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Hi everyone, A new beta round has commenced! Thanks to everyone helping us test the latest beta builds! Your feedback is super valuable — please include the following info when reporting any issues: 📝 When submitting feedback, include: Your Windows version A clear description of the issue Whether the issue can be consistently reproduced The steps to reproduce it 🎮 How to Join the Beta To opt into the beta: In LaunchBox, go to Tools > Options > General > Updates Enable Update to Beta Releases When a beta is available, you'll be prompted at startup or can check manually via Menu > Help > Check for Updates 🔌 A Quick Note on Plugins Some beta builds include early versions of official plugins that aren’t yet live in the Plugin Manager. Because of this: You may see update prompts for plugins that are actually newer in the beta. Please avoid updating plugins while using a beta if you're planning to provide feedback — this helps us get accurate data and avoids breaking improvements. Beta 1: New Feature: LaunchBox can now auto-login to RetroAchievements for supported emulators like RetroArch, Dolphin, and PCSX2 New Feature: Added a quick-access RetroAchievements login and status option under Tools > Achievements New Feature: Supported emulators now have a RetroAchievements section with login options, hardcore toggle, and manual credential injection New Feature: Big Box now supports a Random Game action for keyboard and controller inputs to quickly jump to a random game New Feature: Added a new hybrid view in Big Box that combines platform and game views for smoother transitions and theming potential Improvement: Completed checkmark has been replaced with a customizable Progress field (e.g., In Progress, Beaten, Completed) Improvement: RetroAchievements now display detailed achievement types-Progress, Win Condition, and Missable-directly in both LaunchBox and Big Box default themes Improvement: RetroAchievements beaten status is now tracked and automatically updates the new Progress field Improvement: Videos are now properly centered again when using the WMP engine in Big Box Fixed: Improved WHDLoad parsing for Commodore Amiga game imports, fixing multi-version naming issues Fixed: Big Box transitions in platform views now animate in the correct direction consistently Fixed: Video transition animations in some Big Box default theme platform views were not triggering properly Fixed: Bulk editing date fields was not showing the correct value on the confirmation page Fixed: ScummVM Integration plugin updated to handle upstream changes that broke download functionality Fixed: Dolphin Integration plugin now correctly detects the latest version after changes to Dolphin's versioning system Fixed: MAME Import filtering logic no longer incorrectly marks some Music games as Non-Arcade, ensuring they're properly included during import Fixed: Game Details view text binding issue resolved, so "no achievements available" no longer shows incorrectly 🛠️ Beta 1: Features Still in Progress Beta 1 lays a lot of groundwork — but a few things are still evolving. When giving feedback, we’d love your take on how things work today, even if they’re not fully complete. Current WIP Areas: RetroAchievements: More features and polish are coming in future betas Hybrid View: Only one view is available now in the Default theme; expect more layouts, tweaks, and performance updates Progress Field: Early version — more statuses and integrations are on the way Beta 2: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 3 Beta 3: New Feature: Game Progress now supports customizable Categories and Values (e.g., "Active / In Progress"). Default options are included, with the ability for users to create their own New Feature: A new Progress badge is available under Badges > Game Attributes > Progress, visually changing based on a game’s progress value (e.g., a "Done / Beaten" game shows a flag). These badges are included in the Nostalgic, White - Filled, and White - Outline sets (update white badges under Tools > Manage > LaunchBox Themes & Media...) New Feature: A new Game Progress Priorities page is now available under Tools > Options > Data > Game Progress Priorities. This page lets users sort progress categories and values, and add or remove unused ones. It’s also accessible via a gear icon next to the Progress field in the Add/Edit Game page New Feature: A new Game Progress options page has been added under Tools > Options > Data > Game Progress, introducing optional automated progress. Users can define rules (e.g., "Over 'x' minutes played" sets status to "Active / In Progress"), toggle the system on/off, and customize their values Improvement: The Progress On-the-fly Filter button options are now grouped by category, with values listed underneath. Clicking a category filters by all its values. Sort order reflects the settings from the Priorities page Improvement: The Progress dropdown in the Add/Edit Game interface now follows the custom sort order from the Priorities page Improvement: Auto-populate filters can now be created using the new Progress field. A new "Starts With" comparison type has been added for filter creation Improvement: The Progress sidebar filter section now displays Categories and Values in a tree structure, sorted according to the Priorities page Improvement: The following mappings are now fully functional in Hybrid View: Set Star Rating, Page Up/Down, Show Achievements, Show High Scores, Show Game Details, View Images, View Model, Play Music, and Random Game Improvement: Videos using the WMP Video Playback engine are now properly centered in Hybrid View, matching other views Fixed: Playing a game directly from the thumbnail lists in Hybrid View now correctly launches the intended game Fixed: Resolved an issue in Hybrid View where background platform videos and foreground game videos could play simultaneously, causing playback conflicts Fixed: You can no longer enter a Game's section in Hybrid View before bindings are loaded. Previously, this resulted in an empty section that stayed blank until exited 💡For people wanting to help test more Hybrid Views, there's a new theme for users on the beta called Aetherial, and should be available for download from the Theme Manager inside of Big Box. With Beta 3, the new Game Progress system is now considered feature complete, and there are a few things existing Beta 1 and 2 users will need to do to make sure everything migrates properly. Open LaunchBox, go to your All Games section. Select all games, open the Bulk Editor, and set Progress to blank (ie. empty). Close LaunchBox and wait for the background save process to finish completely. Navigate to: LaunchBox\Data\Settings.xml Open the file in a text editor and delete any of the following lines if they exist: <HasMigratedToProgress> <HasSetAutoProgressDefaultValues> Now reopen LaunchBox. It should migrate your data again with the new default structure correctly in place. If you're signed into RetroAchievements but your games aren’t showing a "Done / Beaten" progress status, you’ll need to: Go to Tools > RetroAchievements > Scan for Achievements Scan all your games Why? This triggers a rescan to pull in the new "Beaten" status, which the Progress system now uses. Not Seeing Any Progress Badges? This likely means you’re using a badge set that doesn’t include the new Progress badge designs. The Nostalgic pack (included with the update) contains all the new badges. The White - Filled and White - Outline packs need to be updated or downloaded to include the new Progress badges. To update or install badge sets, go to: Tools > Manage > LaunchBox Themes and Media... Beta 4 will address this by falling back to the Nostalgic pack when no badge exist in your current pack Beta 4: Improved: The Big Box Default theme now displays Game Progress, and you can toggle its visibility via Options > Game Details Improved: Game Progress Option pages in LaunchBox received minor wording updates for improved clarity Fixed: The Automatic Game Progress feature will no longer auto-set games to Active / In Progress after just 30 seconds of gameplay—it now correctly uses 30 minutes (or the time you adjust it to) Fixed: Background music now behaves better in Big Box’s Hybrid Views Fixed: Game Progress status (Beaten and Mastered) now update more smoothly when earned Fixed: Badges now fall back to the Nostalgic pack if your current pack is missing a specific badge Fixed: Clearing play time in LaunchBox will now reset Game Progress to Unplayed in applicable scenarios Fixed: Controller badges now show the correct tooltip when mousing over non-selected items—no more mystery tooltips Fixed: Removed the old Unplayed/Completed badges, since the new Progress Badge handles all that and then some For people on previous betas, if you had the issue of games moving to the "Active / In Progress" state if a game had over 30 seconds of play time (instead of 30 minutes), you can either manually bulk edit those games to a different value, or follow the same steps to refresh your game's progress. Same steps below as beta 3. This should be the last time you'll need to do this 🤞 Open LaunchBox, go to your All Games section. Select all games, open the Bulk Editor, and set Progress to blank (ie. empty). Close LaunchBox and wait for the background save process to finish completely. Navigate to: LaunchBox\Data\Settings.xml Open the file in a text editor and delete any of the following lines if they exist: <HasMigratedToProgress> <HasSetAutoProgressDefaultValues> Now reopen LaunchBox. It should migrate your data again with the new default structure correctly in place. Known Issues: Unable to change the minutes for the rule that moves games to Active / In Progress Beta 5: Improvement: Added two new Hybrid View options to the default theme, bringing the total to three Improvement: The default theme in Big Box now displays your Game Progress status Fixed: Adjusting the time on automated Game Progress rules now properly saves (no longer stuck at the default 30 minutes) Fixed: Storefront imports from the EA app now work correctly after adapting to the takedown of EA's deprecated Origin API Fixed: In Big Box, all available options in pop-up menus can now be selected as expected Fixed: Non-English characters in the installer should now display correctly again Fixed: The media installer header now properly reflects the correct version of LaunchBox Known Issues: Default Big Box theme - Platform Hybrid 3 - Alphanumeric Index navigates incorrectly Big Box - FlowBadge element - the correct badge pack is not always being used The EA "fix" ended up being an entire rewrite due to EA taking down their old Origin API. For users that do have EA games, testing would be much appreciated. At this point we have all the default hybrid views we are looking to add to this release, including the 3 default views and the custom theme (called Aetherial) that can be downloaded from the Manage Themes section. Appreciate the help in testing the 4 views. We are approaching the end of this cycle, but we are not quite there yet. Everyone has at least one more week to test the changes of this release out. Beta 6: Improvement: Game Progress value is now included in the Cloud Game Statistic Syncing service (Tools > Cloud > Enable Game Statistic Syncing) Improvement: A new Game Progress button has been added to the default LaunchBox theme for quickly changing a game's progress manually Improvement: Auto-import now supports non-emulated platforms (such as Windows) Improvement: Pause screen's Achievement window now displays the new RetroAchievement types Improvement: Game Progress changes made during gameplay are now better reflected when returning to Big Box Fixed: Automated Progress is now correctly triggered by more import methods, including startup and manual import scans Fixed: Disabling automatic game progress now correctly takes effect in all scenarios Fixed: Xbox storefront logout now properly respects your choice to log out Fixed: Big Box's Hybrid View 3 alphanumeric index now scrolls in the correct direction Fixed: Big Box now better respects your selected badge pack If you would like to learn more about the new Game Progress feature, you can find details here: https://feedback.launchbox.gg/help/articles/6612691 If you would like to learn about theming the new Hybrid views: https://feedback.launchbox.gg/help/articles/3524268
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Looks like you are trying to answer an Android specific issue with a Windows solution. Unfortunately, this is not applicable.
- 28 replies
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- retroarch
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Thanks. We'll take a look at this before the next release and see what we can do about this.
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This does look to be a bug with the downloaded core option. We'll look into it and fix it in the next beta.
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Technically, it should work using custom emulator (with code), and some hacky methods (like creating dummy files). However, Vita3k is a fairly unique case and it's next release where we want to develop a very unique import/launching situation specifically for it.
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Beta 6 is out and has the following: We've streamlined the behind-the-scenes process for launching files into emulators, improving compatibility and flexibility, especially for smaller standalone emulators Because of the work above, launching into DuckStation should now work for a wider range of ROM types, located across different storage mediums Reverse Landscape and Reverse Portrait was added to the orientation lock option The import process will now ignore the extracted games folder, if one exists Resolved a minor issue affecting search results Beta 6 will be the final beta of this round. Thanks everyone for helping with this release cycle. Expect a release very soon. We've already begun working on the next release cycle and can't wait to share what we have in store.
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Awesome, good to know. Thanks for the feedback. Beta 6 just came out that should address most of what you were seeing. Unfortunately, when we tested Citra MMJ it was having issues. However, it probably makes more sense these days to use something like Azahar.
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Live Stream Starting Now! Thursday, May 1, 2025 - 1:00PM EST Let's talk about Arcade! MAME anyone? Join Brian/Faeran, Product Manager at LaunchBox, for his weekly live stream. https://www.twitch.tv/launchboxofficial
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Should be back working. Btw, for those that don't know, at the bottom of the page there's a "Themes" button, and there's 4 different options there. The only one that was broken was the Invaders one, which is of course our default. However, the other 3 were just fine.
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Okay, we ran a bunch of tests and what's actually happening isn't what you guys were theorizing here. What is actually happening is some limitation with DuckStation when dealing with multiple files (like bin/cue). If you are using CHD files, DuckStation can accept a normal file path and understand its location just fine. No issues. What is happening when you are using bin/cue files, is that it accepts the cue file, then the cue file is essentially referencing all other bin files required to run the game, so DuckStation goes on the hunt to find the bin files and fails due to its own app requiring scoped storage permissions. This is different than an app like RetroArch, which can understand the location of the bin files just fine and you'll see it work without issue. This means in order to use bin/cue files, you'll need to set scoped storage permissions inside of LaunchBox, and set scoped storage permissions inside of DuckStation, both to the specific location of your games. However, right now in beta 5, let's say you give scoped storage permissions to your PS1 bin/cue file folder. This should work, but currently does not. This is where we have a bug that we will shore up before release. There's also another issue with DuckStation and scoped storage permissions when your games are located on an SD Card. That will be fixed up as well before release. This basically means that if your PS1 games are just 1 file, then scoped storage is not required, but if they are more than 1 file, then multiple permissions steps will end up being required if using DuckStation. This will also complicate the use of the network share feature. We'll try to make it work as best as we can, but if you find yourself in a situation where your games are bin/cue, and your games are on a network share, and you really want to use DuckStation, then both DuckStation and LaunchBox would need to be pointed to the LaunchBox\GameCache\Sony Playstation folder in order to function. btw, I would not recommend switching your games to run specifically the bin file. Anyway, we are still working on all of this stuff, but we'll make sure it's working before release even if we have to push it back a little.
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LOVE launchbox for andriod - trouble with a number of emulators
faeran replied to mothergoose729's topic in Android
Get up on the beta and see if that solves your issues with a lot of these, although tbh flycast hasn't had issue in a long time, so I'm kind of wondering what you are doing incorrectly there. -
Thanks. Yes, this is a duplicate. The issue is that there's some risk with deleting platforms that have been populated into everyone's local database file and potentially library. So once we feel confident to take the risk to potentially break some things in LB, we'll get to deleting it. For now, GameWave lives on! 😁
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Never seen it open in the background before, even on my machine that has 4 different resolution and scaled monitors, but it's good you caught it. For anyone reding this, the only reason this installer would take any time longer than a minute or two is if your computer has WMP uninstalled, but that step would happen after you hit the install button in that screenshot, and would only be needed on Windows N versions where the optional media feature pack wasn't installed, or if you are using some kind of modded version of Windows that removed it. Yes. As an example, if you are wanting to make a playlist for all games with 4 star rating, one thing you can do is click on the filter button and choose the 4 star rating filter option, then click on the filter button again and choose to save the filters to a playlist. If you view the Auto-Populate tab, you'll see the correct rule that you can use in any of your playlists.
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Just chiming in with my 2 cents, but seems like you are already on the right track. This is not a bug. Here are some articles that should be helpful: https://feedback.launchbox.gg/help/articles/0459065-launchbox-media-pack-feature-version-1321 https://feedback.launchbox.gg/help/articles/4008205-creating-platform-icons-media-packs-for-launchbox-and-big-box
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Sounds good. That makes sense. We will add it to the list to look into. The first thing is to check all PS emulators and see what they require to play the game. If only Duckstation requires a specific bin file, then that could pose problems, so here's hoping it's all standard across the board. This will probably not make it until next release. Those multiple bin track versions are a pain.
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Locking this thread, as the beta is over. Anyone with a user specific issue can create a dedicated thread for it in their appropriate section, if you are looking for troubleshooting help. For anyone experiencing a crash, please report it by pasting the entire crash log, along with all relevant context, by clicking on the top header menu, HELP & SUPPORT > REPORT A BUG Thanks for the feedback. This makes sense. While we know that the default will end up being WMP, we didn't want to force k-lite on any user. However, by skipping the recommended course of action, users should expect that some things may not work as intended. All checks in the current rendition of the installer are just that, checks. If a user is deemed to already have something like a .NET dependency, the C++ dependency, or the k-lite dependency, then the installer will bypass it automatically. If a user has all dependencies, then the installer/updater will complete without user action required. This is the first release where we can actually say that, as before there was a mandatory Direct X installer that required UAC action for every update, which is no longer the case. As the warning states in the app when you switch to VLC, that playback engine is in a deprecated state, it's only there until we can find and implement an alternative, and users should expect problems when using it, whether it be performance, crashes, or freezes. If you run into any of those, then we recommend that a user switches back to WMP before asking us for help so this can be ruled out as the issue. Alternatives are being actively looked at. Some are instantly not an option, as the feature set is just not there, but there are other wrappers that have some promise. This process is going to take time, but we are hopeful to have one ready by next release. ScummVMImport.dll is not an official plugin (it was made by a community member), so in order for that to have made it into your plugins folders, it would have been manually downloaded and added by a user.
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Seems to be the opposite to what you are saying in our findings. Newer versions no longer needed scoped storage due to a change in the app, but that change required different launching arguments. However, in saying all of that, it's a moot point. Beta 5 now allows you to choose to launch the app in either the frontend supported URIs or the scoped storage URIs for Duckstation, and based on what we've seen, the app accepts both for all of our hardware/software combos. If you do wish to try, report back here with your findings, including all listed in the first post.
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If you have time, see if beta 5 helps with your situations of launching Duckstation. You should now have the option of setting or clearing Scoped Storage permissions in the emulator settings. You can check both scenarios and see if either work for you. Our testing showed that for all of our devices Duckstation did not need scoped storage, but it might be different on your device.
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Beta 5 is out with the following: Introduced an option to clear Scoped Storage permissions on the GameEmulator and PlatformsEmulators settings pages Added Scoped Storage blacklist for emulators incompatible with Scoped Storage access - Currently has Flycast on it Implemented default platform configurations for various libretro cores: mupen64plus_next_gles3_android for Nintendo 64DD picodrive_android for Sega Pico o2em_android for Philips Videopac Plus sameduck_android for Mega Duck b2_android for BBC Microcomputer System virtualjaguar_android for Atari Jaguar CD mamemess_android for Interton VC 4000 scummvm_android for ScummVM Resolved a crash when launching games in the AetherSX2 emulator Addressed a rare crash during game imports Fixed an occasional crash while displaying images Corrected a rare crash when clearing the platform image view Other than a few smaller things, we are at the stage where this represents the majority of version 1.18. Any testing that can be done on emulators and emulator launching would be much appreciated, as the entire system got touched in some way or another to accommodate for all the changes for this release.
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What language is your OS in? and what language do you use inside of LaunchBox?
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That definitely doesn't look right. I went to figure out why it might be displaying like this for you, but I only found that it didn't seem to be broken in all the tests we could throw at it. Unfortunately, makes it a bit hard to determine why you might be seeing it display this way, especially since both LB and BB use the same "everything" when dealing with 3D Models. You mention that Dreamcast points to a "Box" by default, but actually Sega Dreamcast will use a jewel case model by default, so that kind of points to some kind of user configuration issue, although I'm still not sure why that would be. If you right click your Sega Dreamcast platform and Edit it, can you take the following screenshots: Details Folders 3D Model Settings Also, for this specific game, can you edit it and take a screenshot of what your 3D Model Settings look like.
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Looks like by fixing something else with Platform Clear Logo Overrides, this broke down. Should be fixed before release. To answer your question, we are working on a searchable knowledge base. It doesn't have a lot of info on it yet, but are you able to ask it your question and see if it actually gives you the answer you were looking for? https://feedback.launchbox.gg/help
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Beta 3 is out with the following: Improvement: MAME High Score logic is now more robust, and the following games are now working/working again thanks to the hard work of our community: Batsugun, Bubble Bobble, Dig Dug, Mushihime-Sama Futari Black Label - Another Ver, Viper Phase 1 Improvement: Some minor visual improvements for the installer, along with the ability to download and install WMP, along with the ability to enable it if turned off Fixed: Playlists with no games were incorrectly appearing in the root of the Platform Categories view Fixed: Improved long term stability in Big Box if using the Related Games feature over many days We have the following known issues: The installer is incorrectly skipping enabling WMP if K-lite is already installed - Will be fixed for release We are in the process of bringing back VLC as a deprecated video playback engine (use at your own risk type of deal), but it's not fully ready yet, but you will see the option has reappeared - Will be fixed for release Some computers are still getting false out of memory prompts after returning from sleep - May be fixed for release, or by beta 1 of the next release