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faeran

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Everything posted by faeran

  1. Design-wise, what are you trying to accomplish?
  2. I think you misunderstand. EmuMovies set up a separate way for LaunchBox to connect to their services. It will use your same EmuMovies credentials, but it's not hitting the same server as if you were to use their own services, like their syncing app. LaunchBox has no way of knowing why a particular user may be having connection issues with EmuMovies services, all we can really do is confirm whether LaunchBox's specific connection to their services is working or not through the app. I just checked again for you and I have confirmed that the connection to their very specific servers through LaunchBox is currently working. This would point to some sort of issue with your EmuMovies account when hitting the special servers that they set up for us, and unfortunately the only people that could help you with that would be the EmuMovies team.
  3. LaunchBox uses a different API and an entirely different server than their own tools, so it makes sense that you wouldn't see the same thing happening between them. Since I've confirmed that their API and their server does seem to be functional through LaunchBox, I'm not sure a reinstall makes sense, but you could always give it a go. It could be as simple as a mistake with your credentials in LaunchBox.
  4. Beta 6 is out to help fix the issues some users were having with their Options menu. Fixed: Options menu refusing to open for some users due to a conflicting process
  5. faeran

    BannerBox

    It's been a long while, so I can't remember if the latest version leaves in support for custom game banners. If it does, then the folder the images get placed in wouldn't have changed. I can't quite remember if the system will also fall back to the name of the game. So if there's no file with the DBID, then it may check for a file that's the primary name of the game.
  6. I would start with EmuMovies. Something to keep in mind is that I'm pretty sure their website login isn't exactly the same method as the api login used in LaunchBox.
  7. I wish it was as simple as that. For example, my Samsung Galaxy S20 FE has over 20k games I test with. Unfortunately, issues with crashing and the like aren't necessarily as easy as they appear and could be very specific to a device's conditions at a particular time. That's not to say LaunchBox for Android doesn't have room for improvement, the next update should come with a few performance improvements that we are working on.
  8. I use the Samsung Galaxy S20 FE to do a lot of testing with the app, but haven't ran into any of those issues. I'm not sure if there's much difference between it and a Samsung Galaxy S20.
  9. Thanks everyone. We have one of our builds where we can reproduce the issue with the options page, so it should be fixed for next beta. It's still down on their end. We do continue to try and resolve it in any way we can, but our hands are tied to their infrastructure and their timetable on when a fix will become available from their API. This doesn't sound beta related and I'd open up a separate post if you need help resolving it. At the moment we don't have plans for this, but you never know what the future may hold.
  10. I haven't heard of any issues with their API as of yet. I just ran a credentials test in the app and did get a successful return. If you are still having issues with your account, you may want to reach out to their support and see if they notice anything on their end with your account.
  11. If you are referring to platform theme videos, they work in certain views. Click on the top-right menu and choose Change View. Views like Wheel with Details, and Text List with Details will work with the those videos.
  12. Beta 5 is out with the following changes: Improvement: More logic added to help keep EA and Epic Games authenticated for longer Fixed: The Automatic RetroArch downloader has been fixed and will once again download the emulator (It broke due to a change with Libretro's Buildbot) Fixed: Update prompt will now appear when using MessageBox Notifications
  13. The "ALL" text can be adjusted under Tools > Options > Visuals > Filters Side Bar. I think the initial concept was that if someone were to switch to another language, the text would get updated (if available in that language), with the idea that the user wouldn't then want to switch back to another language, so it doesn't switch back to English if you change it back. All language packs are done by the community, so if you are using the French language and you see English, you can help contribute over on this thread:
  14. You wouldn't find the code for FlowVideo in the xaml unless you added it yourself. You'll probably need to know a bit of coding to understand what to do, but in the end you would place the FlowVideo into the view file and position it the way that you want, and it will show up when you select that view in Big Box.
  15. Ah yes. Thanks for pointing that out. Message Boxes is a deprecated system and we'll internally decide what we want to do about it moving forward. Highly recommend sticking with LaunchBox Notifications moving forward.
  16. Go into Options > General > Updates and turn off "Automatically Download Updates in the Background". After you do this, you may need to go into your LaunchBox\Updates folder and delete the latest setup file.
  17. Beta 4 is now out with the following: Improvement: EA and Xbox Storefront credential tokens should now last longer before expiring Improvement: Available translation updates have been added (thanks to all of our translators) RetroAchievements integrations have been disabled at this time due to the extended downtime of their API
  18. If you are looking to reduce a full set to only a particular set of ROMs, a non-merged set is more what you are looking for. I think if you reduced a non-merged set to only officially "working" games, the set reduces to under 20GB or so. Using a merged set has a host of issues, one of which you are seeing. LaunchBox reads your file, but cannot determine which set it's from, so has to treat it as one game. Merged sets also have other issues like requiring outside dependency files in order for some games to work, so if you end up moving these files outside of a full set folder, you'll break a lot of your games. In general, the full set importer ignores what type of set you have and just makes everything work, while the ROM import wizard does not and treats each ROM file as a single game.
  19. From purely a user's perspective, the video code ties to a user's video prioritization settings, which can be viewed in LaunchBox under Tools > Options > Media > Video Priorities. Once that is set, you should be good to go. As a theme creator, if you are wanting to bypass a user's settings, the only way is to use a FlowVideo and choose your preferred video type to appear. There's some instructions about this in the Documentation.pdf located in your Themes folder, and an example in the Default theme's marquee view. One thing to note about doing it this way is that you lose the ability to have fallback types, so if you choose to show theme videos, but a game only has a video snap, your theme will never play the video snap.
  20. Thanks. There's a number of duplicates that we are aware of that need sorted. It's on our long list to tackle, but it can break unexpected things unless we are careful.
  21. This would be unrelated to the beta and points to more of a configuration issue of the themes. I would start a separate topic under troubleshooting if you require assistance.
  22. It looks like you changed the "Arrange By" value to Genres. I assume you want to change that back to Title, but there's lots of other ways you can arrange your games by. There's a box size slider in your screenshot on the bottom bar, drag it to adjust the size of your boxes to the size you want. To adjust theme elements you would need to create a custom theme and change the code to reflect the changes you want to see.
  23. Not at the computer right now, but there's a behavior that's built into BigBox that you can use to accomplish this. It should be in the documentation.
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