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Everything posted by faeran
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You'll need to go into Windows Logs > Application and find the error log that is a .NET application error. You'll usually find a group of 3 reports that deal with the crash. Also post your full hardware here as well.
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Big Box Crashing in Version 13.23? Here’s What You Need to Know
faeran replied to AstroBob's topic in News and Updates
A beta is out that should fix crashing issues when entering Big Box for users that are using a 30-series graphics card (and other cards that have issues with certain types of unstable hardware decoding). For users that were experiencing this issue, if you can confirm that the beta has solved this for you that would be wonderful. -
A beta is out that should fix crashing issues when entering Big Box for users that are using a 30-series graphics card (and other cards that have issues with certain types of unstable hardware decoding). For users that were experiencing this issue, if you can confirm that the beta has solved this for you that would be wonderful.
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It should be as simple as Sorting by Release Date. I just gave it a try and does appear to be working fine. Can you give some examples of exactly what you are doing so we can test on our end. You may want to edit a few of your games and make sure that they have release dates to sort with, that could cause problems if they do not.
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A beta is out that should fix crashing issues when entering Big Box for users that are using a 30-series graphics card (and other cards that have issues with certain types of unstable hardware decoding). It should also fix the issue some people were having with themes like CityHunter 2. Once we have confirmation from enough users experiencing the crash that it fixed it for them, we will be releasing a hotfix just for that. From there, we will continue down our next cycle, which will include smoothing out any rough edges.
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Nada, at least not for a long while. Unfortunately VLC caused major freezing issues due to the .NET wrapper. We spent months looking into fixing it, to no avail. The wrapper itself hasn't been updated for many years and seems abandoned, which forced our hand and required us to find alternate solutions.
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There's both WMP and FFME, if you try whatever one you are not using and it's still happening, it's possible it's something else. If you do crash, check Event Viewer for the Windows application .NET errors and send us a report here: https://feedback.launchbox.gg/?b=679a6c5745a6e9cef9dabfce That will help us track things down.
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Thanks for letting us know about this. Looks like Windows Defender has started flagging one of the temporary files that our installer creates while it is running. It looks alarming when it pops up, but it is just a normal helper file and not anything harmful. These kinds of false alarms happen sometimes when Defender updates its definitions and gets a little too aggressive. We are already submitting it to Microsoft so they can correct it in an upcoming update. Really appreciate you pointing it out. The faster we hear about this kind of thing, the faster we can get it resolved. In the meantime everything is safe to use and the update should still fully complete even with that error. Once Microsoft pushes the fix the warnings should disappear.
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Thanks guys for the reports. For people having the issue with Big Box not starting for them and is available throughout the day, send me a PM and we can send you unofficial test builds to try and expedite the fix. The issue is essentially due to a specific piece of hardware that you are running that appears to have a conflict when it tries to decode video/audio elements, however none of our many computers have that specific piece of hardware to test with. If nobody has time, we'll go the public beta test route and we'll be phasing out different fixes until it's not longer an issue. For anyone wanting to be helpful, when it does crash, right click your Windows start button and click on Event View. Go into Windows Logs > Application. Find the errors reports about the crash. You'll usually find 2 Error reports and 1 Information report about it. You might as well dump them all here.
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Thanks very helpful. From the sounds of it, can you confirm if you guys both have startup videos? If so, do you still get a crash if you remove them? Based on the errors, it's saying that your computers are having a hard time with hardcore decoding the videos, and we are working on a fix.
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Would be nice for anyone having this issue to open Event Viewer, go into Windows Logs > Application, find the 2-3 reports about the crash, usually a couple error reports and one info report, and post them here.
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You didn't express improperly. Windows is only brought up because it has an "Export to Android" functionality. So you could in theory, set yourself all up with your images on LaunchBox, which does have the drag/drop functionality of images, then use the Export to Android functionality to bring those images over to Android. So there is a way to do what you want right now, but it involves our Windows app at the moment, which we recognize is not ideal. While we would love to create some way for you to bulk import images into Android, we just don't currently support that at this time. The issue is that images in the app need to be processed and optimized before they are shown in the app. We have internally talked many times of how we'd handle some kind of Android image bulk importer process, whether it's dropping them in a folder which somehow triggers the image optimization process, or create some kind of manual process a user would have to run in the app itself. Most users end up using one of the 4 current ways we have for getting images into Android: Automatic image downloading, Manual bulk image downloading, single game media downloading, or the Export to Android functionality. However, feel free to create a feature request so we can keep track of it: https://feedback.launchbox.gg/?b=679a6b991b2011c4928c2573
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Unfortunately, there's no easy way to bring your own images into Android. The only real way would be to first load them into LaunchBox for Windows and then use the export process to bring them over to Android. Android itself is more self contained and will download artwork automatically for you, and while there are single game media edits you can do, there's no bulk image import feature.
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Welcome in. There are a lot of different ways you can import games into LaunchBox, and you'll find that most of them are open-ended. While the program tries to guide you through some known best practices, importers tend to be generalized. What would help in identifying what happened is if you could guide us through the exact way you imported, also the names of your game folders and the folder structure would help determine what's going on as well. If games have been imported properly but you are not seeing them, it would mean either you are hiding them with one of the options under View > Hide Games, they were imported into a section you are not looking, or it's possible that you've imported multiple games that have the same name as another game and LaunchBox has combined them into one game entry. As far as extension types go, LaunchBox is file type agnostic and will import the files you tell it to.
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portable setup External SSD 100% Portability for Launchbox, Help!
faeran replied to Deemeister36's topic in Noobs
Not every emulator is the same. Most emulators do have some kind of method to make it portable, but each one would require some research as to how they do it. There's no one size fits all solution there. Any emulator that you download inside of LaunchBox, we tend to automatically apply the portable solution for each of the emulators that we support. -
Beta 3 is out with the following changes: New Premium Feature: LaunchBox and Big Box now include a brand new FFMPEG-based video playback option, delivering more reliable performance, with the old VLC engine now phased out We are coming to the end of the cycle very soon if all goes well. The main change in this beta is obviously the FFMPEG-based video playback engine, which replaces the old VLC option. You will need to switch to this engine to try it out. In LaunchBox, go to Tools > Options > General > Video Playback In Big Box, go to Options > Videos > Video Playback Engine Please give it a try and let us know how it performs for you. Any feedback will be a huge help in making sure this new engine is ready for prime time. @Fursphere - we have put in a potential fix for the issue you were hitting with the MAME Arcade Full Set Importer. Previously, if LaunchBox timed out when trying to reach MAME's GitHub to fetch all available versions, it would block you from moving forward. Now, if that request fails, there is a fallback that should let you continue down the manual path and point directly to your own MAME emulator. Hopefully you have some time to confirm this works for you now.
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That points to using an older version of a custom theme. The way you can confirm this is if text lists for the default views are also seeing this slowdown or not. Thanks. We are able to reproduce and should be fixed before release!
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Moving LaunchBox to the internal hard drive is free for you to do and it would probably help with some of what you are seeing.
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Have you updated the custom themes you've been using?
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Just to rule out a few things. Are you mapping your network for a drive letter, or are you just using the shared drive path to the ROM folder? If it's easy enough, could you run a dir/b on your japanese n64 ROM folder and post it here, I can use that in my tests to rule out naming of the files. One thing that stands out is that you moved the LaunchBox folder from one drive to another, and sometimes when you do this, Windows has a hard time with file permissions, which is never an easy thing to solve. I'd make sure the entire LaunchBox folder has the correct owner. It might be worthwhile to force the owner to all folders and files, and to force it to take on full read/write permissions on all the files. You will obviously want to do this while LaunchBox and all LaunchBox processes are not running. You'll also want to make sure you aren't running any syncing software on the folder, whether it be Dropbox, Onedrive, etc... When your import doesn't work, edit the platform and see if it actually received a scrape as value or not.
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How did you go about importing your Japanese games? I ran a little test to see if I could duplicate this. I had a folder of N64 Japanese ROMs (no-intro) and I dragged and dropped them into LaunchBox, went through the wizard. Gave the platform the name Nintendo 64 (Japan), with a scrape as value of Nintendo 64 and every single game got matched to a database ID and got a Box - Front image. So, then I deleted the platform, and used Tools > Import > ROM files > Single Platform, and again saw 100% match. It's always possible you could be having some kind of read/write issues which might explain some of what you are seeing since you are seeing a lot of randomness with xml file saves it seems, although I haven't really heard much of that. Where is your LaunchBox build located, on your NAS or on your computer? Maybe you can explain a bit more of your file paths that you are using for all the things. On a side note: I've never imported the Japanese ROM set for this platform before and was pleasantly surprised by the box front coverage.
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Beta 2 for LaunchBox 13.23 is now available, and it brings even more polish and usability improvements. Here is what is new in this update: New Feature: LaunchBox now opens with a brand new Welcome Wizard that helps users quickly set up their games, preferences, and media so they can jump straight into the fun New Feature: A new automation rule for Game Progress Tracking now allows games to be marked as paused if they have not been played in a user-defined number of days New Feature: A new Media Settings section under Tools > Options > Media > Automatic Imports lets users customize which media files are downloaded during automated imports Improvement: When arranging by Game Progress, sorting now follows your user-defined order for progress values and headers Improvement: Platform icons have been visually refreshed for Nintendo GameCube, Nintendo Game Boy Advance, and PICO-8 to better represent each system Improvement: Screensaver 4 for the Default view is now complete and available for testing Improvement: The “Attract Mode Master Volume” option in Big Box is now called “Idle Master Volume” and now controls both Screensaver and Attract Mode audio. Improvement: Marquee screens and LEDBlinky integration should now function properly with Screensavers Fixes: Games hidden by the user will no longer appear in the Game Discovery Center Fixes: The Beat em Up clear logo now displays correctly under all conditions Fixes: Resetting play time and play count now also resets these values for all additional apps attached to a game Fixes: Hybrid views now provide proper audio feedback when navigating with a controller or keyboard Fixes: Some custom LaunchBox themes were silently failing to poll the selected game, which could prevent item highlighting from working correctly Fixes: In some custom LaunchBox themes, multiple carousel controls in the Game Details panel were not always updating as expected The new Welcome Wizard is a big step toward improving the experience for first-time users. You will only see it on brand new installations, but we would love testing and feedback around it. The goal is not to overwhelm new users but to help them get up and running quickly. By the end of the wizard, users should have some games imported, a few preferences set, and some additional features enabled. Also, with this beta, the fourth and final default screensaver view is now complete. That gives you four unique built-in screensavers to try out. You will now see each one has a name, and theme developers can name their own as well using the ThemeSettings.xml file in their themes. The default theme is a great example of how to do it. As always, thanks guys for helping test the next release.
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As long as you had either a non-merged or split roms, you would simply use the ROM import wizard. Close to the end of the wizard there's an option to Force using MAME metadata. This will essentially use a MAME dataset to compare the MAME file names to actual titles. That's basically it. However, doing it this way, you would be forced to set up your own MAME install, making sure the version you download is the same version as your ROMs and making sure it can see your ROMs and play them before you would do anything inside of LaunchBox.
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The way to add "sub-platforms" is by creating Playlists. There's some automated playlists that you can create either during the import wizard or afterwards by right clicking your Arcade platform and tell it to create the missing playlists. Some of those playlists basically break down the Arcade platform into the sections you are referring to here, like Neo Geo MVS and all the CPS ones. What you don't want to do is edit the platform. After the playlists are made, you have full control over where you want to display those playlists. You could even replace the Arcade platform with them in your platform categories list if you want.
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Because the files get installed into the Vita3k's internal storage, the way you get them into LaunchBox is to: Install games into Vita3k Go to Tools > Manage > Emulators and add Vita3k into LaunchBox Restart LaunchBox During the startup automated ROM import process it will see that Vita3k is an available emulator, and it will import games it finds installed in the Vita3k internal storage. This process may take a few minutes to complete. If you install a new game in Vita3k, then LaunchBox will automatically detect it and import it. If you delete a game from Vita3k, you can run the Tools > Scan > For Removed Games feature to remove it from LaunchBox. You'll need to make sure the Automated ROM imports process is turned on under Tools > Options > General > Automated Imports before this will work. We have a video that should be out this week on YouTube that should show this process off.