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faeran

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Everything posted by faeran

  1. The Games Database is currently in a state of flux. There was a first phase of a solution that helps with incorrect matching of Steam games. It no longer uses the name to determine the match, and we've essentially eliminated Steam games getting matched to a wrong game entry. The second phase is still a work in progress and will fill in the gaps you are seeing here. In the meantime, there should be options during an import to grab Steam metadata and media for these games until we finish our backend solution. I unfortunately don't have an ETA to share on when this will finish.
  2. It shows as needing an update because I haven't uploaded this version to the theme manager yet, so it doesn't know that it's newer than the older version up there. Updating through the theme manager will download the older version. As to why your videos don't work with this theme, I'm not sure. You can check theme specific options to see if there's anything in there messing with your setup.
  3. Based on a few searches, it looks like the issue is the core doesn't like absolute paths to be inside of their m3u files. It's some limitation to the core's implementation of m3u files.
  4. Hopefully you'll figure it out, just know that it won't be this theme causing that kind of issue as it uses the stock vanilla video control with nothing special about it.
  5. Not sure how much help this is, but I was able to find that game using its title or alt title just fine. What happens if you run Tools > Download > Force Update Games Database Metadata, and then try again. You could also check the file LaunchBox\Metadata\Metadata.xml and see if it has a recent Date Modified date.
  6. Just want to let you guys know that we also agree. I've added it to a long term list of changes we would like to get to.
  7. The only way to really accomplish this is to create other playlists all the games not in your lightgun playlists. Then you can just organize your Platform Categories filter section with only the playlists you want to see.
  8. Well, it checks every game, which is what you see in the progress bar, but only changes fields based on the setting you choose. All metadata is downloaded locally, and the metadata file is updated with new database changes (both for new info and new images) if the local metadata file is older than something like 24 hours, which would happen before the metadata check and the media download.
  9. See if either of these options help you out: Tools > Options > General, and turn on Minimize and Restore options. Or Tools > Options > Gameplay > Game Startup, and check the Use Game Startup Screen
  10. The only way right now is to use the Metadata and Media download wizard allows you to do this. If you choose the middle option that says "Yes, but do not replace any existing fields or media (recommended)", this option essentially doesn't download new metadata if there's something already filled into a particular field. As far as the media download is concerned, if you are using the media limit option, it could find thousands of images that could be potentially downloaded, but instead of downloading the 10 images it found for a particular image group, it would stop at 1 if you set your limit to 1.
  11. Can you explain what you are expecting to see instead of that keyboard icon? Also, what theme are you using?
  12. After you run through your organization of your files, go into LaunchBox, select all games on a platform by platform basis and run Tools > File Management > Change ROMs Folder Path for Selected Games for each platform that needs it.
  13. So, here's an example of what I'm referring to, just know that this is not a completed code, but it gets you a bit closer. Then you can edit it and style and position things the way you want. <coverFlow:FlowControl.FlowTemplate> <DataTemplate> <coverFlow:FlowContext> <Grid Background="Transparent" Height="300" Width="600"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*"/> <ColumnDefinition Width="1*"/> </Grid.ColumnDefinitions> <coverFlow:FlowImage Grid.Column="0" ImageType="Backgrounds" /> <TextBlock Grid.Column="1" Text="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=DataContext.Title}" /> </Grid> </coverFlow:FlowContext> </DataTemplate> </coverFlow:FlowControl.FlowTemplate>
  14. Well, it doesn't look like you wrapped the items in a Grid, or set up the Grid Columns to get what you are after. I'm also going to guess you'll need to wrap the image in a container that's a static size, or else you'll end up with results you were not expecting. You may also want to format the TextBlock. If you need some help on how to utilize a Grid, there should be lots of examples in different themes. Also since it's basic WPF, google would definitely have a wealth of information.
  15. It would be more like this: <coverFlow:FlowImage />
  16. I feel like there was some attempts to make this work back in the day that didn't pan out. Intellisense should inform you if something in the code looks out of place and needs fixing, it's one of the reasons I use VS. I really only provided the textblock code that can be used inside of the template, since it requires some extra stuff in it to make it functional. You'll need to use a FlowImage to get the clear logo back, and use a Grid with two Columns to get them next to each other.
  17. Don't think this has ever been possible unfortunately, although I still like to use Visual Studio for its intelliSense. This is possible using a FlowControl item template. I feel like you can see an example of this inside of the Documentation.pdf which is in your LaunchBox\Themes folder. You can add a textblock that looks something like this: <TextBlock Text="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=DataContext.Title}" />
  18. Each game inside of a playlist would take on the default properties of its platform. For example, if you had a NES game and a SNES game inside of the same playlist, the NES game would show the NES default box while the SNES game would show the SNES default box.
  19. Not at the moment. The next beta will include a way to see long names where the title games trimmed, when you mouse over the title.
  20. https://forums.launchbox-app.com/files/file/2467-platform-boot-videos-theme/
  21. Something to note. If you are using videos from EmuMovies, the fade is in the video itself.
  22. If I'm reading this right, I don't think you had to do anything as elaborate as this (although it's fine if you want to keep it this way). Instead, you could go into your main RetroArch's Associated Platforms tab, type in the name of your Neo Geo platform, choose the core, and uncheck the Extract ROMs option. That should work as well.
  23. Yeah, you'll need to do this. You can essentially delete all the folders inside of the theme's Views folder. That should solve it for you with the custom theme. Basically these 3 folders, delete theme: LaunchBox\themes\[custom theme name]\Views\Wall2GamesView LaunchBox\themes\[custom theme name]\Views\Wall4GamesView LaunchBox\themes\[custom theme name]\Views\WallGamesView The theme is created in a way to utilize the original box artwork and you are seeing what you are seeing because you are chosen to use the artwork from SteamGridDb.
  24. There are things you can do to help you get started with Big Box theming, like reading the documentation that's in your themes folder: LaunchBox\themes\Documentation.pdf The documentation will give you all the available bindings you can use to add to themes. The file you are looking to add bindings to is called GameDetailsView.xaml (most likely), and can be edited in any text editor. That will hopefully give you a good place to start. Good luck.
  25. @Thunderbird1400. Couple things it could be related to: You have a symbol in one of the folder names that leads to the LaunchBox folder. You have LaunchBox installed in the root of a drive. Something to note is that this is happening due to something very specific going on on your machine. One thing you can try and install LaunchBox 13.6 in a new location and see if it gives the same errors. That could help narrow things down based on the results of that test. If you can start a new thread with your findings under the Troubleshooting section that would be much appreciated.
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