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faeran

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Everything posted by faeran

  1. This is pretty much right. It's more based on the ROM itself though. For example, if you have a game from North America, it looks for North American images for it. It's more complicated than that, but that's the reason you see less images than what's on the GamesDB.
  2. There's no properties to manipulate videos in that way, and it's more than likely that wouldn't help. It's possible it's a video issue, but it's also possible it's something that's not as apparent. Simple tests: Change video playback engine and see if it's still happening Remove the video file you think may be causing the issue and see if it's still happening
  3. That does sound frustrating. If you check the video files that you downloaded using the Update Metadata and Media wizard, do they seem like they downloaded okay and can be played outside of LaunchBox? I just ran a test on a whole bunch of PSP games, but they all downloaded fine and play properly in both WMP and VLC, so I'm not sure what to tell you. This also seems like a different issue as VLC and WMP should work just fine.
  4. So I checked this file out, loaded it into Big Box, navigated around in and out of the view, used both video playback engines while doing so, but I never got the crash you are seeing. It doesn't look like it's this file that is causing the issue that you are seeing unfortunately. I checked the contents of the file and I'm not seeing anything that stands out, at least with the video element.
  5. Also, if you can post the full crash here that would be super helpful.
  6. What does your 3D Cart Priorities look like under Tools > Options?
  7. I could be forgetting something, but I'm fairly sure LaunchBox doesn't track achievements from the Epic Games Store.
  8. Yeah the code could help, or you can paste the view file, and I can take a look at it for you when I have some time.
  9. Beta 2 is out with the following changes: Fixed: Microsoft Xbox ISO files could fail to properly be identified using some import methods like the ROM Import Wizard Fixed: Resolved an issue that prevented game changes made in the Game Details view from being persisted to the database Fixed: Multiple null reference exceptions that could occur under certain conditions Fixed: Switching between Text List view to another view in Big Box would sometimes fail to load the correct information in the new view This should fix issues like the import bug some users were having, along with about 3 or 4 other Null reference errors that users were experiencing throughout the app.
  10. It could be dependent on a lot of variables. What does your code look like?
  11. Sorry, I misspoke in those threads (for anyone coming from those threads). The import bug is fixed internally and will be out in beta 2.
  12. This issue has been resolved internally and will be out when beta 2 drops. If you would like to help test the beta, here's the link:
  13. This issue has been resolved internally and will be out when beta 2 drops. If you would like to help test the beta, here's the link:
  14. Basically because of exactly what you said. It's the way this particular theme was created. The BannerBox platform view code was designed so that the entire full screen that you see is essentially one giant horizontal wheel, specifically designed for banners with the ratio of 386x1080. Without a banner, you end up seeing what you see. Themes have full control over what you end up seeing visually on the screen. If I were to code this theme today, I would have built it more robust with fallback code to provide a better experience for when a banner doesn't exist, although at the time the theme engine wasn't robust enough to accommodate that.
  15. This is unfortunately what happens when you don't have a banner created for a particular category/platform/playlist. If you want to use BannerBox for your playlist section you'd need to find or create banners for each one of your playlists.
  16. You can set a hotkey under Controller Mappings in either LaunchBox or Big Box to exit the emulator. If you would rather do it inside of BigPEmu itself, it looks like they have a hotkey you can set up to enter into their menu, and their menu has an Exit button.
  17. Correct, it works that way on both the Windows version and Android version. Essentially, parts of the database are downloaded locally, allowing users that are offline to still import their games and receive metadata. In your specific case, the Nintendo Switch metadata file should be updated to include all changes to the database the next time you try and import a game into your library.
  18. Can you provide more information about what platforms you've tried, and maybe list a few games that we can test off of, including the file names.
  19. The LaunchBox 13.17 beta thread has been opened:
  20. Hi All, It's time for another beta round. 13.17 beta 1 is out with the following: Fixed: Game saves weren't always being detected on startup correctly We've also added some extra logging which should hopefully help us track down a few of the crash reports some people have been seeing related to the import games bug using the ROM Import wizard or drag/drop wizard, and the delete platform bug. It would be beneficial for a user experiencing either of those to update to this beta, turn on debug logging and get it to crash, then post your logs here. Beta 2: Fixed: Microsoft Xbox ISO files could fail to properly be identified using some import methods like the ROM Import Wizard Fixed: Resolved an issue that prevented game changes made in the Game Details view from being persisted to the database Fixed: Multiple null reference exceptions that could occur under certain conditions Fixed: Switching between Text List view to another view in Big Box would sometimes fail to load the correct information in the new view Beta 3: Improvement: Optimized the fetching of RetroAchievement hashes to reduce API calls and prevent user timeouts Improvement: Disable automatic ROM import for specific platforms in the Edit Platform window Improvement: Simplified plugin names for better clarity Fixed: Resolved some play time sync issues Fixed: Corrected region sorting errors when combining games Fixed: The RetroArch plugin no longer creates unnecessary save folders Beta 4: Improvement: Non-Steam Windows games now have the ability to scrape Steam media Fixed: Updating MAME using the Full Set Import wizard now accurately updates the emulator name and folder to match the imported version Fixed: The "Create Playlist" option in the quick filter now functions correctly when viewing "All" games on the sidebar Fixed: The BIOS window for RetroArch should no longer take Dolphin and PCSX2 cores into consideration Fixed: RetroAchievement scanning now correctly indicates whether achievements are available for a given game (introduced in beta 3) Fixed: The per-platform auto-import disable option now functions as intended (introduced in beta 3) Fixed: Navigation issues within the playlist section of Big Box have been addressed. This should resolve instances where game details were not updating correctly during navigation (introduced in beta 2) Thanks Everyone.
  21. faeran

    Big Details

    Yeah maybe. I'll give it a shot. I did play with the different alignments before, but it really made no difference in where that background image was placed. It was always equally as bad (or good depending on how you want to look at it) across a user's library on average. I'll give it a shot though.
  22. and just as an alternate solution for future readers of this thread. Instead of editing the ini file, you could add the other paths to LaunchBox's MAME emulator window: -rompath %romlocation%;roms_chds;software;software_chds it's all the same.
  23. The way LaunchBox works is that it's file agnostic. It doesn't care what files you are trying to import and will . The one thing it won't let you do (but default) is import the same game twice. If you are pointing to a folder of files and LaunchBox is saying there's nothing new to import, it essentially means that LaunchBox sees those games in its library area somewhere. If you can't find the games in your library, you can test this theory out by running through the import and at the very last page, just before it lists the games, check the option to Force importing duplicate games. If you enable that setting and the next page shows all of your games, then that's what's happening. You could then choose to duplicate the games in your library and import them anyway, or you could try and figure out where those games are in your library.
  24. Yes, but I would highly recommend not doing it, especially if you are not sure if your folders and files are standardized in a way that LaunchBox can consume already. If not, you could end up creating a mess for yourself. If you are not wanting to do that leg work, I'd recommend still doing it one platform at a time, but in a different way than what you are currently doing. First, just be sure that your platform game folders only contain your games and nothing else. It's also best to have a flat folder structure, ie z:\games\Sega Saturn\allyourgames.files Also make sure that the auto rom imports option is turned on under Tools > Options > General > Automated Imports Then go to Tools > Manage > Platforms, Add a new platform. Type in the Title and set the Scrape As value, and Press OK Find the new platform in the list and edit the platform. Navigate to the 'Folders' tab, assign the 'Games' folder to your games' location, and click 'OK'. Everything inside of that folder will now import and download a small subset of media
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