into a Platform, then first get presented with all the playlists you wanted to see there, then enter into one of the playlists to see the games. Sounds like you were hoping for the reverse, which is first enter into a platform, then have some kind of navigational item to select your playlist. They both accomplish the same thing, but one way is kind of frontloaded while the other is backloaded.
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So, it sounds like you are referring to navigating through your Platform Categories section? Are you missing a playlist that you want to have appear there? I could be wrong here, so let me know. Find the missing playlist and Edit it. Go into the Parents tab, and checkmark the locations you want that playlist to appear within your Platform Categories section. One thing to note are that playlists are not platform specific, they can contain games from many platforms depending on the rules that you set up for it.
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Assuming you have videos, make sure the option to display them is turned on under Tools > Options > Visuals > Game Details > Show Videos
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Can you confirm how many files you have left in your arcade folder?
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If you mean the Edit Metadata section, that could potentially work. However, it's not a piece of metadata that can be edited, so it may be a bit misleading. I could see how it can possibly be done though, so it's possible we may add it to the list for the future.
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First, you'll want to be on the latest beta. Then to see Play Time in one of the default themes, you'll want to sort by play time. Play Time can also be added to any custom theme, although I think only Colorful Flex currently has it there by default.
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Yeah, that delay is for performance purposes. If you want to make it instant, switch "ActiveGame" to "SelectedGame", and then see how you like it.
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Yes, you simply can use any of the other flavors of RetroArch. The 64-bit sideloaded version is recommended if you want to continue to handle RetroArch on your own.
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For anyone experiencing this, can you update to the latest beta and see if you are still experiencing the issue.
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I'd have to double check, but I'm pretty sure the Pure theme uses the default box images, which have a default crossfade animation added to them with logic behind the scenes. There's no way to change the animation's properties, but you could probably replace those elements in the xaml with a basic box image, which would remove the animation entirely.
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Launch Box Game Data Base is down today :(
faeran replied to oldgamer's topic in Website/Forum Support
Thanks for letting us know. We did a quick reboot a few hours ago and it's been back up and running since. -
Hi Everyone, Beta 2 is out now, which is a fairly large one. The big new feature is that RetroArch is now integrated into LaunchBox for Android. With a click of a button, you have the ability to download, install, and update RetroArch and its cores (more detailed info in the full changelog below). The version of RetroArch that gets installed is simply called "RetroArch", and can be found under Emulator Settings, and has now become the default emulator for many platforms. It is highly recommended to switch to this version of RetroArch to gain all the benefits of this update. We've also added a new crash reporting system within this beta. After you update to this version, if you experience a crash, we will receive the full crash report automatically. The more people that can upgrade to this beta and start using the app, the faster we can get eyes on any crashes you might be experiencing. Here's the full changelog: RetroArch can now be automatically downloaded and installed when launching a game (if it's not installed already); this makes it super easy to get up and playing without the need for a user to set up RetroArch separately RetroArch cores can now be automatically downloaded and sent to RetroArch when launching a game (if the core is missing) A Manage RetroArch option is now available in the root menu, which allows you to download, install, and update RetroArch, and all its cores, with a touch of a button An "Add Downloaded Core..." value has been added to RetroArch's Default Core option. This will allow you to choose from core files that are placed inside of the following folder: \\LaunchBox\Emulators\RetroArch\Cores Play Time Tracking no longer requires notification permissions (however, it is highly beneficial to grant it) You can now sort by play time The following emulators are now fully supported: MAME4Droid 2024, Yuzu Early Access The Melon DS RetroArch core is now an available option for the Nintendo DS platform PPSSPP Gold will now launch on certain problematic devices (like the Odin 2 Pro) Menu text will now size dynamically based on a user's resolution and DPI settings A rare crash has been fixed caused by attempting to load an image that does not exist Turning the Cloud Sync feature off and on again would sometimes cause incorrect changes to local sync data As always, thanks to everyone who takes the time to help us test these beta releases.